The Settlers: New Allies

The Settlers: New Allies

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UbiPositive  [developer] Mar 26, 2024 @ 9:53am
Major Content Update Patch Notes
Find information on the major content updates below
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UbiPositive  [developer] Mar 26, 2024 @ 9:55am 
Festival of Flowers Content Update - 27/07/2023

Content

New Maps

Mau'Torin (1v1)
  • Lore: The island of Mau'Torin is a place of astonishing beauty. While the city that once used to be a shining example of craftsmanship has crumbled into ruins over the ages, some parts have been kept in almost pristine condition. The large pools of water are still well connected to the aquifers deep in the ground, and some of the sturdier buildings and city walls can still be explored to this very day. But the most remarkable location on the island is the ancient tree in the center of the island. It is truly a place of beauty and wonder.


    Moh'Ali (2v2)
  • Lore: The island of Moh'Ali is also known as the "Garden of Blossoms" and is one of the most beautiful maps released so far. The ancient garden has been kept in perfect condition over centuries and is home to countless plants. It is also a place to remember the people that came before us and those who will come after. The Maru and the Elari share some of the heroes that are remembered here.


    Three new Hardcore Mode maps
  • Mau'Torin (1-star)
  • Moh'Ali (2-star)
  • A new Hardcore version of Boneyard (1-star)


    New Building
  • Berry Press-Produces Potion from Berries

    New Resource
  • Potion-Used in trading, recruiting Brunn Initiates

    Flower Events
  • The Festival of Flowers introduces our first in-game event. The event will have a duration of two weeks. During this time, players will receive a community challenge asking them to take part in the event and all together contribute to a community goal. If that goal is reached, all players that took part in the challenge, will receive an extra reward. At the same time, we will launch a Festival of Flowers themed store with items, that can only be obtained during these two weeks.


    Patch Notes

    Faction Units
    All faction units now cost 300 coins to recruit

    Arbalist
  • Slower attacks at roughly same damage per second
  • Slightly increased health
  • Aimed Shot cooldown increased
  • Aimed Shot damage and width slightly reduced


    Javelin
    Attack damage and health increased

    Berserker
  • Attack and siege damage increased
  • Health decreased

    The way Jump deals damage has been adjusted. The ability was rebalanced as a result:
  • Damage is now centered on actual landing position instead of the targeted location
  • Deals much higher damage in a much smaller radius
  • Cooldown increased


    Harbour
  • Goods now sell for the same price they cost to buy
  • Trade prices now stay the same throughout a match
  • Adjusted the prices of Wheat, Flour, Lumber and Tools


    Warehouse Capacity
  • Coins from 5000 to 10.000
  • Gems from 1.500 to 3.000
  • Potions set to 200


    Defensive buildings
  • Construction costs reduced
  • Bastion damage significantly increased
  • Increased Bastion claiming range
  • Tower attack damage and speed adjusted - increased damage per second
  • Tower ability damage and duration increased
  • Vision Ranges have changed
  • "Target Practice" research now increases attack speed instead of damage; now only has 2 ranks


    Bandits
  • Bandit bosses now have significantly better torching damage to be more threatening if lured into towers
  • Brunn units have been added to several skirmish maps to further increase bandit threat

    Goods
  • Fish now replenish faster. Two swarms can supply one Fisherman's Hut sustainably.

    Engineers
  • Engineers now chose their next claiming target more efficiently, resulting in less time spent walking

    Forester
  • Construction costs severely reduced (Logs - 5, Tools -1)

    Fisheman's hut
  • Increased claiming range to allow more beach to be claimed


    Sawmill
  • Decreased the amount of lumber it can hold to 5


    Brunn Units
  • Elari Alchemists are no longer cheaper than other factions' equivalents
  • Elari Alchemists torching damage increased.
  • Jorn Seers torching damage decreased.


