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However, the Wizards developed a whole suite of nightly events that are tied to the hideouts and decided that they'd rather keep you in your hideout to experience them. With that mindset, wells were replaced with the bloody miasma that chases you down.
Personally, I preferred the well and the freedom to explore after dark. Unfortunately, there weren't any real rewards for exploring once the sun went down.
I dont like this mechanic either but lets leave Wizards to finishing game and see what they can do with this after wards.
What if we kept the same mechanic but gave the player a bit more wiggle room for them to find their hideout? Say the blood cloud thing starts out slow but over time speeds up as it chases the player.
Or as the night progressed, everything would get tougher. There would be a higher quantity of enemies after you, the goopy guys would get faster and there'd be more of them, etc. Instantly getting killed after dusk takes away the stress and therefore the fear factor of the situation since you know you're already done for. Once you know what's going to happen and everything about what's going to happen, there's nothing scary about it. It's more of an annoyance than anything.
That's basically what it used to be like way, way back but with Black Chompers - try not to get noticed in the pitch black. The only downside is... why go back? If you can stay outside at night, why go home at all aside from crafting? You'd eventually transcend needing hideouts at all because you could just rock around with your fully upgraded axe and pistol and everything.
I wish more mainstream horror understood this.
Dying from an insta-kill the first time is freaky. After that it's little more than tedious. That's why I stopped playing Outlast like 1/3rd of the way through: dying instantly was the only ♥♥♥♥♥♥♥ game mechanic it had aside from the damn batteries.
And the Amnesia games were the ones that actually woke me up to this prtoblem: it was quite often FASTER to die to a monster and go back to the checkpoint than spend 10 minutes hiding.
This
Don't like saying it, but it feels like Darkwood is going backwards.
I'm going to regret saying this, but I'm going to have to agree with RopeDrink.
I'm kinda trying to tell myself that RopeDrink's wrong, but I can't disagree with anything you guys have to say. I just can't deny it.