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Ideally something that comes already bones and rigged, can be altered to suit the tastes and needs of the user (and used as an example for more advanced users), and easily imported, alterations and all, into FaceRig with minimal headaches. I've got no illusions that this would be easy or cheap, of course, just putting the idea out there.
A digital character creator is not as easy to develop as the Muppet Whatnot, but yeah, we have been taking this into consideration for a while now.It just takes longer since it requires a lot of resources.
I am constantly getting two warnings with the importer and Im not sure whats causing it. one is that there is no Camera Node, despite importing the chibiborg model with no changes and the second is about duplicate hierarchies and name Duplicates.
I am hoping to successfully get a custom model into the face rig software.
I do also have a criticism of the step by step tutorial video which I think needs to be mentioned. while it shows every part of the process , there is no explanation of why your doing what your doing in the video. This really only becomes an issue when you actually import the model since most of the people watching are probably already 3d artists but like I said at the beginning at the beginning i am a cg artist and I'm still and ground zero when it comes to importing 3d Avatar Models.
all the best and despite the custom import stuff i've been having a lot of fun with face rig overall keep up the good work. And if can figure out how to get a custom avatar into face rig i'll make tutorials showing people how to do the same
Regarding the video, we didn't feel it was necessary to explain more since everything is mentioned in the documentation. Most of our requirements are related to the engine we use, that is why skipping a step is a bad idea.
Provided you follow our documentation on creating a 3D avatar and the tutorial regarding the importing flow (found in the original post), you should have no problem in importing Blender models to FaceRig.
Just wondering what the status is on this one?
Also, do you guys ever intend on making a clean simple video explaining how to port a 3D model into facerig? I’ve been able to port models in many other softwares but as someone who does not do well with reading guides I’ve only struggled with facerig.
There's this tutorial on how to create an avatar that also has a portion in which the avatar is then imported, showing the process: https://www.youtube.com/watch?v=kVlQvYdedc0
Regarding the status on blend-shapes, the SDK is still under development, so we can't give any updates on that.