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翻訳の問題を報告
- they are using rimless glasses ( or very thin rim glasses)
- the lens reflections are not strong ( wither the ambient light level is high enough so the monitor reflections on the lenses cannot compete with the ambient light, or the angle of the camera is set-up as to avoid monitor reflections).
Is this something that can be fixed in the software or is it another stupid affect of having to wear glasses? They've annoyed me most of my life. I don't blame ya guys or anything. Lots of stupid glasses issues!
One tip though, after you have calibrated, make sure to save it, so you can re-load the settings quickly next time.
The Red bar and Green bar are the two stages. For your eyes, the Red bar indicates "completely closed", and the Green bar indicates "wide open".
If you watch the bars when you open and close your eye, you should see the third one move left and right. What you want to do is close your eye, then move the Red bar so that it is above where the indicator is. Now, whenever your eye is closed enough that your "current" position is past the Red bar, the character's eye will closed.
When you widen your eye, you should see the indicator move to the right side. If you move the Green bar under it, the character's eye will be completely open whenever your eye is open far enough for it to push your current "indicator" over where you set the Green bar to be.
If you want to force the character's eye to always be open besides when you close your eye completely, you can set the Green and Red bars to be right next to each other. That way, your default state will be wide open, and whenever you close your eye, your character will close them.
As for the Smoothing, I'm not entirely sure >< haha.
Someone else will have to answer you on that one.
I'm sorry if that was a little hard to understand ^^
Don't have the time to take screenshots and crop them down right now (lots of messages to read). If I lost you anywhere on that, just let me know and I'll make some spare time to get pictures.
Smoothing is the speed between transitions.
For example, without smoothing, the would "snap" from one state to the other, and the more smoothing, the longer it will take to get to that state.
For eyes you usually want a low amount of smoothing, to be able to blink fast
For mouths, you want a larger amount of smoothing, since those movements are usually a lot slower.
edit by TrueChaoS: fixed that quote error for you~
It is worth mentioning that there are users with glasses for which FaceRig does work ok (could it be the photochromatic lenses that prefect lens reflections?)
See this post:
http://steamcommunity.com/app/274920/discussions/0/613935404279992376/#c613936039336947074
A proper initial calibration with your eyes in a relaxed position should be enough to solve all the above :). The fact that you need to make an effort to keep them wide enough to register typically means you didn't really do a good initial calibration :)
https://www.youtube.com/watch?v=BB_bxGF2JWM
If that is not it, just make a thread with a detailed description for your issues, or even capture a short face-cam video that start with a few seconds of neutral expression and send a link to us at info[at]facerig[dot]com , we'll take a look let you know what you are doing wrong :)
here is a link to the facecam video I'll make another one if this isnt showing the info you need