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- added indicator when standing on damaging ground.
- fixed visible asset loading after destroying mushrooms under Radio Tower.
- fixed displaying enemies’ HP in healthbar after losing Shadow Armor.
- fixed regression, where the indicator for stacked objects would not show.
- fixed destroyed objects still requiring a lockpick.
- fixed reverting options with gamepad in main menu.
- fixed player freezing when holding the primary action button on gamepad and approaching a object.
- fixed issues with wedding invitation disappearing / not showing in certain cases.
- fixed physics issues with large objects rotating.
- fixed ability to diagonally scroll through the inventory on gamepad.
- fixed gasoline fire not draining shadow armor.
- fixed gasoline trail in the hunter’s house.
- fixed Mushroom Granny being devoured even though you trapped the villagers in the quarry.
- fixed issues with navigating the upgrade menu on a gamepad.
- fixed enemies not reacting to player throwing a gas bottle at them.
- fixed falling boulder not damaging enemies.
- fixed issues with upgrading shovel.
- fixed some banshees being impervious to some damage types.
- fixed time being stopped permanently when surviving a night outside the hideout.
- fixed dialogue getting stuck in a certain case.
- fixed graphical issues with some barricades.
- fixed ability for player to get stuck in the village.
- added different strengths of the aim assist feature (previous aim assist strenght is now marked as ‘high’ and is the default setting, ‘low’ setting with less intrusive target snapping was added)
- thrown bottles now can detonate corpses
- it is now possible to use the controller analog to adjust the audio slider
- fixed multiple dream sequences not loading correctly
- fixed time stop bug when loading a save file
- fixed problems with auto vaulting over some fences and windows
- fixed the playable character attacking automatically when a player uses a controller
- fixed Staff being consumed when used as a weapon
- fixed corpses not being possible to detonate with thrown rocks
- fixed incorrectly displayed edges of the screen when the game is paused for some time after the playable character is poisoned
- fixed gasoline audio looping when LT+RT and LT+A combination of buttons was pressed
- fixed an exploit, where diggable loot holes would reset and respawn loot every time a saved game was loaded.
- fixed controller prompts displayed when saving the settings in the main menu being hard to see
- the collider of cages in the prologue has been adjusted so the player can no longer get stuck behind them
- traders in Act I found better sacks and backpacks, thus now they are better at buying things
- fixed the issue with the Doctor’s dream not being possible to progress
- fixed certain enemy not appearing after the interaction with the lamp in the underground bunker dream
- fixed jittering animation of sleepers in the underground bunker dream
- fixed lighting inside the house during the dream
- fixed misaligned collision of Man in a Hat at the start of the dream inside the house
- fixed misaligned animation of the Musician hiding under the tractor
- fixed flickering visible on the ground in some locations of the forest
- fixed save files not being properly translated between the 1.3 and 1.4 versions of the title if the Wedding event was active during the transfer
- fixed Dogs and Huge Dogs being able to bypass most indestructible obstacles and fence in the Barn (keep in mind that sofas and other low-profile furniture won't save you as those adorable doggies can jump over them!)
