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however, we don't delete your save after finishing, so you can just finish the game, and then keep playing how you were!
I loved the balance between these parts, alternating between the dungeon looting, planning for the best way to earn tokens and advancing the plot, but now knowing that I can simply finish the game ignoring the other parts I don't feel motivated to do the rest anymore, lol.
Just when I was starting to really get into the automation part of the dishwashing I now see that it would be just for the sake of it, rather then helping me to escape. I would just earn lots of tokens, but for what use?
Maybe it's just me, but I'd have liked it much more if you had to combine all the gameplay elements to finish the game, integrate them rather then keeping them separated.
For example, having the platforming end part to be really difficult, but it could be made easier by using the dishwashing/dungeon exploration. Like maybe having to find the scraps to research an item that could give you a double jump and then having to buy the parts to build it from the shop at a very high token prize.
Also, I found the survival part to be quite imbalanced, as after just few days I bought the farming plot, planted watermelon seeds and since they grow so fast I was already set for life, removing any need to find/cook/fish for food.
Btw, I played the game in vr with UEVR, visually it's perfect, it's just the shop that's it's not really usable in vr since you have to type and the cursor is unusable to buy stuff.
Movement buffs to make jumps harder? dont' you mean easier?
Its already very difficult with base movement. the first movement buff doens't seem to change your movement all that much either.