FaceRig

FaceRig

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GEL 2016 年 7 月 18 日 下午 6:38
SOLVED: Can't get 2D Physics or Body Movement working with FaceRig
Hello! So I've spent the past two days piecing together a custom Live2D character, however I can't seem to get the body movement or hair physics working in FaceRig!

They work in the Live2D viewer, I made a physics file and slapped it in the same folder as my avatar but for some reason the physics aren't working.

As for the Body Movement? I CAN move it with alt+left mouse button and the mouse, and the Expressions tab seems to detect my movement but for some reason the body just won't move!

However I CAN'T move it in the Pose Creator. Also yes I checked and Rigid Body is turned off. Tried it both ways with that.

Any ideas as to why this might be happening?

EDIT: Physics problem solved. The file has to be named "AvatarName".physics.json, not just physics.json.

Now I just have to figure out the body movement issue.

EDIT EDIT: Fixed. For some reason, despite what the documentation says, Body Roll is linked to Live2D's "Body Z" slider. If you accidentally spent a lot of time making an animation on another axis, just click the Key Frame dots on the animation timeline and when it brings up the little box that says "Select, Reflect, Adjust, Change", choose Change and what you wanna switch it with.

Sorry, I was searching for the solution to this problem for HOURS. Leaving this up for future people.

Now to figure out how to make the calibration not completely geek out when it loses tracking and recalibrates.
最後修改者:GEL; 2016 年 7 月 18 日 下午 7:35
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76561198257355317 2016 年 7 月 18 日 下午 11:50 
Hi,

Glad you figured out how to create your custom Live2D avatar ^.^
For the calibration part, make sure to maintain a neutral pose :)
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張貼日期: 2016 年 7 月 18 日 下午 6:38
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