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I even have a walking trail setup around the facility with a diode stockpile to ease the micro of the recipe switch picking up dropped diodes.
It also accepts the casing FIRST, and then the diodes.
So a setup I made that hasn't stopped so far, is this:
Make 3 dispensers. 1 for casings and 2 for diodes. Place the diode ones next to each other.
Then, starting from storage, go to the casing dispenser, then to the facility. Cool so far. Now from the facility, put a divider, pointing to 3 endings. 2 for the diodes, and 1 to go back to storage.
Therefore, what's going to happen is this:
1: Go to casing dispenser.
2: Go to facility, put it in
3: Follow divider -> divider turns -> diode dispenser
4: 2
5: Follow divider -> divider turns -> 2nd diode dispenser
6: 2
7: Follow divider -> divider turns (back to its original place) -> storage
8: repeat
It's needlessly complicated but it works. Now if you wanna have checks about whether or not you have the necessary materials, I'm personally not gonna do that xD
https://pasteboard.co/yjZ2tGOm2NI4.png
Here is my solution posted to that thread.
i made a 4th dispenser to get a ant out of the loop
This works until one of the intermediates runs out, however temporarily.
Then it breaks. Permanently, until manual intervention and cleanup.
Consider carry gates instead.
Place down two dispensers, casings first, diodes second. Put a carry gate in between and filter it for casings. Loop back to the casings dispenser at that carry gate.
Ants will be forced to loop until a casing becomes available. Once they're carrying one, they'll also continue passed the diode dispenser unhindered, to the facility.
At the facility put in a second carry gate. Filter it to resistors. This will be your out-path for the ant to carry the finished product home. Create another loop-back path to after the carry gate for casings, in front of the diode dispenser.
Ants will be forced to loop back and add diodes to the casing waiting at the facility, until it can start working and create the resistor for them to take home.
Problem solved.
Robustly.
(Well-- except for the case where ants die in the middle of the job. No idea how to solve that one, honestly. Save for isolated trails per ingredient.)
[EDIT]
There actually is a solution to the conundrum of ants hitting their death midway through the process. Another carry gate. Specialize the case where they try to deliver a casing but the facility cannot take one, by sending them down a path that either junks the casing (not recommended) or dumps it to a stockpile before routing them into the diode dispensers.
If you dump it to a stockpile, you also want to double-up the dispensers for casing, so that this temporary 'spillover' pile is used preferentially when pulling out a casing to deliver to the facility.
When I build lines with a "spillover" check I try to place it so that a slinger can reach the original stockpile from which the ant took the item. Worst case, a catapult, but those are BULKY. So in this case I would make sure my casing, diode and resistor lines/storages are close enough for slingers to return any mishaps.
My usual facility setup involves a divider sending ants to either dispenser (3-way divider for resistors), then to the facility then to a "Carry: Any" gate that lets ants out if they reach the end with their mouth full (either the product or excess inputs). I could then sort them by what they're carrying, but I usually just have them walk past 2 slingers, then the stockpile for the desired product (a "not carrying product" gate before this to shorten the route if they were just dumping excess inputs), then return to the facility.