Galaxy Burger

Galaxy Burger

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Armynator Aug 23, 2024 @ 7:45pm
Multiplayer Issues
We played coop for a few hours today and had multiple problems sadly.
  • products added to orders are often not synced
  • items can become unclickable for everyone/totally stuck
  • customers can get stuck in 'already talking to <playername>' state, even though nobody ever talked to them
  • random lags and desync
The demo was far worse, but the current state is still less than ideal. We all have a stable internet connection and low ping to each other. We played with 3, sometimes 4 people in total.

Why is this still happening? I thought such issues were fixed during the lifetime of the demo?
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Showing 1-7 of 7 comments
Dima (Galactic Workshop)  [developer] Aug 23, 2024 @ 9:28pm 
Originally posted by Armynator:
We played coop for a few hours today and had multiple problems sadly.
  • products added to orders are often not synced
  • items can become unclickable for everyone/totally stuck
  • customers can get stuck in 'already talking to <playername>' state, even though nobody ever talked to them
  • random lags and desync
The demo was far worse, but the current state is still less than ideal. We all have a stable internet connection and low ping to each other. We played with 3, sometimes 4 people in total.

Why is this still happening? I thought such issues were fixed during the lifetime of the demo?

We apologize that you have encountered these bugs.

We actually tested the co-op mode a lot and did not encounter the listed bugs.

We're currently investigating player reports of similar issues. I think in the next few days we will fix some of the cooperative mode issues.
Noma Aug 24, 2024 @ 8:04am 
I also have encountered a bug where you can't see the top of the burger if there's many patties under it. The upper ingredients disappears but are still counted in.

Sometimes, a player can see ingredients on the counter but those would be invisible to the other player. If the player able to see the ingredients make the burger and complete the order, it is counted as successful.

For example, if my friend put a cheese that is invisible to me in a burger and send it on the tray, it is counted as a "burger" to me, but a "cheeseburger" for my friend.
Last edited by Noma; Aug 27, 2024 @ 1:34am
Jiamil Aug 24, 2024 @ 8:31am 
+1, playing with 3 people there were differences between host and client regarding
- ingredient cost at end of day
- products still not being sold for clients (they could move those non existent food items)
- orders differing (ex. host had 2 cheeseburger & 1 burger showing, clients 1 cheeseburger & 2 burgers)
edit:
- unmovable food items, if other players have made them (host could not pick up client made food)

Edit:
- Stuck on IO when trying to serve delivery customers (client clicked on send, no chatting to customer popped up)
- delivery items vanishing when placed on delivery platform
Last edited by Jiamil; Aug 24, 2024 @ 11:03am
Sammy Aug 24, 2024 @ 11:59am 
we also had dat the game stopped.. if youre the host and it happens to the other player you can continue.. but if your the host and your game stops.. then you have lost all your progress ( endless mode) it happend a few times now..
ZzTrii Aug 24, 2024 @ 1:51pm 
Ive been having problems where trying to connect to a friend or vice versa will just result in either a connection error or joining a game of all "empty slots"
Destrin Aug 24, 2024 @ 2:38pm 
can confirm that whenever a customer offers you a choice of orders, the options will be given out differently to players in co-op.
Chaser5D Aug 25, 2024 @ 3:21pm 
Desync is a huge issue, currently can't do anything because every time we play Saturn,I'm not getting any customers, but my coop partner is, I'm host n all. :bbtcat:
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Showing 1-7 of 7 comments
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Date Posted: Aug 23, 2024 @ 7:45pm
Posts: 7