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Imagine DC announcing Depth for consoles with a physical retail release via Deep Silver, cross-play to grow and nurture the community and so forth! :)
*one can dream*
Can't think of better things for the game
To me taking the time to update depth (engine) tells me they are in fact doubling down on what they have now.
Also man-eater isn't on steam yet, they went to epic. I believe they have to release on steam within a month of the epic release under steams new policy, assuming they are enforcing it, or it could get pulled from steam.
Dude, that may be the cover story, that they "like" the game, but obviously they made some kind of deal with Tripwire and are interested in keeping the business partnership in the long term, it is about the money, not about what some people in Seattle like to play.
The problem is that investors and publishers want to see a 10x to 20x return on anything they do. That might sound silly to you and me, but the reality is that these guys often bet on ten to twenty projects and they expect more than 75% of them to fail. However, if they have one or two successes that match the above, then they know they can cover all of their other investments that they've made.
The people outside of Digital Confectioners left to form Blindside, about three people at the time, that continued the work on Maneater. Everyone within Digital Confectioners stayed at Digital Confectioners.
It's been almost 6 months or so and nothing has changed. The performance of the game only has randomly degraded to the point where even a 3950X and a 2080 Ti would not run it smoothly (not my current rig anymore, but it's still plenty for this).
DX11 as well as various balance changes are still LONG overdue and even your core community is falling apart now.
To be clear here; would a "GoFund Me" for Depth 2, reach say "X" amount, would you folks be able to make it not only a priority but more than just an idea? I know I speak for not only myself but for every other fan that has come to love this game, we as the community just want to know here, what can we do for you to continue to provide content for us and really keep moving it forward most importantly. Many thanks and much love to the continued efforts from the Depth development community.
Don't mention the name "Depth" instead just tell people that there a dev wants to make a new multiplayer shark game, tell them that these guys knew the person who came up with ManEater. We should do what we can to let the devs know that this new game should be avaialable to all, meaning PS5 and Xbox Series X.
When we look at ManEater's phenomenal success, none of it had to do with the fact that Alex made Depth. In fact, 99% of people who have heard of or played ManEater never played of Depth. So, no need to mention it's exostence if a kickstarter is made for a new game.
They are already paid by Epic Games. They got everything covered. In a year they probably crawl back to Steam to leech off the majority. That's how every EGS exclusive goes.
The only problem here is that DiCo is VERY slow with fixing performance issues and fixing simple balance errors that have existed for years.
The change to spawn protection...how long did that take? Over 6 years? The DPV spawn protection has been abused for so long.
And there's still so many things to fix, including AAP and item abuse which is nothing but editing a fine lines to change values. Ideally items would see a whole overhaul to make spamming them a hassle (e.g. supply kits only, so you cannot carry 2 and 3 of an item and throw them out like candy, or shark shields having a time limit between uses so you cannot cover an entire escort).
There's just so much to do still.