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Usually if I have a kitten fall in tall grass I step back, sniff-out their general location/kitten symbol, and go over to the area hitting the left click until I pick them up to move them to a more visible location; hope that helps! Though I am afraid the 'fun' of the game for me is the wandering itself ^^; One thing that really helps me get my bearings is sniffing to see where the Shelter/Tree Symbol is in relation to where I am on the map, so I know which direction I haven't explored in yet and which way to go to, to get to the different areas as well.
Thank you very much! You really help. The den was the tree symbol, right? I think I discovered the kitten symbol when they were more grown up, but I didn't notice that I could find them that way when they were little. I had a starving cub in tall grass and I heard him wailing but couldn't find him. I will try finding him like you did the next time. Thanks.
It does make the map very simple and strange, but it was intended that way. I'd recommend trying another play through and trying to do things different this time, cross the lake when it freezes over in winter, find something new to hunt. Check out the swamp if you can find it.
The only thing I would really change about the map, if I could, would be a 'facing' issue. I wish I could tell which way my lynx was facing on the map screen. If they could scent out the direction they should know if they're facing towards home or away from it.
Yes there are, but the wolves are only in one place (or a few, not sure) and the map is quite big. A lot of people have finished the game without seeing any wolves (only when pregnant) and I have been lost running a lot around the map for more than one hour and I have not seen any wolves.
You can beat the game without moving from the same place and there's no good reason to move at all (You may see deers, some frogs and wolves, but that's all), the places looks pretty much the same everywhere. Nothing interesting to go and see. But even if you go exploring the map you may not see any wolves.
Totally agree. That's why I was saying that the map was confusing, I wasn't complaining about the design. Not seeing which way my lynx was facing make the map very difficult to use.
I finished the game and the ending was dissapointing, it could be a lot more emotional and heart-touching.
I actually felt the same way especially my last time playing through the game and I entirely forgot to mention this to M&D. Going to go post it in the patch ideas thread and hopefully they can include it. Seems like it'd be a very small amount of code.
I'm having an issue as well. I've been playing for an hour and a half and mine just aren't growing up. However, I'm growing really bored of catching rabbits and have no clue what to do...
I believe the cubs grow up after a long time without doing anything in particular (you only have to feed them). It's really boring or at least for me it was, just catching rabbits over and over, but they will eventually grow up.
Yes, I would say the first one was a lot better. Shelter 2 is very boring and repetitive and I felt lost while playing it. It has no story at all. You only walk around and feed your cubs until they grow older and that's it.
The first Shelter is a linear game where you go forward from one point to another (so you will probably not get lost) through different scenarios. There are environmental hazards that will make it difficult to keep you cubs alive and they can die of starvation as well. It's an emotional journey but keep in mind it is very short, about an hour of gameplay, so I would not pay full price for it.