Inn Tycoon

Inn Tycoon

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List of some ideas:
- Let us upgrade radius of objects
- Optimize the game, so larger taverns wont drop FPS
- Let us to choose on which side of the room, the doors will be
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Showing 1-7 of 7 comments
Tedeee Aug 27, 2024 @ 9:41am 
Radius of objects is pointless, Look at any real restaurant - the kichen is sometimes far away and it's still possible to deliver food to distant tables. Service employees are weird, I mean why there is the need for two different classes to clean bathroom and bedroom? I think it should be one class with maybe prioritization per employee, who should clean which.
Tried Your game, sorry to say it's very flat, and really not much to do here. Can't imagine that there could be enough diverse activities to make a player stay longer :(
Evil Goose Games  [developer] Aug 27, 2024 @ 4:11pm 
Hey Legeta Flavia,

I have noted all of your suggestions. Optimization is prioritized right now.
Why are you comparing a game to a real restaurant? lol
The radius adds complexity to the game, and it actually makes it easier to manage as you know which tables will be served. Imagine how chaotic it'd be as you expand and they try to cook for guests 20 tables away.

And yeah, different types of employees for different rooms makes sense. Why would you have only one type of employee when they're in charge of different jobs? Imagine trying to find a particular cleaner when you have 50+ employees on the floor. If they followed your advice a lot of people would complain how tedious and un-optimized it is lol.

I just found your comment a bit harsh for an early access game with a small team of active developers who are very open and responsive to their player base.


Originally posted by Tedeee:
Radius of objects is pointless, Look at any real restaurant - the kichen is sometimes far away and it's still possible to deliver food to distant tables. Service employees are weird, I mean why there is the need for two different classes to clean bathroom and bedroom? I think it should be one class with maybe prioritization per employee, who should clean which.
Tried Your game, sorry to say it's very flat, and really not much to do here. Can't imagine that there could be enough diverse activities to make a player stay longer :(
Last edited by Sandwich Specialist; Aug 28, 2024 @ 9:37pm
lpl Sep 1, 2024 @ 3:50am 
Suggestions:
- Tips should be collected automatically at the end of each day, though maybe with a loss of 20 to 50 % to still have an incentive to collect it manually.
- It would be nice to have the option to move whole bedrooms or at least change the position of the doors.
- The balance part of the statistics should be selected by default. Additionally, i'd like to look at the detailed income of past days (i can't move the scrollbar without the selection instantly jumping back to todays balance). A summary of the total earnings, sorted by food, drinks, bedrooms, etc. would be nice as well.
- Maybe add restrooms?
- The decorations should have some impact. Like adding an additional second to the nearby guests patience.
- Needing some kind of game master to tidy up/repair games would make sense.
- Or needing a handyman because of general wear and tear of tables/bars (plus beds and kitchen stuff in some kind of hard mode).
- Add a hard mode.
- Rename the cellar to storage room.
Faelandaea Sep 1, 2024 @ 9:20am 
Originally posted by lpl:
Suggestions:
- Tips should be collected automatically at the end of each day, though maybe with a loss of 20 to 50 % to still have an incentive to collect it manually.
- The decorations should have some impact. Like adding an additional second to the nearby guests patience.
- Or needing a handyman because of general wear and tear of tables/bars (plus beds and kitchen stuff in some kind of hard mode).
- Rename the cellar to storage room.
I agree with almost all of these. Cellars are always basements, and since they are on ground level here, storage room is a better naming.

I definitely agree on the tips. Definitely would be nice to have them all collected at the end of the day, and maybe have an option in the menu for a fee for collection in case players want variation in difficulty and complexity.

I also found it confusing the the decorations do nothing for customers like the fireplaces and bedroom cabinets do. Decor should add to guest satisfaction for sure.

A handyman with wear/tear option would be a good addition as well, though I would definitely like to see the other stuff above before that comes along. :)
Evil Goose Games  [developer] Sep 2, 2024 @ 12:29am 
Hey lpl,

I’ve noted down all your suggestions. We will definitely take them into consideration.
LadyAlicja Sep 4, 2024 @ 1:32am 
i agree about tips. i dont collect it anymore just too many stations with food beds and bathroom :P
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