Alone in the Dark: Illumination

Alone in the Dark: Illumination

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Bug Reports: Game Environments
Please report any bugs related to game environments here!

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  • Path (location in game):

  • Description of the Bug:

  • Expected result (What should be happening if the bug didn't exist):

  • Reproduction rate (How many times can you reproduce the bug?):

  • Steps to Reproduce:
    1.
    2.
    3.
    4.
    5.

  • Notes:

  • Computer Specs
    OS(and build):
    GPU:
    Driver:
    CPU:
    Ram:

  • (Attach a DxDiag.txt if it relates to your hardware)
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Showing 1-10 of 10 comments
This is more a note about one of the levels, but I think in the second level, the Descent one, the first section with the three batteries (before you start hole-hopping and take the first elevator) could really do with more supplies. There's variations of that level which will have absolutely no supplies to collect as, the area with supplies will be closed off by chance. I think the supplies should be spread out a little more in that first battery collecting section.
76561198161916736 Jan 30, 2015 @ 4:47pm 
Thanks @AestheticGamer! Really appreciate this feedback, and the incredibly thoughtful post you made on our main community forum. We really appreciate the time, care, and detail you put into playing the beta and formulating your feedback. It's invaluable, and it will really help us in making the best version of AITD: Illumination we can. Thanks again!!!
Bento-san Feb 1, 2015 @ 6:44am 
Not exactly a bug, at least I am not sure if it should be different.

Played the The Ghost Town quite often now and still notice a few things that simply feel off. For example the first building you reach straight after leaving the train starting location. I do understand that doors might be locked, that's totaly ok, but the windows right next to it? I am running arround heavy armed shooting dozen of monster and can't even break a simple window? It is way big enough to pass through.
If you are shooting at it, there is no broken glass or sound, if you try to hit it with infight, it's not even hitting anything. At least give it some metal noise to realise this might be reinforced with iron to hold the glas. Currently looks like a old rotten wooden frame.
You might put some iron fences in front of it, those jail like things with some fancy structures fitting the atmosphere. The atmosphere is... ok so far, even though this imersive feeling get's lost if actions that would be logical are restricted that way. Door locked, use the window...

An other thing that puts the atmosphere off, is the order in which way things are arranged. It's an old ghost town. I can't remeber any broken racks at all, either there are non or there aren't so many that it would resemble something old and broken worthy to remember. This feels more like a bad organized outdoor shopping center.
Last edited by Bento-san; Feb 1, 2015 @ 6:53am
Mouse Jun 13, 2015 @ 11:36am 
Path (location in game):
Campaign 2 Mission 2

Description of the Bug:
Bomb Detonation Sound doesn't end when the bomb explodes. I also don't see the explosion. The bomb detonation sound keeps playing till the end of the mission.

Expected result (What should be happening if the bug didn't exist):

Reproduction rate (How many times can you reproduce the bug?):
First time ever but I've only played the mission a couple of times

Steps to Reproduce:
1. Setup bomb at the obelisk
2. Start detonation
3. Count down goes to 0 but detonation sound never goes away
4. No explosion but obelisk falls anyways
5.

Notes:

Computer Specs
OS(and build): Windows 8.1
GPU: Geforce GTX 970
Driver: 353.06 (release date: May 31, 2015)
CPU: Intel Core i5-4690K @ 3.5 GHz
Ram: 8gb RAM

(Attach a DxDiag.txt if it relates to your hardware)
Mouse Jun 13, 2015 @ 11:47am 
Path (location in game):
Campaign 2. Dark Crypt. In the crypt where the fire pit is. There's a narrow corridor if you look at the fire pit and turn left and run forward.

Description of the Bug:
In that corridor, there's a rock there that you will get stuck on (if you jump on it) and be unable to escape.

Expected result (What should be happening if the bug didn't exist):

Reproduction rate (How many times can you reproduce the bug?):
One multiplayer game so far. Both my friend and I got our avatars stuck on that rock.

Steps to Reproduce:
1. Go into underground crypt with the large fire pit that can kill you.
2. Stand on the center platform. Look left while facing fire pit. Run down corridor on the left.
3. Get stuck on rock.
4.
5.

