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For one, efficient pathing is directly linked to production efficiency, so it's highly incentiviced. As such, the closer you can place buildings together, the better.
But since buildings can be placed and roated freely, you either accept that you will not be able to place them perfectly next to each other, or you spend an annoying amount of time trying to perfectly align multiple buildings.
This becomes even more difficult when trying to space buildings apart just wide enough to have room for a trail between them as there is no indication for it. Take this example:
https://steamcommunity.com/sharedfiles/filedetails/?id=3293977695
It took me nearly 15 minutes to set up the buildings and paths like that, but despite that they are still not anywhere near perfectly aligned.
In the grand scheme of things these minor inefficiencies may not have a meaningful impact on overall productivity, but it feels incredibly unsatisfying. It always feels like the game doesn't give you the tools to be as efficient as you want to be, even if that's not actually true.
Particularly for pathing, it may also help with clarity, by making it easier to visually parse busy areas where paths are placed in close proximity.
If a full grid-based approach is not desirable because it is an uprade for later in the game, or because it's simply not the design philosophy of the game, there may also be other options that could alleviate these issue.
For example, it could be possible to limit the rotation of buildings to the principal compass directions. Buildings could also snap to each other to help aligning multiple buildings. Or the minimal distance between buildings could be spaced to always allow a path between them.
I feel this is part of the game's unique characteristic, making the traditionally precise mechanical layout more "organic," which is also reflected in the game's animations and sound effects. This feature undoubtedly makes it difficult for some veteran players who are used to meticulous planning to adapt, but personally, I find it quite refreshing.
I prefer it as is without grid-snap but I do think it would be a great toggle option to add in the settings. Keeps everyone happy.
But yeah, grid can make things visually more organised.
So yeah, best option is to make grid snap switchable.
Settings have check mark for default.
And in-game like holding SHIFT (any of left or right) to temporary switch while holding.
No it absolutely does not.
I am so sick of grid games. The free-form nature of this is so satisfying.
yesssss give me the clown awards you salty children lmao.