    Maps

    2 New Maps: Moh'Ali and Mau'Torin

    Starting Resources have been changed on all skirmish maps
  • +5 Logs, +10 Lumber, -10 Stone, +8 Fish (except on maps where fish was 0)



    Bandits have been iterated on multiple maps
  • Bandit group compositions have changed in some locations
  • Several fixes to reduce the possibility to walk past Bandits


    Skirmish
  • Ruined City Boss Bandits in the center will now attack and pursue units throughout the whole arena area
  • Boneyard: Objective is now harder to reach (500 Gems instead of 200)
  • Addressed a first batch of symmetry issues


    Landmarks
  • General: Farther away landmarks will now provide buffs or units more often instead of resources
  • General: Some Landmarks have now changed cooldowns
  • General: Some Landmarks now provide buffs instead of goods
  • General: New system to increase rewards of some Landmarks with each time they complete
  • The Core: Some rewards have changed
  • Cauldron: Some rewards have changed
  • Depths: Landmarks changed to provide better rewards
  • Valley Of Prayer: Activation & Cooldown times reworked, costs reduced
  • Goldmore: Reduced central bandit camp reward, increased beach mercenary camp cost


    Hardcore Mode Changes
    3 New Hardcore Missions have been added to the rotation


    Siren's Cove:
  • Adjusted enemy starting goods and units
  • Overhauled AI
  • Time limit reduced by 1 hour
  • Several Landmarks have been adjusted

    The enemies on The Center - Production are now much more focused on producing shields

    Several improvements to challenges and map objectives

    The Onslaught mission "The Center - Production" now correctly counts the shields of all four enemies


    Items & Rewards

    Progression-XP

  • Players now receive less XP over all game modes


    UI / UX

  • Purchase Double confirmation has been added to the shop
  • Match Scoreboard changed to only show enemy score after the match. (Will show "???" for enemy players while still playing)
  • Player profile information has been updated
  • Added a "Defense Building Auto-Cast" option the settings menu
  • Faction icon added to shop items indicating what faction they can be used on
  • The "Characteristics" on unit pages in the Journal are now more consistent across all entries
  • Made it easier to identify which hexes are legal targets when giving engineers a Claim command
  • Reorganized which columns each research in the academy is listed in. Similar or related research is now placed in the same column where possible.
  • Bandit camps now show the amount of remaining bandits in their tooltip and building panel
  • Hunting Grounds: Now also show that they are replenishing
  • Research "Squire Assignments": Text has been corrected
  • Research "Raiding Tactics": Now clarifies it also increases torching damage
  • Corrected various Hardcore mission descriptions
Last edited by UbiPositive; Mar 26, 2024 @ 10:03am
UbiPositive  [developer] Mar 26, 2024 @ 10:12am 
Blessings of the Elders Content Update - 12/12/2023
New Skirmish Map: Elder's Tomb (1v1)
This new 1v1 has a particular configuration to spice up your encounters: The population limit is doubled.
New infrastructure options, new military tactics and new economic growth are all possible within this map.
We're excited to hear your feedback about it!
New Play mode: Sandbox Mode
The purpose of this mode is to give players the opportunity to play the game the way they want without any pressure.
Select any map, in any size, and enjoy to your leisure without any opposition. Try out new builds, or simply decorate the entire island for viewing pleasure.
There's no time limit, and no opponent to stop you. Enjoy!
New Building: Charring Kiln
The Charring Kiln adds a new production chain, allowing you to produce Coal out of Logs.
This new interaction can propel Military Industry to a new level, opening up more strategies at any point in the game.
Feed the workers with Bread for more efficiency!
Reworked Building: Forester
As a time-known classic would have, we were able to rework how Foresters work to their preferred behaviour. The new Forester is able to plant trees in nearby clear non-mountain hexes, where woodcutters still have the job of cutting it down.
Their price has also been reworked to be more in line with the new demands for logs.
These trees also count for all research purposes that count proximity to trees!
New Feature: Skirmish Map Selection
While Map Preferences still work as before, it's now also possible to launch into a matchmaking queue or a game with a preferred selected map.
This will make it a lot easier to practice a specific map, to prepare a lobby where the party leader can select the map they choose to play in, or simply to Sandbox your heart out.
Map Selection takes priority over Preferences, but in matchmaking situations it can have the parameters expanded if no match is found after some time.
New Hardcore Missions: Elder's Tomb and Widow's Peak
Two new hardcore Missions are added into the rotation for challenge and fun.
Test out your limits with them!

