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I know some people might don't like Animaze business model and will get hold of Facerig as long as they can, but the truth is from technical standpoint Facerig is outdated by today standard. Personally I wouldn't recommend Facerig these days, unless you really want to use a specific avatar they have.
I don't know how versed you are in the ANIMAZE Editor, (I haven't read the docs throughly, yet), but how would you configure fur? Did you know FaceRig had an "eye pupil dilation" function? -Me neither until I cracked the cryptic language that user guide is written in by any 3d artist authoring standard as of 2015 or 2021...
I agree it's quite complex and big to generate a character in FaceRig, I hope Animaze streams this process a little bit better. So far, seing how Animaze editor handles the viewport draw calls, makes me wonder about how well the users are giving back input for developers. (on the same note open a GLTF model in a browser and runs and pans speedier)....
The only way I see users can give better feedback about Animaze is by understanding the core functions of the application... where could they possible look for answers?
...oh yeah... the user guide for FaceRig seems to be a good point to start....