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报告翻译问题
So with your ON screen artillery ( this being mortars, field guns, and anti tank guns that you actually see) you need to set up your fire mission with THEIR leadership section. Usuallly the commander of that unit but can also be an artillery spotter or battery commander of THAT unit. Now a general artillery spotter that says something like heavy mortars or zis-3 artillery spotters means OFF screen artillery. this is usually the big stuff that is way behind the lines. It will not have any effect on artillery that is on screen unless directly in that squad.
Now other reasons mortars will not fire... If its a really small one like the 50mm sorts the target could be out of range. Medium mortars this is like never an issue as their range is pretty long. The on screen asset might have no communication with its command element. So it might take quite awhile for it to get its fire mission. They are suppressed or heavily fatigued. Out of ammo of course will do that too.. =)
With on screen artillery its always best to keep the mortars close to their commanders. Not always that possible with infantry and any mortars attached of course. But mortars and field guns will fire on their own if they have direct line of sight of the target OR they get fire command from any commander on screen that has field telephone connect or maybe even radio connections to them. This happens automatic. But can be turned off by disabling ai control of the ai mortar or gun.
Hope that helps.
Speaking of communication, how does this thing work? Do I have to do anything about it? Can I send the commander anywhere on the map and he will still be able to communicate?
This is for how accurate the barrage will be. The better the LOS between spotter and target, the higher the percentage.
I started a new battle same as above (1 company against 1 company). I moved the commander and the mortar team very close to each other. I tried to make the mortar fire by instructing the commander to set fire lines. No luck and I have no idea why.
After some battles the Soviets retreated so I ended up capturing two points: on that was neutral initially and one that was the Soviet's. The fighting stopped so I tried to move my troops but for some reason they were refusing move orders. All of them and I couldn't see any reason at all. I understand that the AI will decide if an order is executed or not, but how can I see why that is?
I received a cease fire offer and I accepted it but even though I thought I captured some teritory it was a draw. I had 15 out of 57 cassualities, the Soviets had 26 out of 42. My territory after the battle was a 9, the Soviets was a 0. The score was 67 versus 63.
Help?
Communication is all pretty much automatic. You have radio, field telephone, and yelling as your primary como types. The game models the hiearchy of a military unit. So squads get there marching orders from Platoon leaders. Platoon leaders get theres from Company commanders. Company commanders get theirs from Battalion commanders. Now we really pretty much care about platoon leaders getting orders to their squads. Which leads into that big fat blue command bar. But basically the farther away a squad is from their leadership, the longer the command takes and the more command bar it takes. Altough units with radio this is not much of an issue of course. The only 2 ways you control communication is how close you place your units from their commander and if you turn off/on ai control of telephone troops.
So yes, you can send your commanders anyware on map and some day their commands will get to their subordinates. But how long it takes and how much command bar it uses is the question.
As to why your troops did not move. Many possible reasons. Exhausted when its cold, snowing, rainy is a usual suspect. They will move once they recover a bit. Communication dely time. If they are supressed or anything like that. Low moral sometimes. Got to take care of your boys and all that.
Is the target within its maximum effective range?- 50mm mortars have range of about 520 meters and 81mm mortars are good up to about 2400 meters with an effective range of about 1500 meters.
Sometimes it takes awhile for the mortar to fire if it has to fire out of its covered arc or has to move to fire over an obstacle or if the mortar is under AI command it will only fire at direct targets it can see, in which case you will have to put it back under your command.
If the mortars are low on ammo they will also not fire as quickly because they will try and conserve ammo for shoots that have a more reliable chance of hitting its target.
Also if you have wiremen your mortars may be waiting for a link to be established before they are ready to fire.
Only the platoon commander can give orders to the weapons under its command for firing direct or indirectly, the company commander only has control of the weapons in his HQ platoon. Direct links though with the company HQ and platoon leaders will help direct the fire more accurately hence the % points.
When they do have a good day and manage to get close to the enemy and start to actually fire they will just fire anywhere but where I want them to (probably in retaliation for my perceived wrongs to them).
With heavy weapons I pretty much always keep their commander with in 200 meters of them. Doing so they work pretty much all the time when setting a target.
With guns if they are a anti tank gun, they can not lobe shells. They only can fire direct on targets. This is correct for these things. They have 1 purpose, to fire high velocity rounds at tanks. Oh course they also get an HE shell to deal with infantry that get to close. Field guns and howitzers can fire indirect. And are generally really good at it. The soviet 75 regimetal gun M1927 and the lief 18 are extremely lethal guns to deal with infantry.