Microtopia

Microtopia

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First Mod
Created a mod for the game which is available through a certain nexus. It allows modifying the speed, lifespan, old age time, mining speed, etc. of different ant castes. If anyone has suggestions for other mods they'd like to see please feel free to post them here.
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16-23 / 23 のコメントを表示
Probably not possible but can you make it when you push 8 multiple times it swaps between counter gate and counter stop, and when you push 9 multiple times it swaps between those options (I have carry/caste/stockpile so far).
最近の変更はflamethrowerが行いました; 3月11日 23時13分
flamethrower の投稿を引用:
Probably not possible but can you make it when you push 8 multiple times it swaps between counter gate and counter stop, and when you push 9 multiple times it swaps between those options (I have carry/caste/stockpile so far).
I'll look into the unity input manager and see if this can be done easily. I'm still fairly new with Unity and C# programming in general but I'll definitely see what I can do.
flamethrower の投稿を引用:
Probably not possible but can you make it when you push 8 multiple times it swaps between counter gate and counter stop, and when you push 9 multiple times it swaps between those options (I have carry/caste/stockpile so far).

in settings under input you can set a hot key for all the gates, i know its not the same a pushing a key several times but it comes out to the same princple
So, do I understand correctly that currently this mod's capabilities are to increase storage size and ant population/queen starvation? (with plans for more options in the future)
AlmostEpic89 の投稿を引用:
flamethrower の投稿を引用:
Probably not possible but can you make it when you push 8 multiple times it swaps between counter gate and counter stop, and when you push 9 multiple times it swaps between those options (I have carry/caste/stockpile so far).
I'll look into the unity input manager and see if this can be done easily. I'm still fairly new with Unity and C# programming in general but I'll definitely see what I can do.


Hello

My comment has 2 parts: Starting with the issues

1: No mods are loading. I opened the detail log, I have no IT knowledge so I just copy pasted the one that seem to describe what I mean.

[Manager] Starting.
[Manager] Parsing mods.
[Manager] FINISH. SUCCESSFUL LOADED 0/0 MODS.

- The previous mod, worked with no issue, infinite life and everything.
- Today, I saw you made an update. I downloaded and installed the same way I did with the previous one, just as you wrote in description (btw thank you for the detailed instruction)
- reinstalled game, remove folder everything.

- redid mod. The "mod" folder was created but NO "AdvancedSettings" folder.
- Create a folder called "AdvancedSettings". Put files inside. Worked but no "CustomGameSettings", so redid previous mod.

Now I have 2 folders in mod as well as in game:
"AdvancedSettings" and "CustomGameSettings"

Why did I wrote this? Because "CustomGameSettings", where the file and everything for ant are, where not in the Zip I downloaded today from nexut. The "CustomGameSettings" is what I haved saved on my pc before the update.... but it does not work in game

So what I want to highlight.

The new "AdvancedSettings" needs to be inside another folder to work (like how CustomGameSettings ZIP's file where inside a folder with same name), and the fact that "CustomGameSettings" is missing from the ZIP that's on nexus.
And using the "CustomGameSettings", as in any changes I make, is not reflected in game. No issue with "AdvancedSettings"

No clue how much this helps or what I am doing wrong

2: Second part: Thank you so much for the mod! The game feels more and more like a game and not a chore/second work. I don't know why so many people are obsess that games need to be a pain or challenge or similar (rush rush rush rush, limit limit limit), while your mod, let me enjoy playing the game, as a game, and not as if i'm "working like a manager"
最近の変更はGreen Catが行いました; 3月16日 14時07分
I'd love a mod that changes the lighting: haven't tried the new "remove fog" setting yet, but getting rid of the "bright white outer edge" lighting and replacing with something more natural would be awesome :D
Green Cat の投稿を引用:
AlmostEpic89 の投稿を引用:
I'll look into the unity input manager and see if this can be done easily. I'm still fairly new with Unity and C# programming in general but I'll definitely see what I can do.


Hello

My comment has 2 parts: Starting with the issues

1: No mods are loading. I opened the detail log, I have no IT knowledge so I just copy pasted the one that seem to describe what I mean.

[Manager] Starting.
[Manager] Parsing mods.
[Manager] FINISH. SUCCESSFUL LOADED 0/0 MODS.

- The previous mod, worked with no issue, infinite life and everything.
- Today, I saw you made an update. I downloaded and installed the same way I did with the previous one, just as you wrote in description (btw thank you for the detailed instruction)
- reinstalled game, remove folder everything.

- redid mod. The "mod" folder was created but NO "AdvancedSettings" folder.
- Create a folder called "AdvancedSettings". Put files inside. Worked but no "CustomGameSettings", so redid previous mod.

Now I have 2 folders in mod as well as in game:
"AdvancedSettings" and "CustomGameSettings"

Why did I wrote this? Because "CustomGameSettings", where the file and everything for ant are, where not in the Zip I downloaded today from nexut. The "CustomGameSettings" is what I haved saved on my pc before the update.... but it does not work in game

So what I want to highlight.

The new "AdvancedSettings" needs to be inside another folder to work (like how CustomGameSettings ZIP's file where inside a folder with same name), and the fact that "CustomGameSettings" is missing from the ZIP that's on nexus.
And using the "CustomGameSettings", as in any changes I make, is not reflected in game. No issue with "AdvancedSettings"

No clue how much this helps or what I am doing wrong

2: Second part: Thank you so much for the mod! The game feels more and more like a game and not a chore/second work. I don't know why so many people are obsess that games need to be a pain or challenge or similar (rush rush rush rush, limit limit limit), while your mod, let me enjoy playing the game, as a game, and not as if i'm "working like a manager"

AdvancedSettings and CustomGameSettings are two separate mods and both are available on Nexus.

AdvancedSettings has been updated for the most recent patch to the game but CustomGameSettings needs to be updated.

Right now I'm in the process of switching it over to use a different mod manager instead of Unity mod manager to make installing and updating easier through the Vortex Mod Manager from Nexus.

Once the update is available, there will be new install instructions available.

As for the folder structure, with the Unity mod manager each mod should be in its own mod folder.
For example
/Microtopia/Mods/Mod1/
/Microtopia/Mods/Mod2/
Etc.
Each mod should have an info.json and at least 1 .dll file that is referenced inside the info.json file.
Hello again. 1st of all thank you for the reply, sorry I didn't reply earlier but I was not even aware you wrote one (I missed steam notification or something?). At that time I wrote what I wrote, those files did not exist, so I guess bad timing? Anyways, since then, no issues. So once again, thank you for everything because I would have never played this game without your mod!


The reason why I wrote today is to make awareness of Hazard infection even after death.

Due to the "-1" (infinite life), after some ants explored, an invisible hazard zone is created. This is not a guaranteed. It occurred where the ants stopped, like getting into a building.

But even if I remove the building, floor, so one, as in there is nothing there, ant's still get infected.

Once I figured out that it might be due to the mod's infinite life, and to quickly test, I removed the mod folder. So all ants die due to lifespan. After a minute or two, I confirmed no more infection when I moved the ants to those "invisible hazard zones". I saved, moved mod back and everything, and sure enough, no more issues.

So again, the "radiated" ants, when they explode (usually because they where inside something like combinator), have a chance to create an invisible radiated area. But again, nothing major. Remove infinite life, and all "invisible ants" are gone for good.

And once again, thank you!
最近の変更はGreen Catが行いました; 3月29日 10時58分
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