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It's the only way to play goblin.
Goblin is really just a good open water shark and that's all it does. Your best bet for getting kills is to remember you have to sprint with a diver in your jaws to work out well. Your bite box is very generous on the goblin.
Blindside is really great on goblin because it helps make this less awful for you because you can lunge from one entrance and line yourself up to sprint out another, or catch a diver who is a little further away by surprise.
Also practicing with the lemon also helps. It works like goblin on easy mode.
DO NOT waste evo points on its ability. It's not reliable enough for you to waste the points.
The clone doesn't die unless killed, so activate a clone the second you spawn so you can hit them with 2 clones by the time you get there.
Vary how often you go in first vs your clone so they don't learn your pattern. Also, try too coordinate an attack between your clone, yourself and your teammate for max effect.
I disagree with the player above, and I think its beneficial to pick up tier 2 of the goblin ability, the difference between killing a clone in ONE SHOT vs many is drastically beneficial.
And yeah I second v frenzy and killer instinct.
I personally find goblin's gameplay ends up being way too slow to be viable if you actually try attacking based on your clones. Just go for any opening you can, spam clones as often as possible, you dont necessarily have to go in while the clone is on it's way or just went in. They're not convincing as players, but they are a distraction, so honestly just try to keep away from your clones.
I know the clones seem cool but you really dont want to rely on them. They are pretty terrible in most situations and the only one I find consistent use of clones in is when divers try to open water you because the noise the clone makes helps cover up your own. In a room, they can pop very easily without the diver ever knowing it was there, and with how long the cooldown is it's not worth the wait.
Also, clones can also die if their target dies or they get close to the target. Try not to let a clone go if you have a diver in your jaws because they will almost always target that diver and die as soon as you kill the diver.
Blood Feast will only help you to return faster to fight if you already happen to survive, it won't raise much the chance of survival except maybe from poison and a few chaser situations.
but if you got Vita Frenzy you can use the clones as distraction to ensure a kill AND use it as decoy when fleeing in one go.
I'm not sure myself which one is better in the end but by your own logic clones are still better, no?
1. Only pick it when I have a decent team mate.
2. Never charge in first. Let team mate and clones do it.
3. ALWAYS spam ability.
4. Evo: Ability lv2 => Vitalized Frenzy => Killer Instinct. If I can get more kills, then ability lv3 + Double Time. The rest is situational.
5. Kill seals and spam ability again and again. Keep the army of clones coming.
6. Go for cleaning up when at least one diver has been killed.
7. Occasionally attack S.T.E.V.E to buy time. If possible, Headstrong is your friend.
The decoys die in only three or four bullets even at max level, vf spam doesnt work very well because of that, and spear weapons counter them hardcore because they will pass right through into you.
I personally pick goblin when my teammate sucks ass because the divers usually will be cockier and thus easy gobbo kills.
Vit frenzy by itself is pretty nice, get in and a get a kill = +1 illusion.
Another thing is try to behave like a bot, like those crazy spasms the bot does, I've made people not shoot me a few times because they thought I was a illusion.
Also try to switch up, some times let the illusion go first and others you go first and then you just spam illusions for some time.
S.x.