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THE WORST: Worse Handling of Firearms. Terrible. Just downright terrible perk, especially since firearms are your bestfriend in this game.
THE NEVER: Narrower Field of View. Basically, "What the hell was that where 10% of my eyesight used to see??"
THE ALWAYS: Poison Weakness. Who steps on poison mushrooms nowadays!
More health. nuff said here.
Worst: Bonus Quick slot, Firearm is ur Friend So why u want to make him weak?
Avoided:
Bonus Quick slot, who needs it when you can make one?
Neg Perk:
I always take random so my game wont be the same.
I also really like your idea of taking a random negative perk. I might have to try that sometime, and maybe even randomly pick my positive perks too.
examples :
narrower field of view with third eye
see farther but make more noise
dont trigger your traps but have more agressive enemies
get more essence but have stronger poisons
this way you are forced to play game differently.also make perks random just like in nuclear thorne.
Over all these abilities seem alright to help people with their playstyles. I don't find any use animal related abilities because I'll just avoid animals until I'm ready to kill them but I'll always kill them for their meat. My friend on the other hand is constantly getting torn apart by animals and so he always takes the ability to make animals less aggressive.
I'm not really sure any of the ones in there now need to be removed, maybe the poison one because it's too easy? Unless enemies get added that cause poison or another ability flaw comes up that poisons you during your active ability cooldowns... I'd say that one serves almost no purpose and it's a freebie since it's so easy to avoid poison, or in the worst case make endless use of antidotes or healing pills which are everywhere.
On perks added for later tiers I wouldn't mind seeing active ability negative perks that trigger when your perks are on cooldown though, which I've mentioned a bit. Stamina drain would make it so you would have to pop stamina pills as a side effect to use your new cursed powers, poison draining your health would make you have to pop antidotes instead to keep your health up. Lascerations appearing on your body causing you to bleed would make you need to bandage yourself more often. Right now I'm finding I can go through the game stockpiling, or selling, these kinds of resources, negative perks like this would make drugs worth keeping around.
+1
Any way to push it to the 2nd batch of skills? when you are new you dont know how to deal with these things and i feel its too punishing
Though I do admit that it sounds nice theme wise for some hostile spirits to take notice of your doomed soul as you begin to dose.
top-tier-positive: poison gradually heals you OR you can sense enemies (red glare indicating where your opponents may be)
I may have a few more.