Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Part 1 - https://prnt.sc/uuwzax
Part 2 - https://prnt.sc/uuwzuz
Link - https://www.animaze.us/news/
What alternatives tho? Any good android ones?
Evidently none of facerig's models are compatible, which means any Live2D stuff you have would need to be modified in some way to wok with Animaze, with no specifics yet on what that would be.
They /really/ seem to think we're going to be blown away by the TWO props they're giving us, I wonder wtf they could be. Like that's such a tiny gift it's almost worst than no free props imo. Why was every single model not available in Animaze? That sounds very stupid. Plus the fact that not every avatar is in Animaze, like wtf how hard could that have been
Not to mention the fact that avatar resolution still doesn't look great in the beta, pretty much just the same as Facerig too, only a bit smoother in animation
it... actually can. you'd be surprised. i work for a camera company called SUB2r, and, a single update from MAY, has us scrambling to try and fix the firmware to get around whatever the !@#$ was in that update.
if it can do it to a piece of hardware's firmware, it can do it to a basic program.
they'll be bringing those avatars from facerig back in the new animaze.
Keep your "Amaze!"
We will be bringing a lot of FaceRig avatars into Animaze and, if you have custom 2D avatars that you've been using with FaceRig, you can most certainly convert those avatars to work with Animaze. We have documentation for this: https://www.animaze.us/manual/convertavatars/convert2davatar
Solid burn with the Epic bs, honestly it might be better for them. Actually it WILL be better cuz there they'd have a whole new base to start with; tons of kids; and none of us Steam users who have supported them for years.
Honestly, Facerig could ahve been FAAAAAAAAAR more successful if they had just made models easier to import. Requiring expensive af software/animators to design something for you was a HUGE hinderance to adoption and more widespread use, in addition to their lackluster UI, video recording/exporting wonkiness, and forced BlUrRy As ♥♥♥♥ low-res backgrounds.
Even when importing an image that's 1080p, 4k, or more, still results in blurry crappiness. Wtf??
Either way we're paying to use our own content.
It aint 'free' when you need a yearly subscription to make it 'free'....
It aint 'free' when you have to pay $0.99 per import....
It aint 'free' when you're advertising your product via a water mark.
Is that some kind of Romanian financial logic? Because it makes little sense in my part of the world.
How do I test my models or skins? Do I have to pay 99 cents every time I modify my files and need to test them in the program?
Like say I import a model into Animaze using the 'free' sub. I pay my $1. Then I notice the content doesn't work or I've messed up a texture or not placed bones correctly. So I fix the files, and need to get them into Animaze again to test. Does Animaze detect new files and I have to pay again?
If I import a model and it works, but decide later to make a 'skin pack' for some variety, even just a simple palette swap, can I just import those texture files, or will I be expected to pay for each skin like I am importing completely new content?
In facerig I can essentially import my files and test them in real time unhindred.
How does doing so work in Animaze with its paywall?