Microtopia

Microtopia

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Bug: Dissolver not accepting second input and one ancient machinery cannot be mined.
Whatever sequence I try, including restarting the game, the dissolver doesn't accept a second input for any recipe. Did anyone find a workaround or fix for that yet? This bug is pretty annoying as it blocks progress.

Second bug I currently have, though that one is not that important, is a piece of ancient machinery that cannot be mined. It's a very large one in the middle of my forest base, but I can't place any path that accepts mining.
It's the only piece I found so far, all other pieces can be mined normally, so perhaps it's just that it has odd placing in my map that causes this bug.
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Showing 1-4 of 4 comments
Fwiffo Mar 1 @ 5:29pm 
Which second input? Acid? Dissolver has a spot in the back for dispenser for acid, you're not supposed to bring it via ants.
I guess that was my problem with the Dissolver, it wasn't clear to me that you had to attach a dispenser and it did accept acid manually, just not following parts. That clears it up, now just to find tons of blubber for the gynes. If I can't find some ways automate the mold harvesting.
Dezaos Mar 3 @ 9:42am 
I cannot make the Dissolver work. I have tried both with acid in the dispenser and starch. How did you make it work? It will just not accept the second ingredient.
Last edited by Dezaos; Mar 3 @ 9:51am
Originally posted by Dezaos:
I cannot make the Dissolver work. I have tried both with acid in the dispenser and starch. How did you make it work? It will just not accept the second ingredient.

You should connect the acid dispenser to the back of the building, and deliver the other ingredient via ants. If you already delivered acid manually, you might need to delete the building and rebuild it.
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Showing 1-4 of 4 comments
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