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I should start by saying that FaceRig started as an application meant to enable anyone to embody fantastic digital characters via real time expression tracking form a regular webcam, meaning that it was made with the casual, home user in mind, streamers, YouTubers and professional artists. Naturally, prices will be different between the two applications (FaceRig and Faceware). Adding to this, we wanted to allow anyone, any artist to bring their own creations in FaceRig and have FaceRig work with any software that accepts web-cam input (Skype, Discord, OBS, Omeagle et cetera). We did not start with high profile game studios in mind. We didn't want avatar based interaction with face expression to only be available within a walled garden like SOEmote or similar endeavors.
We also offer a wide array of high quality CGI avatars (rendered on PC and mobile), ranging from animals to humans and fantastic beings like orcs, dragons, so you can find diversity here.
FaceRig Studio also supports the Perception Neuron mo-cap suit, which allows for fully body tracking of the avatar, not just the face. This version also allows users to export animations as .fbx that can, then, be imported into 3D modeling software so to facilitate the easier creation of 3D models.
Over the years, FaceRig has been used in many fields, such as education, marketing, entertainment, even people from the health sector, proving that an affordable and easy to use mo-cap software has unlimited possibilities.