Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Mind that high quality rendering comes with a CPU and GPU cost. FaceRig's real-time render is comparable with in-game cinematics, which are usually pre-rendered, or if they are real-time, in modern games, they spike the CPU and GPU usage, always.
You are basically running two games at once, with video encoding and streaming on top. You need to carefully manage the system resources. This is not only about FaceRig, the game you are running may also be using an excessive amount of resources.
I just tried streaming two popular games Overwatch and CS:GO with FaceRig and these are my findings:
1. on ultra settings (which are set by default in both), both games take up a lot, up to 40-50% CPU. FaceRig comes with 15-20% by default (without any tinkering) and the encoding and streaming sometimes makes the CPU spike to 80-85%. You get over 80%, you start losing frames.
2. Overwatch on medium settings at 1080p takes up half of the system resources with barely noticeable graphic changes.
3. CS:GO is a hog, at 1080, can spike to 60%, you can go to medium settings and 720p to reduce the load.
Now, about FaceRig, with minor tweaks you can make it go at half the resources it needs by default, by doing the following:
1. change the app refresh rate to 30 or 24 (Advanced UI > General Options > Performance tab)
2. launch with dx11 rendering API (from Launcher options)
3. set skin shading and animated normals off (Advanced UI > General Options > Graphics tab)
4. webcam resolution (not your case) as low as possible (640 x 480 is quite a good value)
5. graphics resolution as low as 1024 x 576
6. toggle the simple-postprocessing option ON
7. (this is external to FaceRig) in OBS, make sure you are using hardware video Encoding
The system on which I made the tests is a i7 7700 with nVidia GTX 1060.
I'd might add the following things you could do:
1. set Overwatch to 60 fps, I know in competitive play you want to go as far as 144fps, but you are streaming, I'm guessing you'd like to be entertaining more than competitive. This should further release some CPU usage.
2. make sure you don't have the Hooked Keys feature on, it adds a lot of input lag, because all keyboard input is relayed first through FaceRig and then pushed to other apps. The feature can be toggled ON/OFF from Advanced UI > General Options > Preferences tab.
I'm try some of these changes and get back to you :-D