Notes:

Computer Specs
OS(and build): Windows 8.1
GPU: Geforce GTX 970
Driver: 353.06 (release date: May 31, 2015)
CPU: Intel Core i5-4690K @ 3.5 GHz
Ram: 8gb RAM
Mouse Jun 18, 2015 @ 7:29pm 
Path (location in game):
Campaign 3. Mission 1. At the door you need to explode open.

Description of the Bug:
The bomb detonation does not open the door. There is an explosion and you hear the sound. Door stays closed.

Expected result (What should be happening if the bug didn't exist):
Door should open after explosion.

Reproduction rate (How many times can you reproduce the bug?):
30 - 50% of multiplayer games so far.

Steps to Reproduce:
1. Get bomb
2. Detonate bomb.
3. Watch door not open (see screenshot)
4. http://steamcommunity.com/sharedfiles/filedetails/?id=464185821
5.

Notes:

Computer Specs
OS(and build): Windows 8.1
GPU: Geforce GTX 970
Driver: 353.06 (release date: May 31, 2015)
CPU: Intel Core i5-4690K @ 3.5 GHz
Ram: 8gb RAM
Mouse Jun 18, 2015 @ 7:38pm 
Path (location in game):
Campaign 2. Sonorous sewers. At the obelisk.

Description of the Bug:
Killing big demon doesn't drop the stone. No more big demons spawn. Can't hurt obelisk. We lose.

Expected result (What should be happening if the bug didn't exist):
Kill big demon. Stone drops.

Reproduction rate (How many times can you reproduce the bug?):
One multiplayer game so far. About 20% of all multplayer games of that mission.

Steps to Reproduce:
1. Get to Obelisk.
2. Big demon spawns.
3. Kill Big Demon. No stone drops.
4. Cry. Kill small demons forever. Cry more.
5.

Notes:

Computer Specs
OS(and build): Windows 8.1
GPU: Geforce GTX 970
Driver: 353.06 (release date: May 31, 2015)
CPU: Intel Core i5-4690K @ 3.5 GHz
Ram: 8gb RAM
Mouse Jun 18, 2015 @ 7:42pm 
Path (location in game):
Campaign 2. Mission 2. At the pedestal where you need to find the stone to put into the pedestal in the cemetary above ground.

Description of the Bug:
The stone doesnt spawn. We get stuck there.

Expected result (What should be happening if the bug didn't exist):
(I found the stone everytime in single player)

Reproduction rate (How many times can you reproduce the bug?):
Happened in 2 multiplayer games. About 50-66% of all games.

Steps to Reproduce:
1. Climb stairs to the cemetary.
2. Kill everything
3. Teammates and you don't find stone after looking and looking.
4. Restart mission. Try again. Same problem. (I found the stone everytime in single player)
5.

Notes:

Computer Specs
OS(and build): Windows 8.1
GPU: Geforce GTX 970
Driver: 353.06 (release date: May 31, 2015)
CPU: Intel Core i5-4690K @ 3.5 GHz
Ram: 8gb RAM
rogue_dragon05 Mar 24, 2017 @ 5:41am 
first section third stage,

the explosion mid way through the level glitches the game and renders the player unable to interact with ammo and buttons but still lights and doors,

thus making the level unbeatable, happened 4 times in a row with 3 different characters.
WarWolfD Aug 19, 2022 @ 6:48pm 
Path Campiage 1 Mission 2 and Mission 3

Description of the Bug:

The Mines batteries placement prompts saying "Needing 2"
and another set saying "Needing 3" on the same spot.
That can soft-lock the player, if they don't place batteries in the right spot.

The 3rd mission
the Pump room switch prompt trigger is behind the switch, not in front of it.
I got lost until I found the prompt behind it.


Expected result :

Reproduction rate : Often, like 100 percent for both.

Steps to Reproduce:
1. Start of that Mission
2.
3.
4.
5.

Notes:
Last edited by WarWolfD; Aug 19, 2022 @ 6:57pm
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