Darkwood

Darkwood

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MattyRasker Jan 28, 2016 @ 6:23am
Workshop Content
I was just leaving a new discussion in the general discussion and then found this sub forum.

I'm currently doing a nightly stream on Darkwood over at my Twitch channel and one of my friends who was watching it started suggesting how cool it would be to allow additional community made content, such as completely unrelated storylines and perhaps a map editor of some kind.

However, I see the About modding pin by The Acid Wizard about no plans to make any modding tools for the game. While this is disappointing, I can also see how Darkwood could be used to create all sorts of creepy, interesting, lovecraftian stories. Ever played Amnesia: The Dark Descent? That has some community made stories which are really good.

Anyway great game. Love the continuing changes with each release.
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Showing 1-7 of 7 comments
Null Winter Jan 28, 2016 @ 2:12pm 
The big difference is that Darkwood actually lets you play the game while Amnesia forces you to sit in a dark corner every five minutes.

Much like multiplayer, I think the Wizards updated their opinion on modding tools to a "maybe, after everything else is finished". I'll have to look back through the threads to be certain, though, so don't mistake that for an official statement.

Update! This was the best I could find:
Originally posted by The Acid Wizard:
Guys, chill out. Mods are awesome. Making tools for modding Darkwood would require a LOT of time. Even if we would decide to create them (which we currently aren't), it would be after Darkwood is finished.
Last edited by Null Winter; Jan 28, 2016 @ 2:15pm
MattyRasker Jan 28, 2016 @ 3:18pm 
lol I hear what you're saying there man about Amnesia.

And yeah, thats the impression I got too, if they do it then great, if not no worries. They're doing a fantastic job as it is.
Alessandro Silva Aug 20, 2017 @ 4:47pm 
Originally posted by Null Winter:
The big difference is that Darkwood actually lets you play the game while Amnesia forces you to sit in a dark corner every five minutes.

Much like multiplayer, I think the Wizards updated their opinion on modding tools to a "maybe, after everything else is finished". I'll have to look back through the threads to be certain, though, so don't mistake that for an official statement.

Update! This was the best I could find:
Originally posted by The Acid Wizard:
Guys, chill out. Mods are awesome. Making tools for modding Darkwood would require a LOT of time. Even if we would decide to create them (which we currently aren't), it would be after Darkwood is finished.

Darkwood and Amnesia are just different gameplay styles. Amnesia values atmospheric imersion more, that is all. Why are you derailing the dicussion with your obnoxious opinions about a game that was just marginally mentioned either way?
Null Winter Aug 20, 2017 @ 5:02pm 
Originally posted by Alessandro Silva:
(Length snip.)

Because it was humorous and true; most players would agree that Amnesia does often force the player to stop advancing and instead hide from a threat until it leaves.

I'd argue that DarkWood is more atmospheric.

Why are you making an off-topic comment and bumping an old thread without contributing to the original topic at all? I at least addressed it and provided relevant information after my joke.
MattyRasker Aug 21, 2017 @ 3:01am 
Well, as its been bumped, I'll just say, it would still be great to see mods / steam workshop content :)
Thundercracker Aug 23, 2017 @ 4:25pm 
Originally posted by Null Winter:
The big difference is that Darkwood actually lets you play the game while Amnesia forces you to sit in a dark corner every five minutes.

Much like multiplayer, I think the Wizards updated their opinion on modding tools to a "maybe, after everything else is finished". I'll have to look back through the threads to be certain, though, so don't mistake that for an official statement.

Update! This was the best I could find:
Originally posted by The Acid Wizard:
Guys, chill out. Mods are awesome. Making tools for modding Darkwood would require a LOT of time. Even if we would decide to create them (which we currently aren't), it would be after Darkwood is finished.
... they didnt make their own tools for content generation?

waitasec. after poking around in the files, i notice the game is made in unity. lack of modding tools then breaks down to three major reasons i can think of.

1. devs license with unity does not permit such tools. making and distributing such tools may constitute "reverse engineering" that violates whatever license the dev purchased.
2. as the game is unity, it does not make a lot of sense to make tools to do what you already use the unity API for.
3. (least likely, from my own research) devs lack the ability to make such tools, being limited to combining pre-purchased elements from the unity store exlusivly in the unity API.
Kendrid Aug 1, 2019 @ 11:23am 
https://www.reddit.com/r/Darkwood/comments/a4q72o/modding_is_one_hell_of_a_drug/

It's been done, and this was months ago. I see that this is an old thread, but I feel like bringing this up might spark the interest for others to maybe start doing it. This merely shows that it's possible, at least in terms of hex editing. I wonder if the devs would ever make a modding tool for it. It would breathe new life into their game. I assume with the long break since their last update, the game is now "Finished".
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