Additional Patch Notes
Balancing
Reduced the construction costs of Coachmakers
  • Costs in Lumber/Stone/Tools:
  • Elari & Maru: 7/7/2 → 6/5/2
  • Jorn: 3/3/2 → 3/2/2
    Donkey Carts can now transport stacks as small as 5 construction goods to construction sites (down from 6)
    Bug Fixes
  • Various fixes for reliable save-game loading
  • Various fixes for better reconnecting to online matches
  • Various UI fixes
  • Various Map art and Functionality fixes.
  • Various localization fixes
  • Various AI improvements
  • Various balancing changes
  • Rebalanced Widow's Peak starting locations, fixed fish deposit not being reachable
Last edited by UbiPositive; Mar 26, 2024 @ 10:18am
UbiPositive  [developer] Mar 26, 2024 @ 11:12am 
Gears of Prosperity Content Update - 26/03/2024

Major New Features

Gadgets
Gadgets can be used to create a variety of one-time-use effects
Gadgets are produced in the Workshop
  • Gadgets go straight into your inventory when produced. No need to transport them to a Warehouse. Their limit is shared globally
  • Four gadgets have been added in this version
    Boom Drill: Accelerates the extraction of underground deposits by unearthing multiple ores.
  • Smoke screen: Provides temporary invisibility to stationary military units, until they move or attack.
  • Emergency Alarm: Provides 18 temporary citizen guards that are very weak outside of own territory
  • Mechanised Training Dummies: Instantly finishes the recruitment process or spawning timer for all recruitment buildings or residences in range.

    Decorations
    Players can now build decoration buildings
  • These have no gameplay impact other than occupying space and blocking movement
  • Only have 1 health
  • Cannot be built adjacent to Towers, Bastions, or Decoys, and vice-versa
  • Do not benefit from research


    Economic Features
    Farms can no longer be placed near the coast

    New resource: Water
    Trade value: 3
    Now required to produce the following goods:
  • Wheat in Farms
  • Meat in Ranches
  • Donkeys in Ranches
  • Bread in Bakeries


    New resource: Gears
  • Trade value: 140
  • Used for recruiting Arbalists/Javelins/Berserkers
  • Used to produce Gadgets in the new Workshop




    New building: Well
  • 1 worker
  • Gathers 3 Water per minute
  • Requires no external deposits
  • Construction: 1 Lumber, 2 Stone, 2 Engineers slots
  • Cannot be built within a few hexes of a coast


    New building: Finesmith
  • 3 workers
  • Converts 1 Gold Ore, 1 Coal and 1 Iron Bar into 1 Gear every 30 seconds
  • Construction: 6 Lumber, 6 Stone, 5 Engineer slots
  • Food Boost: Meat

    New building: Workshop
  • 3 workers
  • Converts Gears and a variety of goods into Consumable gadgets
  • Construction: 5 Lumber, 5 Stone, 2 Tools, 5 Engineer slots



    Skirmish Maps

    1 vs 1
    Population limit for 1v1 casual & pvp maps is increased to 999
    Elder's Tomb- Updated Landmark Rewards
  • Temples: 10 long-ranged Brunn units, 10 Ritualists → 500 coins
  • Central Bandit Camp: 3 Axes, 3 Shields, 3 Bows → 90 Gems
    Mau'torin
  • Completing certain Overgrown Gate landmarks now permanently seals their counterpart on the opponent's side.
  • These same gates are no longer already sealed at match start in Sandbox mode.


    2 vs 2

    Goldmore:
  • Increase the coin target from 10,000 to 50,000
  • Overhauled the AI
  • Slightly moved two starting positions to balance out immediate access to resources



    The Depths:
  • Moved a previously inaccessible Fish Swarm at the northern beach
  • Fixed units being able to walk through a rock near the northwestern salt lakes

    Ruined City:
  • Bandit camps are now blocking the paths between players


    4 vs 4
    Siren's Cove:|
  • Removed a group of bandits guarding only the north-western player's "Stashed Goods" landmark

    Lost Paradise:
  • Removed the singular Berry Bush that gave the inner north-eastern player lone access to berries

    Dark Cliffs:
  • The bandits near the Shrine of Trukar and Shrine of Talle have slightly relocated to properly guard the goods rewarded by those landmarks

    The Center:
  • Improved deposit symmetry
  • One player can no longer find a third stone deposit in their nearest mining area
  • Every player's nearest beach now contains 5 fish schools instead of varying between 4-6.(6 players can place 2 Harbours there without building over any schools. The remaining two must sacrifice 1.)
  • Added clusters of berry bushes to areas that were missing them (their symmetrical counterparts had them)
  • Every area with berry bushes now contains exactly 7 of them, instead of varying between 4-9



    Hardcore Missions
    Widow's Peak - Incursion
    Enemy now starts with 10 tools
    AI adjustments:
  • Now attacks earlier
  • Construction priorities adjusted




