FaceRig

FaceRig

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KHANGARU Feb 28, 2020 @ 10:38pm
Blinking problem live2d character. blink only one eye
My character does something weird, when face tracking my character can't blink his left eye, the thing is that the facetracking recognizes both of my eyes as my character's right eye, so if i blink the character blinks only one one eye, always, and when i blink one eye at the time to test it either eye i choose the character blinks the right eye regardless
Is there any way to configure that manually from facerig?? because in live2d both eyes are animated and work fine separately.
Thanks 
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KHANGARU Feb 28, 2020 @ 10:43pm 
Something similar happens with the mouth, facerig takes it as if i have my mouth openes all the time as default, when in reality i have my mouth closed, i have to look down to get it closed, but in live2d i have closed moth as default in the parameter.
And since it takes mouth open even when i have it closed in reality i can't even use some other expresions like sad that i animated because the trackir doesn't recognize it
david_animaze  [developer] Mar 2, 2020 @ 6:08am 
Can you send your model to info[@]facerig[.]com again? I'll import it into FaceRig and the Cubism Viewer again to investigate it.
KHANGARU Mar 2, 2020 @ 10:28pm 
Thanks, i just sent both my character file exactly as it is for PC_Common>Objects> and the .moc3 file from cubism modeler before exporting.
david_animaze  [developer] Mar 3, 2020 @ 5:46am 
It's not the tracker that does not recognize your expressions, but rather something wrong with the naming of the parameters. For example, the parameter that controls the eye that is not working (left, I think it is), as you've named it, is PARAM_EYE_L_SMILE instead of PARAM_EYE_L_OPEN.

The mouth can be moved in the Cubism Viewer, so it means that something happened during the export. However, the PARAM_MOUTH_OPEN_Y parameter does not work in the Cubism Viewer.
Last edited by david_animaze; Mar 5, 2020 @ 6:51am
KHANGARU Mar 4, 2020 @ 9:01pm 
Thanks a lot man, seriously you saved me.
The problema was because I used the facerig templete from live2d, and since the blinking that the template created was aweful I handmade it. But I might have miss clicked while creating it because instead of doing the blinking over "PARAM_EYE_L_OPEN" I did it on the PARAM_EYE_L_SMILE, and then renamed them, so I couldn't notice.
I'll take a look at the mouth later, maybe I can fix the problem
And if i cant fix it i'll try to make and merge both param X and Y so i can reanimate the mouth to see if it works.
KHANGARU Mar 4, 2020 @ 9:02pm 
If i can fix it i'll let you know what was the issue
david_animaze  [developer] Mar 5, 2020 @ 6:53am 
Originally posted by Dragneelx99:
If i can fix it i'll let you know what was the issue
Yes, thank you. And if you stumble upon other problems, just send your model again so I can investigate it.
KHANGARU Mar 5, 2020 @ 8:56pm 
I remade the mouth using 2 parameters instead of 1 but still, something is wrong, now it doesn't even open, it stays at closed and doesn't change form either (between sad, happy and one more).
Before at least opened and was possible to close if you forced your smile a lot, because for some reason the default in facerig was different from the default from cubism viewer (facerig default open- viewer default closed), now something similar happens (cubism editor & viewer default happy- facerig default sad). It's fully animated,maybe some param has sometehing wrong again, but can't find it.
Originally posted by david_animaze:
Can you send your model to info[@]facerig[.]com again? I'll import it into FaceRig and the Cubism Viewer again to investigate it.
Hey, can you all do us a favor and just Facerig work better instead of going with Animaze which you haven't even added BETTER FACE TRACKING TO
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