Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's also worth looking at using accelerators for your energy pellets. Combining two yellows into a green turns 2 energy value into 3. On top of giving you free energy beyond what your flowers can provide, it's also needed to beat the rate limit for how much energy your queen can consume at a time.
My approach to gynes is having drones and workers march through the entrance of the pyramid on their way to getting repurposed, and pod workers go through on their way out to the factory. I won't claim my approach is optimised, though.
I have drones bring larvae to the islands. Drones fly much faster than ants can walk, and they can bring materials back. Ants live out worker lives on those islands then get for their final phase get made into more drones.
1. Flying drones do the trick sometimes. Or if you need worker(or miner): Let the smaller ones walk all the way and upgrade them on the destination. Maybe you have to recycle them nearby, depending on the walking length.
Ressources in stockpiles can be transported on the entire island type. You could incubate in multiple areas, timed gates may be useful here.
2. Energycollider buildings. On the main island i'm not using pod workers, because i have to much ants anyway. But i do recycle a lot of inventors for the tasty lvl 3 energy.
3. I build it near a recycler. A waypoint to the cocoon and from there to the recycler is my way to go. The ants will check if they are needed in the cocoon and if not walk away happy in the direction of the recycler.
And: Timed Gates. A lot of them. Why create nonstop princesses, if you only need one every 15 minutes?
4. Both. But larvae behind a timed gate is my way to go at the moment. The bridges are great for ressource transportation.
Hope some of my ideas are helpful
2. Sounds like you either (a) have too many pod workers (b) feed the queen too much (c) have too many lamps etc (b) don't have enough production
For queen, feed her higher level energy pods, but put them on a timer to limit the energy consumption.
For the rest - what pods are you missing? Is it the higher level ones while you have a lot of lower level ones? Then you need more energy colliders. Is it the lower level ones that run out? Then you either need to gather more, or if that's impossible, you may have reached the limits of what your island can provide - in this case switch pod ants to lower level batteries (every level of energy pod adds 2:30 to the ant life timer, and given the production involved they become less efficient for pod workers with each tier).
3. I made a separate setup specifically for gyne production, notice that every ant except the princess is a multiple of 5 - with a few branching trails you can produce ants at a perfect ratio, plus use a counter gate to make sure you have a princess available (with possible a timer gate to make sure not every larva goes into there while there is no princess). That way you might waste 2-3 princesses an hour (each costs 1 fabric), but then you will also have fully automated gyne production.
4. I only use pod workers on the main and 2nd islands, because that way I can free up larva to do things on other islands or for building drones. Don't really do anything on the jungle island, and the toxic island I just throw more free(tm) small workers and normal workers to collect mold - because I don't need larva to sustain my main worker force, I can throw it at whatever other task that needs doing, and so I don't really need hazmat ants either.
2) I put quite a lot of ants in to pod gathering, 20 or so? I set up multiple loops, maybe 5 - 10 flowers on each loop? I also use "carry" gates a fair bit once unlocked: so if they've picked something up i return then straight back to the storage. Somehow i now have way more pods than i need i dont really know how it happened lol. Collecting pod II on the two other islands too. So yeah... i guess both increasing lava output aswell as maximising life span by feeding old ants in to assemblers/combiners etc to give them rebirth...
3) I manually built two or so Gynes until i got rid of the huge concrete structure blocking space lol ill try remember to send a screenshot when i get home... You have to do a bit of maths. But i feed small workers: i have a 50/50 split to start with: path 1) combine to workers then a really big splitter lol: 2/25 goes to making inventors (for princess) the rest goes 2/5 to drones, 3/5 are fed to cacoon... 1 in 11 drones goes to the princess, the rest fed to cacoon... then all the way back at start: path 2) 3/5 goes to making iron workers, 2/5 go to make pod workers (empty pod maker, then 50/50 to pod I and pod II). But yeah ill take a screenshot... It's still not super perfect but you just have to do some maths :P It's all just using the basic split path thingo (no logic gates etc)
I count the princess as 5 extra iron workers, then branch that arm so that of those 5, 2 become an inventor, 1 becomes a drone, and 2 get sent back to the main path.
hmm good point i should use iron workers rather than workers to make drone/princess... i feel stupid lol half the small workers
Unless you are (somehow) short on iron, replacing regular workers with iron workers is the way to go, after you unlock them. Though it can get expansive (with an A, as in it takes a lot of space), since you need 4 assemblers to handle the same amount of ants as 1 combiner.
Yeah am building iron workers for main trail from old small workers, but i just split off some small workers after birth straight to my gyne automation. I'll probably still do that for the iron workers needed for gyne (so i can have a predictable supply) but ill change drone/inventor/princess to iron worker sources and that'll save me umm, <maths> amount of small workers :P 18 or so?
Yea, using iron workers instead of workers to make the advanced ants for the cocoon saves you 18 ants per gyne. I'm just about to reach the T3 gyne tech, which is what I'm waiting for to get a guide out on the topic.
In my tests I could never get the ants to pick up a trail on the destination end of an ant launcher, so I never bothered with it in my colonies. I guess I'll give it another shot (pun definitely intended).