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Oh look at that, you're right! Just watched the first trailer and the kid mentions some monster who "likes to drink gasoline."
Hopefully they haven't discarded the idea of that enemy
The Wizards can be harsh, but I believe that they are not cruel enough to throw in an enemy whose sole purpose is to silently destroy a precious resource without you knowing.
Possibly, there is no enemy, but it's just a night event. Something walking outside your base, maybe some clicking noises and then the generator shuts off.
As long as you're in the vicinity of the cloud-like gas, which actually reaches all the way to the generator of each hideout, then you should be fine.
What I imagined was the lamps would flicker or slowly fade to darkness, which would indicate a Drainer is doing its work on the generator.
But yes, it's still an unusually cruel enemy........... BUT!
What if...
And this is a big stupid IF....
It drops a sac-like item to retrieve back the gas it siphoned..
(I may have just saved this idea, or made it worse.)
I still see no point in even using the generator. I mean, I'm day 11 in my current playthrough, only used gen once (and simply for the lulz, in hideout 3). I had one break-in inside of hideout 2, and one in hideout 3 on the night I turned the gen on.
Flares are absolutely plentiful. If something breaks-in, or if the shadows come, flares are more efficient than the gen. On top of that they are common enough to be used frequently.
The generator is a noob trap. Simple as. It's something that new players (who don't fully understand night mechanics) can dump gas into and use to feel safe. And it's been that way since launch day. The optimal strat has ALWAYS been to simply hide in the dark until you actually hear something breaking-in.
The only way you'd get me (or most players with a lot of experience) to actually use the gen, outside of simple ♥♥♥♥♥-and-giggles, is to make flares incapable of warding off shadows. That's it. That would be the only reason I'd ever have to fuel the thing.
Well, the other option would be to make monsters attack dark hideouts more frequently. That would also work, and make sense too.
You seem to have answered your own confusion already good sir.
What if not everyone's playthrough gets to encounter an abundance of flares?
Yes, I know about the flares strat. I know about turning off the lamp for a split second (if you have gasoline on the generator) to lure the shadows to you before turning on the lamp again to dissipate them. But you have to understand that not everyone plays the same.
I merely suggested this to enhance the night time gameplay. Don't take it as an insult to your experience lol.
Also!
Do you have fun actually doing this strat? Maybe your suggestion about making flares useless against Shadows can make things more fun..? lol
Lovely! We have our second person who's in favor of the idea! Hahah