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Mau'Torin (1v1)
Moh'Ali (2v2)
The way Jump deals damage has been adjusted. The ability was rebalanced as a result:
Maps
2 New Maps: Moh'Ali and Mau'Torin
Starting Resources have been changed on all skirmish maps
Bandits have been iterated on multiple maps
Skirmish
Landmarks
Hardcore Mode Changes
3 New Hardcore Missions have been added to the rotation
Siren's Cove:
The enemies on The Center - Production are now much more focused on producing shields
Several improvements to challenges and map objectives
The Onslaught mission "The Center - Production" now correctly counts the shields of all four enemies
Items & Rewards
Progression-XP
UI / UX
New infrastructure options, new military tactics and new economic growth are all possible within this map.
We're excited to hear your feedback about it!
Select any map, in any size, and enjoy to your leisure without any opposition. Try out new builds, or simply decorate the entire island for viewing pleasure.
There's no time limit, and no opponent to stop you. Enjoy!
This new interaction can propel Military Industry to a new level, opening up more strategies at any point in the game.
Feed the workers with Bread for more efficiency!
Their price has also been reworked to be more in line with the new demands for logs.
These trees also count for all research purposes that count proximity to trees!
This will make it a lot easier to practice a specific map, to prepare a lobby where the party leader can select the map they choose to play in, or simply to Sandbox your heart out.
Map Selection takes priority over Preferences, but in matchmaking situations it can have the parameters expanded if no match is found after some time.
Test out your limits with them!
Donkey Carts can now transport stacks as small as 5 construction goods to construction sites (down from 6)
Gadgets
Gadgets can be used to create a variety of one-time-use effects
Gadgets are produced in the Workshop
Boom Drill: Accelerates the extraction of underground deposits by unearthing multiple ores.
Decorations
Players can now build decoration buildings
New resource: Water
Trade value: 3
Now required to produce the following goods:
New resource: Gears
New building: Well
New building: Finesmith
New building: Workshop
1 vs 1
Population limit for 1v1 casual & pvp maps is increased to 999
Elder's Tomb- Updated Landmark Rewards
Mau'torin
2 vs 2
Goldmore:
The Depths:
Ruined City:
4 vs 4
Siren's Cove:|
Lost Paradise:
Dark Cliffs:
The Center:
Enemy now starts with 10 tools
AI adjustments:
Elder's Tomb
Same landmark reward changes as in Skirmish:
The Depths
Same corrections of a Fish Swarm and a passable rock as in Skirmish
Lost Paradise
Same removal of a berry bush as in Skirmish
Added Wells to several pre-built settlements in campaign, hardcore, and tutorial missions
Blocked or unblocked several hexes of terrain for which their collision did not match their visuals.
Skirmish: Several hexes visually occupied by the landmark Shrine of Trukar
Hardcore: Several hexes occupied by or in the vicinity of the Shrine of Talle
Coachmakers no longer cost Tools to build (format below: Lumber/Stone/Tools):
Research
Replaced Advanced Alchemy with a new research for Alchemists/Shamans/Mystics
Defence Draughts
Old savegames that interacted with Advanced Alchemy are affected as such
Added a second rank to Focus Crystals:
Rebalanced some research costs to include Potions:
Rank 1: 9 Berries → 3 Potions
Rank 2: 15 Berries, 150 Coins → 5 Potions, 100 Coins
Units
Miscellaneous
UI
E.g.: If the cursor hovers over a tree that obscures a Warehouse, the Warehouse's tooltip will be shown instead of the tree's, and the Warehouse can be selected by clicking or pressing the according button
Miscellaneous bug fixes
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