    Elder's Tomb
    Same landmark reward changes as in Skirmish:
  • Temples: 10 long-ranged Brunn units, 10 Ritualists → 500 coins
  • Central Bandit Camp: 3 Axes, 3 Shields, 3 Bows → 90 Gems


    The Depths
    Same corrections of a Fish Swarm and a passable rock as in Skirmish

    Lost Paradise
    Same removal of a berry bush as in Skirmish

    Tutorial Missions
  • Added a tutorial mission on Consumables
  • The player now receives Archers instead of Arbalists in the missions "Combat" and "Practice"

    Minor Map Fixes
    The starting territory in Campaign Mission 11 now includes a number of stray hexes that were previously excluded for no apparent reason

    Added Wells to several pre-built settlements in campaign, hardcore, and tutorial missions

    Blocked or unblocked several hexes of terrain for which their collision did not match their visuals.
  • Campaign Mission 13: A cliff-side hex near the lakes
  • The Depths: A line of hexes beyond a raised plateau near the northwestern salt lakes
  • Dark Cliffs
    Skirmish: Several hexes visually occupied by the landmark Shrine of Trukar
    Hardcore: Several hexes occupied by or in the vicinity of the Shrine of Talle


    Balance
    Economy
    Coachmakers no longer cost Tools to build (format below: Lumber/Stone/Tools):
  • Elari & Maru: 6/5/2 → 6/5/0
  • Jorn: 3/3/2 → 4/3/0

    Research
    Replaced Advanced Alchemy with a new research for Alchemists/Shamans/Mystics

    Defence Draughts
  • Reduces damage taken from buildings and abilities by 50%
  • Costs 2 Potions, 4 Stone
    Old savegames that interacted with Advanced Alchemy are affected as such
  • If Advanced Alchemy has been fully researched, its effect will remain active
  • If Advanced Alchemy was currently being researched, research will continue and take effect afterwards. The Academy UI may not fully reflect this and there will be no option to cancel.
  • Either way, Advanced Alchemy will no longer unlock the 3rd row of research in the Administration Guild

    Added a second rank to Focus Crystals:
  • Increases siege range of Elementalists/Summoners/Seers by 50% (+25% on top of rank 1)
  • Costs 10 Potions, 200 Gems, 300 Coins

    Rebalanced some research costs to include Potions:
  • Note: Old savegames that had any of these researches in progress will see them canceled without refund for already-delivered goods!
  • Inspiration: 8 Iron Bars, 500 Coins → 8 Potions, 250 Coins
  • Last Breath
    Rank 1: 9 Berries → 3 Potions
    Rank 2: 15 Berries, 150 Coins → 5 Potions, 100 Coins

    Units
  • Engineer vision range: 3 → 5 (slightly shorter than Guardians and Warriors)
  • Archer health: 225 → 200
  • Arbalist/Javelin/Berserker recruitment costs: 300 coins → 1 Gears
  • Arbalist health: 250 → 225
  • Increased the range at which Bandit Archers and most ranged bosses on Skirmish and
  • Hardcore Missions acquire new targets while already in combat.This only affects enemies who did not perform hostile actions. These units should less frequently reset out-of-combat against enemies running past their location.


    Miscellaneous
  • Recall cooldown: 15 min. → 20 min.
  • Recall: fixed a bug where units become stuck after failed recall



    Other

    UI
  • "Available-Endorsements" icon added to the After Action Report
  • Minimap expand button is now clickable with mouse
  • "Ally Ping" is besides on the minimap now also executable in the game world itself
  • "Select Idle Engineer" can now be mapped in the Control settings
  • Selectable objects like buildings now have cursor priority over non-selectable ones.

    E.g.: If the cursor hovers over a tree that obscures a Warehouse, the Warehouse's tooltip will be shown instead of the tree's, and the Warehouse can be selected by clicking or pressing the according button


    Miscellaneous bug fixes
  • Fixed a bug that always gave players the same faction (depending on the mission) when selecting "random faction" in Hardcore Mode.
  • Fixed a bug that caused AI to overestiate the output of farms.
  • Fixed the Maru and Jorn Berry Presses benefiting from the Elari health bonus (1320 → 1200)

    Shop
  • "Catalog" added. A standing shop that comes in addition to the "Featured" tab. This tab will still be used to highlight discounts and new items.
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