Microtopia

Microtopia

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BUG: Ant stuck at 0 sec - cannot move or build
I have an ant that is stuck at 0 sec and won’t die. Because of this, I cannot move it or place any buildings on its spot. The issue persists even after restarting the game.

Possible Cause:
I believe this happened when an ant was waiting inside a combiner, and instead of dying when its timer hit 0 sec, it got stuck. Now, it remains frozen in place.
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Showing 1-7 of 7 comments
Frankie Mar 10 @ 4:57am 
Hm, you could try infecting it with the mold poisoning. I am not sure but I thought the explosion or something also infects by proximity.
And the combiner does not exist anymore? I had cases of "ghost ants" when moving / deleting combiners, but they all disappear after unpausing for a brief moment to let the game "realize" the ant is no longer there (i.e. the combiner is gone). If the combiner has been moved and the ant did not move along, try sending an second ant (of the right caste), if the combination starts, the ghost ant should be removed from the map when the new ant pops out of the combiner.

Edit: the cause may be related to ants "living forever" inside combiners, but I think that is intentional rather than a bug. I often use this "feature" of combiners to have a drone ready and waiting for an inventor in order to create a princess. You can send drones with any amount of life remaining, and they'll stay there waiting even at 0 life.
Last edited by Bob, the doge; Mar 10 @ 12:11pm
MAKAIROSI Mar 10 @ 12:52pm 
Originally posted by Frankie:
Hm, you could try infecting it with the mold poisoning. I am not sure but I thought the explosion or something also infects by proximity.

Just tested this. If you put a single unit of mold and have a live ant pick it up, then position it underneath the stuck ant, then the stuck ant will also be poisoned. If you stick to it until "severe poisoning", when the ant finally explodes, it will also affect the stuck ant and remove it.

Note that it will also affect any other ant in the AOE.

Though this is indeed a valid solution, it's a huge oversight by the devs. When you at least load a game, ants that are at 0 lifespan (and not in a recycler) should be removed.

Furthermore, the lifespan of ants continues being reduced inside a recycler, this is also amazingly silly. Ants inside a machine - since you cannot remove them - should have their lifespan frozen.
Nathan (Goblinz)  [developer] Mar 12 @ 2:46am 
Hello!
Thank you for the reports, we'll investigate the cause of the issue 🐜
hettar  [developer] Mar 12 @ 6:50am 
There is a bug that causes ants in combiners/assemblers to be left floating (unclickable and not dying at 0%) after moving the building; this will be fixed in the next update. Let us know if this stubborn ant still remains afterwards, perhaps it has an other cause.
talents Mar 16 @ 7:47pm 
I really hope there comes a fix for this cause it simply doesn't make sense to keep it in game.
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