Darkwood

Darkwood

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Generator Siphoner/Drainer
It occured to me how easy it was to just stay in one spot throughout the whole night. Nothing to patrol, nothing to check; just guard your doors and windows and that's it. You beat the night.

But what if there's a new, and more sinister enemy that will actually get you to stay alert for. A Drainer type of enemy: Sucking the juice out of your generator until you're in the dark. One where you have to constantly check your generator if it's safe.

Since light has become an important basis for surviving against the shadows/poltergiests, this can keep the player on the move throughout the night/hideout.

What do you fellas think? A little something to up the game.
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Showing 1-15 of 26 comments
Null Winter Aug 15, 2015 @ 3:53pm 
This enemy was in an early gameplay trailer. We still don't know why it was removed before the first alpha release.
Last edited by Null Winter; Aug 15, 2015 @ 3:54pm
Dearly Beloved Aug 15, 2015 @ 4:28pm 
Originally posted by Null Winter:
This enemy was in an early gameplay trailer. We still don't know why it was removed before the first alpha release.

Oh look at that, you're right! Just watched the first trailer and the kid mentions some monster who "likes to drink gasoline."

Hopefully they haven't discarded the idea of that enemy
Null Winter Aug 15, 2015 @ 5:35pm 
I think the main reason why it was removed was how indirectly deadly it would be. First of all, it drinks your main defense against the usually invincible Shadows. Without gasoline fueling your lamps, you'd be down to flares or a flashlight. Secondly, if it attacked at night, then you'd be forced to go outside/away from the main area of your base to kill it, and that's if you are even aware that it's drinking your fuel; alternatively, you'd be using many resources on putting traps around your generator that you'd have to navigate around yourself every time you wanted to turn it on or off.

The Wizards can be harsh, but I believe that they are not cruel enough to throw in an enemy whose sole purpose is to silently destroy a precious resource without you knowing.
Meoman8 Aug 15, 2015 @ 6:07pm 
Alright, what about an enemy that maybe.. turns it off? So you can just go turn it on again, but it doesn't drain every drop of gasoline you have. And it still makes it so you have to go around the house again.

Possibly, there is no enemy, but it's just a night event. Something walking outside your base, maybe some clicking noises and then the generator shuts off.
LoveTruffle Aug 15, 2015 @ 10:15pm 
I'm down with the spirit of the idea. More reasons to patrol your hide out like during a spider invasion would be good. Sitting and waiting can get bland.
Exceptional Aug 16, 2015 @ 7:57am 
Originally posted by Meoman8:
Alright, what about an enemy that maybe.. turns it off? So you can just go turn it on again, but it doesn't drain every drop of gasoline you have. And it still makes it so you have to go around the house again.

Possibly, there is no enemy, but it's just a night event. Something walking outside your base, maybe some clicking noises and then the generator shuts off.
Y'know if you go outside the night you get eaten by a moving blob of flesh,right?
Last edited by Exceptional; Aug 16, 2015 @ 7:58am
Dearly Beloved Aug 16, 2015 @ 1:19pm 
Originally posted by whysoevil?:
Y'know if you go outside the night you get eaten by a moving blob of flesh,right?

As long as you're in the vicinity of the cloud-like gas, which actually reaches all the way to the generator of each hideout, then you should be fine.
c.bundy99 Aug 16, 2015 @ 2:59pm 
A npc that drains the fuel from the generator? Thats sounds very cruel. What about a enemy that turns off the lamps in the hideout?
Null Winter Aug 16, 2015 @ 3:26pm 
Originally posted by c.bundy99:
A npc that drains the fuel from the generator? Thats sounds very cruel. What about a enemy that turns off the lamps in the hideout?
Shadows and Banshees turn off lamps temporarily.
Last edited by Null Winter; Aug 16, 2015 @ 3:27pm
Dearly Beloved Aug 16, 2015 @ 3:39pm 
Originally posted by c.bundy99:
A npc that drains the fuel from the generator? Thats sounds very cruel. What about a enemy that turns off the lamps in the hideout?

What I imagined was the lamps would flicker or slowly fade to darkness, which would indicate a Drainer is doing its work on the generator.

But yes, it's still an unusually cruel enemy........... BUT!

What if...

And this is a big stupid IF....

It drops a sac-like item to retrieve back the gas it siphoned..
(I may have just saved this idea, or made it worse.)
Fang Aug 16, 2015 @ 3:45pm 
Beloved, that "big stupid IF" sounds pretty damn neat, Having the balls to go out and face it, and DEFEAT it, (I reckon it couldn't be made too difficult to kill,) you can retrieve the stolen gasoline. I'm likin' it.
Fang Aug 16, 2015 @ 3:46pm 
it'd make sense, aswell. the creature would drop a liver-like organ that it used to store the gasoline it "drinks".
Gold Handles Aug 16, 2015 @ 8:58pm 
I'm rather confused by this.

I still see no point in even using the generator. I mean, I'm day 11 in my current playthrough, only used gen once (and simply for the lulz, in hideout 3). I had one break-in inside of hideout 2, and one in hideout 3 on the night I turned the gen on.

Flares are absolutely plentiful. If something breaks-in, or if the shadows come, flares are more efficient than the gen. On top of that they are common enough to be used frequently.

The generator is a noob trap. Simple as. It's something that new players (who don't fully understand night mechanics) can dump gas into and use to feel safe. And it's been that way since launch day. The optimal strat has ALWAYS been to simply hide in the dark until you actually hear something breaking-in.

The only way you'd get me (or most players with a lot of experience) to actually use the gen, outside of simple ♥♥♥♥♥-and-giggles, is to make flares incapable of warding off shadows. That's it. That would be the only reason I'd ever have to fuel the thing.

Well, the other option would be to make monsters attack dark hideouts more frequently. That would also work, and make sense too.
Dearly Beloved Aug 17, 2015 @ 12:59am 
Originally posted by ShotgunRagtime:
It's something that new players (who don't fully understand night mechanics) can dump gas into and use to feel safe. And it's been that way since launch day.

You seem to have answered your own confusion already good sir.

Originally posted by ShotgunRagtime:
Flares are absolutely plentiful. If something breaks-in, or if the shadows come, flares are more efficient than the gen. On top of that they are common enough to be used frequently.

What if not everyone's playthrough gets to encounter an abundance of flares?


Yes, I know about the flares strat. I know about turning off the lamp for a split second (if you have gasoline on the generator) to lure the shadows to you before turning on the lamp again to dissipate them. But you have to understand that not everyone plays the same.

I merely suggested this to enhance the night time gameplay. Don't take it as an insult to your experience lol.

Also!

Originally posted by ShotgunRagtime:
The optimal strat has ALWAYS been to simply hide in the dark until you actually hear something breaking-in.

Do you have fun actually doing this strat? Maybe your suggestion about making flares useless against Shadows can make things more fun..? lol :steamhappy:
Dearly Beloved Aug 17, 2015 @ 1:01am 
Originally posted by ✪BloodRedKatana:
Beloved, that "big stupid IF" sounds pretty damn neat, Having the balls to go out and face it, and DEFEAT it, (I reckon it couldn't be made too difficult to kill,) you can retrieve the stolen gasoline. I'm likin' it.

Lovely! We have our second person who's in favor of the idea! Hahah
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Date Posted: Aug 15, 2015 @ 3:21pm
Posts: 26