- fixed a few translation and spelling errors
- fixed interaction options with infected corpses
- fixed description of a homemade shotgun so it better reflects the actual in-game mechanic of the weapon
- fixed stones not colliding with Bugs
- fixed loot from the truck appearing outside it near the bridge to the Old Woods
- fixed some NPC-s being impervious to the gas bottle effects
- fixed incorrect behavior of the title if traders were attacked
- fixed flickering of Swamper’s chain traps
- added additional save backup to minimize the impact of potential crashes or save data corruption; keep in mind that the system is not perfect and in some severe cases the data about the difficulty setting can be lost
- removed Molotov cocktails from the prologue due to multiple issues being generated by them
- amount of scrap needed to fix a generator for a family in the Swamp has been reduced
- Night Trader and The Three found neat staffs in the forest, they will try to sell them to you now
- The Three also made better sack as the staff takes a lot of space
- durability of 9V batteries has been improved, thus both flashlights are now more efficient
- fixed exploit that allowed item crafting without using up the resources when the controller was used
- fixed the protagonist getting stuck after dying on the toxic soil during the infestation event
- fixed Careful Step perk disappearing after the save file is loaded
- fixed table in the Doctor’s house -now it is possible to interact with it when the controller is used
- fixed the poison status indicator being displayed on the center of the screen after the pause or long dialogue with NPCs
- fixed large items being possible to move when the protagonist stands behind a wall
- fixed incorrect spawn rotation of The Three in some Swamp biome orientations
- fixed pig heads event being played even after all the villagers have been killed
- fixed doors in the Wedding, now it is impossible to get stuck in the yard behind the house
- fixed binding of mouse/keyboard not working correctly
- fixed a bug where Talking Tree could be simultaneously burned and spared
- Lantern’s price has been adjusted
- The Three and Night Trader started a small forest cleanup project and all bottles they find are now available for sale
- Fixed savages throwing rocks in their own faces (warning: they can still throw them in your)
- Fixed knives not being possible to throw
- Fixed Molotov and other throwables colliding with gasoline puddles
- Fixed camera moving suddenly when the playable character starts running (controller)
- Fixed refill animation of gasoline
- Fixed light sources that were possible to detach from lamps in one of the dreams
- Fixed armored doors in the underground and wardrobe in a cottage in the lake not being possible to interact with a controller
- Fixed instances of the d-pad not cycling correctly between interactable items
- Fixed certain enemy being able to attack the playable character after the lamp in the underground dream has been switched on
- Fixed bonus hp from vitality perk disappearing after the game loads (again)
- Fixes multiple small issues tied to 4K patch implementation (names on the map, journal entry notifications, etc.)
- Steam DRM has been added to the Windows and Linux builds to limit cases of Steam overlay not being displayed correctly in the game.
- Some achievements are now retroactively unlocked when loading a saved game.
- Achievements are now additionally stored locally. In the event that they did not properly unlock when they should, the game checks for such achievements when loading a saved game.
- The amount of damage taken from poison vines has been lowered.
- Some vendors now have expanded inventory space.
- The cost of crafting a Lantern has been reduced.
- Someone left a Lantern inside the Workbench in the Swamp. Feel free to take it.
- Speaking of Workbenches, we tasked Piotrek with upgrading them. After long considerations and careful planning, he nailed an additional plank of wood to the side of each Workbench in the game, thus expanding them by one row.
- The bonus dream from Indiegogo content is displayed now as one of the last ones.
- Lowered amount of free roaming mobs in Chapter 2
- Fixed instances of profiles not showing up occurring if the player leaves the game during the first part of the prologue.
- Fixed one of the doors in Wedding that prevented the players from finishing the event. WARNING - unfortunately due to system limitations this fix likely won’t repair save files already afflicted by the bug.
- Fixed text scaling on the notes and other collectible items.
- Fixed edge cases related to the save recovery system.
- Fixed ESC/Start spam bug that could result in the playable character loading incorrectly during the prologue.
- Fixed containers UI for controller not being scrollable in 2K and 4K.
- Fixed infinite music loop during Wedding encounter.
- Fixed time flowing on the level-up screen during the first two upgrades.
- Fixed some enemies not colliding properly with the playable character.
- Fixed some objects in the title not being possible to interact with the controller.
- Chain traps set by Swampers are now not possible to disarm or loot.
- Fixed cart near one of the swamp cottages being stuck underwater.
- Fixed exploit that allowed the player to swap normal items with items stored in the journal.
- The visibility of some markers in Junkyard has been improved.
- Fixed gas bottles being able to ignite the puddles of gasoline.
- Fixed perk Careful Step being used up by the bonfire in the Swamps.
- Fixed a tight spot between the trees in Wedding that could potentially block the playable character.
- Small spelling error fixes for the Polish version of the game.
- Potential fix for edge cases of padlock being stuck on the screen when the player uses a controller.
- Potential fix for audio for the Linux version of the title.
