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The only source of upgrades and artifacts is rewards for monster waves, making them a very limited resource. Blueprints and spells aren't far behind due to how slow they are to produce via their respective buildings. This means that denarii are a potential path to getting more of these very limited resources. The problem is that I, and I believe many others, only see denarii as a consolation prize.
Denarii can only be spent at the merchant, who only visits every 4th or 5th wave (I forget the exact count). Getting denarii as a reward means that at best you're getting a delayed improvement, and usually less of one due to the prices of the 2nd and 3rd visits. In almost every case you're better off getting an actual reward instead of denarii, so I tend to ignore them.
Then furniture comes along, where you have to dedicate 2 slots of space and production, in addition to the entire resource chain, in order to have any benefit. Given how tight the early waves can be, spending time to build and run this generally isn't feasible unless you're already very strong. This turns furniture into a "Win More" mechanic, which just isn't needed. The only reason to bother is to get more upgrades or artifacts, especially since producing spells and buildings only require 1 building each, are cheaper to build/operate, and don't require you to spend precious blueprints to acquire in the first place.
My suggestion would be to have furniture be salable at the market for gold in addition to having the dedicated building to sell it for denarii. This has the benefit of making the production building useful when you don't have the pair, and being able to justify the slot early on when you need the gold to expand your eye.
I don't disagree with any of this, although I will note that I've found the 25% to be extremely useful for an early build of the magic school. Timed right you almost always manage to get a second spell after the first wave and before the second wave which can allow your swordsmen to survive for just a little longer while you build up.
If you get the upgrade for it the building can produce spells with pretty reliable speed and effectiveness aside from various RNG giving you the Crystal transport spell and similar.
That being said if the Furniture could be sold for gold at the market it better bet at least 10 gold per furniture. Maybe 9 if you want to be clever since it takes 6 wood, 1 steel for one furniture which is probably equivalent to 6 grain = 6 gold, 1 steel = 3 gold.
It still probably wouldn't be worth it in the long run, especially due to the buildings taking up so much space and time to produce the furniture but...the other alternative is removing it from the game because frankly it just doesn't have enough impact on the flow.
I think the additional denarii generation is a good idea, but as the game currently functions it doesn't really work in a way that is of value and actually takes away from other areas (the building selection rewards). It might be best folded into some other building, or at least redesigned in what is required. Maybe building upgrades like the 10% chance to find gold in wheat fields, etc.