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BTW, is there any way that we could develop and install our own animated character? any guide for that?
Yes there is, it is one of the main points of FaceRig ectually.
If you take a look at the workshop you will see a lot of user-creations there (most require the live2D DLC to work though)
If you want to create your own I suggest checking out the following links:
3D avatars:
http://steamcommunity.com/app/274920/discussions/6/
http://steamcommunity.com/app/274920/discussions/6/485622866436709756/
2D avatars:
http://steamcommunity.com/app/274920/discussions/8/
http://steamcommunity.com/app/274920/discussions/8/485624149164823989/
A note for both:
http://steamcommunity.com/app/274920/discussions/8/487877107137546657/
The live2D DLC you need if you want to use 2D avatars:
http://store.steampowered.com/app/420680/FaceRig_Live2D_Module/
UPDATE: It's been so long that I got a new computer (windows). So never mind.
Hi, Nopinopa, we're currently working on the development on the platform-agnostic SDK and some new stuff as well, and it's taking up our entire engineering bandwidth at the moment.
It would be an unusually good time to release a Mac client.
Most of us are using Snap Camera, which does a similar task, and is free. But FaceRig is arguably *better*. Looks like it's been four years since mobile release. Any move on the Mac release since then?
-Mr. Meows