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If you are trying to get them to move and want to avoid contact as much as possible try disabling all fire commands, bottom of the orders panel, this way if they spot enemies they won't reveal their position until you want them too, assuming they aren't spotted of course.
I knew that using move covertly on assault commands would make them move in bounds, but I didn’t think they would still do it with the “stay hidden” command toggled.
It’s especially annoying when trying to position FOs to get good LOS on enemy positions without being spotted.
Troops staying permanently proned would probably be something decided at squad level, assaulting a tank with grenades or molotovs would be very small event when you look at the big picture of a major battle, would the Operations Commander know there was a tank there? or a squad of grenadiers 30 metres away? would the squad commander even try to contact platoon commander for orders in this situation?
In the heat of battle squads are on their own and must try to decide what is best action, they have orders and objectives but how they achieve? from moment to moment they must decide, if the game start to give the player control to do too much, well, ya this game becoming Company of Heroes style click race and it will lose so much that is making it unique and truly a great depiction of commanding an army in war.
So, ya maybe AI can be improved, no AI is perfect and like I say I see sometimes this AI doing beautiful things, like taking out tanks with molotovs, for me when i formulate a strategy and made some basic tactical decisions it is my pleasure to watch this AI trying to put into practice my vision, OK so sometimes they doing not so good, really mess up my plan, but sometimes, ya, they blow me away, with something like this cover fire withdrawal from enemy machine guns, nice laying of smoke screen and suppressing with APC I saw my SS Panzer Grenadiers doing one time, with no help from me.
That is the magic of this game.
However, there are still moments where you NEED to be able to precisely move units, especially your FOs - their ability to spot and remain concealed can be the single most important factor in a battle. Same goes for heavy weapons and AFVs. To have one of these units knocked out or destroyed, because it did something unrealistically stupid, is hard to deal with (I’ve rage quit a lot of battles because of this).
I can still bare it for now (can’t bring myself to return to the hell that is Combat Mission micromanagement simulator XD), however everytime it happens my patience gets knocked down another peg.
So far my greatest request from the Graviteam devs is more precise unit movement. Forget about new fancy units or operations ;).
GTOS is a tank sim at its core. But it places the player at the seat of a divisional/Task Force commander. You are not suppose to tell your men to "check your safeties" or "switch to Panzergranate 39". But the aritificial behavior needs to be improved.
Example: I setup an ambush with a Marder but when the enemies showed up it simply won't fire. I noticed there's a slight elevation where it stood. Ordered it to back up and BOOM it hit the enemy tank. The problem is that the enemy was real close (500 meters) and the Marder couldn't depress its gun enough. Backing up to flatter ground solved the problem.