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In theory it would be possible, we just need to get a better feel of a standardised set of changes before we implement them.
The current implementation is tuned around the assumption that most people will get the Free version of the Live2D Cubism editor, and that has a more limited count of parameter inputs.
However there have been more requests lately regarding viseme support and some body motion support, so we have it on our todo list to analyze all these requests and add more parameters to Live2D support.
After implementation comes testing, then writing documentation, then beta, then tweaking it some more, then localization of the documentation and software to all languages and only then public release :).
However first we need to finish up the current tasks ( we are still a small indie at this time team :) )
3D parameter of FaceRig you want to add to Live2D Module
MOUTH OPEN X
PARAM_MOUTH_OPEN_X
Mouth_pursedLips_LR + MouthOpen_pursedLips_LR
CORNER L
PARAM_MOUTH_CORNER_L
MouthOpenLeft_D + MouthOpenLeft_U
CORNER R
PARAM_MOUTH_CORNER_R
MouthOpenRight_D + MouthOpenRight_U
CHEEKPUFF
PARAM_CHEEKPUFF
CheekPuff_L + CheekPuff_R
NOSE
PARAM_NOSE_Y
NoseWrinker_D + NoseWrinker_U
TONGUE X
PARAM_TONGUE_X
TongueOut_LR
TONGUE Y
PARAM_TONGUE_Y
TongueOut_UD
TONGUE OUT
PARAM_TONGUE_OUT
MouthTongueBase + TongueIdle + MouthTongueBase + TongueIdle
BODY ANGLE Y
PARAM_BODY_ANGLE_Y
Avatar_FB
ARM
PARAM_ARM_L to PARAM_ARM_L_Y
PARAM_ARM_R to PARAM_ARM_R_Y
PARAM_ARM_L_X
HandL_closeDown_LR
HandL_closeMiddle_LR
HandL_closeUp_LR
HandL_farDown_LR
HandL_farMiddle_LR
HandL_farUp_LR
PARAM_ARM_R_X
HandR_closeDown_LR
HandR_closeMiddle_LR
HandR_closeUp_LR
HandR_farDown_LR
HandR_farMiddle_LR
HandR_farUp_LR
FINGER
PARAM_FINGER_L_0 ~ PARAM_FINGER_L_4
FingerL0_extFlex
FingerL1_extFlex
FingerL2_extFlex
FingerL3_extFlex
FingerL4_extFlex
PARAM_FINGER_R_0 ~ PARAM_FINGER_R_4
FingerR0_extFlex
FingerR1_extFlex
FingerR2_extFlex
FingerR3_extFlex
FingerR4_extFlex
I have been in trouble for a long time
Just make the motion data that is running in the existing 3D model available for Live2D
No need for new development, Only additional work
FaceRig Live2Dで感情が自在に表現出来ない不具合があり、
長い間大変困ってます
既存の3Dモデルで動いている動作データをLive2Dで使えるようにするだけ
新規開発不要、追加作業だけです
3Dモデルで扱えるパラメータがLive2Dモデルでも使えるようになることを望んでいます。
そろそろ追加していただけないでしょうか?
If you have room to comply with Live2D SDK 3.3, please give priority to this.
Live2D SDK3.3対応する余裕があるなら、こちらを優先して下さい。