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But have you made sure the crosshair is on top of your enemy? I think that's your issue, and it used to be mine.
I use the crosshair and have no problems hitting at any distance
I agree that enemies are too easy and that aiming with weapons is weird.
I would be satisfied if there werent that delay when you aim.
However, even if that was the case the shotgun should still have hit it, they aren't exactly precision weapons and some of the buckshot would hit even if I was aiming high. Also the shotgun can miss even at say 3 metres when pointing directly at it because of the wide cone. Shotguns aren't hard to aim they're just not precision weapons, they should be a guaranteed hit if they are in the damage cone but damage and whether or not they flinch or are knocked back by the force of the shot should vary based on distance
That said, I really like the current system. To me, it accurately simulates the difficulty of firing a gun in the dangerous situations the protaganist is in. He's scared and not used to guns, and that's reflected adequately without being unrealistic or overbearing.
Also, you're incorrect about shotguns. In most games they're inaccurate past 10 meters. Not so in real life. You could easily hit and kill a man sized target 75 meters out IRL with one blast. Their "inaccuracy" is greatly exaggerated in most games for the sake of balance. Hell, most pistols are less accurate than shotguns. So all of the guns in this game should realistically be putting bullets where you aim them, since all engagements are under 20 meters.
Perhaps have wolfman give you a tutorial on how to aim properly if you show him a gun? As it seems you also made the same mistake as me perhaps others will as well?
you will figure out how to aim eventualy.
A text popup would work but not fit so well with the setting. Wolfman could just explain about the cone and the aimer like he's talking to a stupid child lol it would fit with the game and at a time when the player has a gun
The picture of the Doctor? No. You can do the quest chain through your violinist friend instead.
asfar as this being a modern pistol, there are pistols like this back in the 1900's, same with pump actions. as for the assault rifle, if its a kalashnikov model, it can only go back about 1944 or so. but this doesnt matter, because there is a portable game system in the game, which restricts the timeperiod it can really be to about 1980's when the "game and watch" was produced.
I agree about enemies though, somtimes a feel like the savages are more dangerous because its hard to get close to them, while chompers just run at you and deal around the same amount of damage.