Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Yes hands tracking is possible with Live2D avatars, with RealSense or Leap Motion Controller. The movements indeed are more limited but it also depends how the 2d model is created.
Here is an example of a Live2D avatar being used with Leap Motion Controller https://www.instagram.com/p/BGMVkhRHUVn/
As for documentation follow these guidelines http://steamcommunity.com/app/274920/discussions/8/485624149164823989/
http://steamcommunity.com/sharedfiles/filedetails/?id=703468790
It's definitely limited, you can't track the fingers for instance. I haven't tried any application beyond waving the arm or raising it up and down.
I have a question about the documentation though. - I've read much of it in the past, and as far as I can tell most of it seems to be the same documentation that was given out when the Live2d module was first introduced.
As far as I can tell, that doesn't include any references to how to set up the hands in a way that Facerig understands.
Clearly several people have done so anyway, so how did you figure out how to do it?
(or am I missing something incredibly obvious here?)