- Buttons Accept and Close in the trading screen have been changed and moved around a bit
- Fixed incorrect behavior of the save system that forces the recovery of save data if the Prologue is exited during the Doctor’s sequence
- Fixed infinite loading screen if savs.dat file is damaged before the backup can be created
- Fixed empty screen being displayed if the Load Empty recovery option has been picked
- Fixed the game not recognizing backup of profs.dat in cases of the original file being damaged or corrupted
- Fixed instances of savs.dat backup file not being recognized by the game in case of the original file being damaged or corrupted
And others:
- Improved streaming of assets during gameplay so aggressive pop-ups of some of the textures visible in higher resolutions should no longer occur
- Fixed incorrect scaling of UI and fonts in resolutions lower than Full HD
- Fixed Shiny stones misbehaving and being hard to move around in the inventory
- Fixed music being abruptly cut off in several places, fixed incorrect audio track beginning and mixing
- Fixed hidden container in Burned Houses not being properly hidden from players using controllers
- Fixed camera shake during aiming throwable items. WARNING! This system has been fixed so it resembles the behavior of the game on consoles, not in version 1.3
- Fixed exploit that allowed players to cheat during the fight with Wolfman in Chapter 2
- Wolfman’s assistant has been nerfed due to one instance of him defeating our QA specialist by trapping him inside a sawmill
- Fixed issue where it was possible to upgrade the weapon that was not yet crafted when using controllers
- Fixed issue where sometimes the bed did not appear correctly after the playable character interacted with the lamp in an underground tunnel dream
- Fixed small narration error during genocide ending
- Fixed overflow of “Note - Desertion #1" in multiple languages
- Fixed icon of Homemade Shotgun displaying incorrect amount of ammo in certain conditions
- Fixed embryo being hard to interact with when the player uses a controller
- Fixed Bikeman permanently getting lost in the woods if certain actions were performed
- Fixed Bikeman not seeing the Forest Hideout (we got him a better map)
- Fixed incorrect drag of journal items when the controller is used
- Fixed portraits of NPCs obstructing the view of the journal items
- Fixed barricaded doors not closing properly in the Prologue
- Fixed journal pages displaying incorrect positions of various places in Chapter 1 when viewed in Chapter 2
- Fixed incorrect amount of resources dropping on the ground after the barricade was dismantled when the inventory was full
- Fixed Savages with sticks ignoring active Cameleon skill in certain circumstances
- Fixed position of the crafting menu window
- Fixed pixelated static noise in various resolutions
- The Old Woods hideout now has improved ventilation, small distance from the hideout is now protected by the substance
- The Centipede’s attacks have been fixed and now are played in the correct tempo
- The readability of Human Spider’s attacks has been improved
- The readability of Swamper’s attacks has been improved
- The readability of the Junkyard map has been improved
- It is no longer possible to talk to Wolfman during the fight in a Sawmill
- Fixed rare instance of human spider not triggering its dialogue in Burned Cottage location in a Swamp (unfortunately, saves already afflicted by the issue will not be fixed due to software limitation)
- Fixed Cripple from swamp village not moving on the Road Home
- Fixed Chicken Lady displaying incorrect dialogue line in most languages after the Sow has been killed
- Fixed Wolfsman’s missing line of dialogue after Twisted Key has been given to him
- Fixed reset of active skills upon reloading the save
- Fixed small margin of Note - desertion #1
- Fixed metal door destroyed by Musician being possible to fix
- Fixed bugs being stuck on doors and furniture during infestation event
- Fixed lighting in the Burned Cottage location not being culled correctly
- Fixed the protagonist’s comment in the Bunker location being displayed multiple times
- Fixed missing frames from Swampers turning animations
- Fixed Wolfman not dropping the wedding ring after the fight in a Sawmill
- Fixed small orthographic mistakes in the Polish language
- Fixed barricaded doors not dropping the correct amount of nails and boards if the equipment of the playable character is full
- Fixed one of the passages inside the well under the village not being open
- It is no longer possible to break glass bottles inside the sawmill arena and start the fight
- Added Honor Roll of community members in the table in one of the dreams
- Some sedation was given to one overly excited tree in the swamp
- Fixed one of the outcomes of Piotrek’s questline being possible to complete after his death
- Fixed missing string being displayed during interaction with man in a tunnel under the bunker
- Improved text being displayed incorrectly due to the low framerate
- Fixed incorrect font used in credits in some languages
- Fixed armored doors in a tunnel under the bunker not being supported by the controller
- Removed hammer icon being displayed upon inspecting barricaded doors with a controller
- Fixed lack of audio cue when killing Piotrek
- Fixed animation of Maciek
- Adjusted Piotrek’s dead body so it is easier to search when using mouse+keyboard
- Fixed dropped matchsticks hitting the playable character