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It was also smart to reset health and amulets, making for a nice change of pace, just what the game needed to shake things up. Along with two new platforming elements, chase sequences, new enemy types, and new amulets that might complement your build. And a great, unforgiving bonus boss! Chunky side content that can be attempted (and that's a challenge) any time during a playthrough is important to round out a metroidvania.
The story doesn't add much, sure, but at least it addresses what happened to Radjen, which was otherwise a plot omission — clearly kept back for the DLC. Still, if somehat wasted, it's a lot of story and characterization, more than most other Immortals get, and some of it adds minor details to Varham, Sargon, etc.
To me, although the game is fine without the DLC, it's made whole by it.