Darkwood

Darkwood

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Gold Handles Jun 21, 2015 @ 3:20am
Poll: Best and Worst Perks
Hello. I would like to see where the community stands on the perks we have. I would greatly appreciate it if you all could say what perk you think is...

-- The best
-- The worst (the one you never take)
-- What's a negative perk that's so bad you never pick it?
-- What's a negative perk that you take all the time?

I'll go first:

-- I think the best perk is the one that allows better sight under trees. I take it first, every time.

-- I never take the animals less aggro perk. It just seems pointless, as it's only useful until you get a plank with nails, at which point dogs are easy kills for free meat.

-- I'd NEVER take narrower FOV neg. perk or the worse gun handling neg. perk. Those are just terrible compared to the other options at their tiers. Also, less stamina is horrible too.

-- I always take poison weakness neg. perk. I rarely step on mushrooms or corpses, and when I do I can just take pills. I also always take the make more noise when walking neg. perk, as the stealth is somewhat barebones and thus I usually avoid using it.
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Showing 1-15 of 17 comments
Dearly Beloved Jun 21, 2015 @ 3:51am 
THE BEST: The Third Eye perk. I love seeing everything become vibrant and with color, even if it's just for a brief moment.

THE WORST: Worse Handling of Firearms. Terrible. Just downright terrible perk, especially since firearms are your bestfriend in this game.

THE NEVER: Narrower Field of View. Basically, "What the hell was that where 10% of my eyesight used to see??"

THE ALWAYS: Poison Weakness. Who steps on poison mushrooms nowadays!
NovelDog Jun 21, 2015 @ 4:06am 
Best:
More health. nuff said here.
Worst: Bonus Quick slot, Firearm is ur Friend So why u want to make him weak?
Avoided:
Bonus Quick slot, who needs it when you can make one?
Neg Perk:
I always take random so my game wont be the same.
Gold Handles Jun 21, 2015 @ 5:00am 
Originally posted by NovelDog:
Best:
More health. nuff said here.
Worst: Bonus Quick slot, Firearm is ur Friend So why u want to make him weak?
Avoided:
Bonus Quick slot, who needs it when you can make one?
Neg Perk:
I always take random so my game wont be the same.
Interesting. I always take extra slot, simply because I prefer to use my first leather on an inventory upgrade. Aside from that, I don't want the animal perk anyways.

I also really like your idea of taking a random negative perk. I might have to try that sometime, and maybe even randomly pick my positive perks too.
The Acid Wizard  [developer] Jun 21, 2015 @ 6:08am 
We're in the middle of remaking most of the perks, so now would be a good time to let us know what you like / dislike, or if you have any ideas for new ones!
Gold Handles Jun 21, 2015 @ 6:22am 
Originally posted by The Acid Wizard:
We're in the middle of remaking most of the perks, so now would be a good time to let us know what you like / dislike, or if you have any ideas for new ones!
Alright! Will do :)
ZDENDA Jun 21, 2015 @ 6:52am 
oh....well then could you merge negative and positive perks together in interesting combinations?
examples :
narrower field of view with third eye
see farther but make more noise
dont trigger your traps but have more agressive enemies
get more essence but have stronger poisons

this way you are forced to play game differently.also make perks random just like in nuclear thorne.
Last edited by ZDENDA; Jun 21, 2015 @ 6:54am
LoveTruffle Jun 21, 2015 @ 7:35am 
The only one I find toxic is the one that lowers the effective use of firearms. But if you're pro melee and like to sell all your gun assets to vendors I can see it being good for some people. More so the deeper you get into the games chapters as I imagine selling all your gun and ammo parts will add up to quite some rep.

Over all these abilities seem alright to help people with their playstyles. I don't find any use animal related abilities because I'll just avoid animals until I'm ready to kill them but I'll always kill them for their meat. My friend on the other hand is constantly getting torn apart by animals and so he always takes the ability to make animals less aggressive.

I'm not really sure any of the ones in there now need to be removed, maybe the poison one because it's too easy? Unless enemies get added that cause poison or another ability flaw comes up that poisons you during your active ability cooldowns... I'd say that one serves almost no purpose and it's a freebie since it's so easy to avoid poison, or in the worst case make endless use of antidotes or healing pills which are everywhere.

On perks added for later tiers I wouldn't mind seeing active ability negative perks that trigger when your perks are on cooldown though, which I've mentioned a bit. Stamina drain would make it so you would have to pop stamina pills as a side effect to use your new cursed powers, poison draining your health would make you have to pop antidotes instead to keep your health up. Lascerations appearing on your body causing you to bleed would make you need to bandage yourself more often. Right now I'm finding I can go through the game stockpiling, or selling, these kinds of resources, negative perks like this would make drugs worth keeping around.
I feel like having a bit more to choose from, negative perks included, would be cool.
ZDENDA Jun 21, 2015 @ 10:00pm 
Originally posted by Satori Sineater:
I feel like having a bit more to choose from, negative perks included, would be cool.

+1
Undead Jun 22, 2015 @ 7:37am 
Ghosts negative perk is very frustrating for a first time forced negative.

Any way to push it to the 2nd batch of skills? when you are new you dont know how to deal with these things and i feel its too punishing
Gold Handles Jun 22, 2015 @ 7:48am 
Originally posted by ultimate26:
Ghosts negative perk is very frustrating for a first time forced negative.

Any way to push it to the 2nd batch of skills? when you are new you dont know how to deal with these things and i feel its too punishing
I think a better solution would simply be a tooltip over the perk saying"Ghosts cannot survive under unnatural light" or something to that extent
Last edited by Gold Handles; Jun 22, 2015 @ 7:48am
Gold Handles Jun 22, 2015 @ 7:48am 
Originally posted by ShotgunRagtime:
Originally posted by ultimate26:
Ghosts negative perk is very frustrating for a first time forced negative.

Any way to push it to the 2nd batch of skills? when you are new you dont know how to deal with these things and i feel its too punishing
I think a better solution would simply be a tooltip over the perk saying"Shadows cannot survive under unnatural light" or something to that extent
LoveTruffle Jun 22, 2015 @ 6:15pm 
I think the idea was for Shadow attacks to be a common part of gameplay, hence the reason it's something that you're forced to take on your first Dose. It would be better to just pull it off of the Ability tree and cause the Shadows to come around anyway. That would give the Acid Wizards the option to give us three starting negative Abilities to choose from.

Though I do admit that it sounds nice theme wise for some hostile spirits to take notice of your doomed soul as you begin to dose.
Femboy Destroyer Jun 23, 2015 @ 9:18am 
Meh, I'm fine with the current perks. New perks doesn't sound bad either
Vladerik Jun 23, 2015 @ 9:37am 
How about an uber-negative-top-tier-perk: ghost may haunt you during the day as well (under trees and such). Just from time to time, mind that. Enough to make you think twice before entering dark places. That would spice things up.

top-tier-positive: poison gradually heals you OR you can sense enemies (red glare indicating where your opponents may be)

I may have a few more.
Last edited by Vladerik; Jun 23, 2015 @ 9:38am
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Date Posted: Jun 21, 2015 @ 3:20am
Posts: 17