Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: the cause may be related to ants "living forever" inside combiners, but I think that is intentional rather than a bug. I often use this "feature" of combiners to have a drone ready and waiting for an inventor in order to create a princess. You can send drones with any amount of life remaining, and they'll stay there waiting even at 0 life.
Just tested this. If you put a single unit of mold and have a live ant pick it up, then position it underneath the stuck ant, then the stuck ant will also be poisoned. If you stick to it until "severe poisoning", when the ant finally explodes, it will also affect the stuck ant and remove it.
Note that it will also affect any other ant in the AOE.
Though this is indeed a valid solution, it's a huge oversight by the devs. When you at least load a game, ants that are at 0 lifespan (and not in a recycler) should be removed.
Furthermore, the lifespan of ants continues being reduced inside a recycler, this is also amazingly silly. Ants inside a machine - since you cannot remove them - should have their lifespan frozen.
Thank you for the reports, we'll investigate the cause of the issue 🐜