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Sharks should be able to change shark type mid match
Divers get to change their weapons out mid match, why cant sharks change their shark type to addapt to the situation at hand like divers can?

maybe at the cost of 1-2 evolution points to change your shark species mid game to allow you to adapt.

maybe you can but i havent seen the option to do it. i have been known to be a bit blind on these types of things though.
Last edited by Merc With a Mustache; Dec 28, 2014 @ 11:16am
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Showing 1-8 of 8 comments
Deadman Dec 28, 2014 @ 11:18am 
Hmm maybe, but its not the same as weapons though. Weapons would be equivalent to the Sharks evolutions. Divers don't have any classes to choose from, perhaps if that get implemented in the future then you should be able to change classes on both sides.
but for example if a diver is getting wrecked by a mako he can buy an automatic weapon, and then if he is getting wrecked by a greatwhite he can sell it and buy a harpoon.

divers can adapt on the fly at a cost of gold, sharks need the ability to adapt as well.

in my opinion anyway.
Kaizen Dec 28, 2014 @ 11:21am 
This is an intentional design decision.
You have to choose a shark and stick with it, not be dying and changing sharks due to situations in maps.
it dosnt bother me either way as majority of time i play diver (because i pick either for matches) but it was just a thought to make it more fair for them.
Deadman Dec 28, 2014 @ 11:25am 
True if yah got that much gold to spend lol. Personally I think you should be able to as well, but idk if that is fair to the divers since they don't have that option for classes.
Jeremy Pride Dec 28, 2014 @ 11:27am 
Well i'm not in favor to change sharks during the game, by the way if it cost like 6 pts to do it, why not, cause it would andicape Sharks to do it and would be including real strategy to do that.
I think that cna unbalance the sharks, for example ignore pain is awesome for mako but terrible for great white. Buying it then switching to great white could be the death of ya.
Deadscale Dec 28, 2014 @ 1:49pm 
People are seriously missing the balance implications of this.

While being able to change shark type mid-match would be nice, unless you lost all your evolutions / points and basically started afresh, I see no real way to balance it.

As an example, Makos are a lot weaker early on then their GW/Tiger counter parts, if you could change on the fly you could literally start as a GW, pick up a few easy kills / use him to knock out obstacles on the map, pick up Blood Rage / Blood feast and Bang, swap to Mako, you've literally bypassed the slightly weaker earlier stages of a Mako, and now have a killing machine.

Divers progress with weapons and are limited by gold, they're flexible but their options aren't always available to them. And even though they're flexible they're still bound by money, It is very easy to mass a sizable amount of money (seriously, I just unlocked the Magnet DPV, I literally don't buy any weapons past the Tranq gun, Just hoover gold for my team, it's quite fun and thrilling dodging sharks and leading them half way around the map, quite a change although probably not really how the DPV was intended to be used, to Benny-hill sharks around a map.....)

If sharks could ever switch during a round, you'd have to give them some sizable penalty, I can see the benifits in some of it (like crude, starting as a GW for the first 2 areas and then swapping to a Mako for the open areas would seriously benifit sharks on Crude... not that they're weak on that map or anything, just it would benifit them). and I can see maps where it's pretty much useless (Devils Hand, Cove).

I think if, and when, newer shark types come in, this could be something worth looking into, as it stands now though it'd be useless or stupid to balance...
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Date Posted: Dec 28, 2014 @ 11:16am
Posts: 8