Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I made a thread about it in this link below, you can see developer answer to it as well:
https://steamcommunity.com/app/274920/discussions/8/2183537632749025323/
In the end I compromised by using 0 as min value of PARAM_MOUTH_FORM to max value to 1.
So instead of -1 to 1, you should use 0 to 1. In my case it's working well.
As for the expression units, I found these sliders is affecting on the mouth shape movement of Live2D:
- Jaw Drop = Open/close mouth state.
- Lip Stretch Left = Affecting mouth state from neutral to smile
- Lip Unsure Right = Affecting mouth state from neutral to frown/pursed(?)
I've been considering to write a guide on how to optimizing facial tracking of Live2D avatar for both creator and users. I hope I can do it in near future.
Thank you for answering!
I should made it to know your thread earlier...
At least,I conquered this problem like that before I made this thread.
Anyway, I'm glad I understood that this phenomenon is not a matter of my own environment but a specification.
I think the user guide is a very good idea! I'll keep my fingers crossed.