Darkwood

Darkwood

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Vitowns Jul 25, 2014 @ 7:33pm
Suggestion: See our character location on the map
Please
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Showing 31-45 of 54 comments
Basilard Jul 27, 2014 @ 5:28am 
See your position on map: bad idea.
Something like a compass, of which the functionality is stating the landmark you're currently closest too: not a bad idea.
FromTheAshes Jul 27, 2014 @ 5:29am 
Map upgrades from your hand drawn pencil map to better maps of the area a compass would also be nice.
Last edited by FromTheAshes; Jul 27, 2014 @ 5:34am
@xaker89 Jul 27, 2014 @ 5:30am 
+1 for compass.
Basilard Jul 27, 2014 @ 5:31am 
Edit this.

Originally posted by QuasiMetal4614:
map upgrade from your hand drawn pencil map to better map of the area your in would be cool.
Gluehigh Jul 27, 2014 @ 6:56am 
Make this possible if you get a certain item.
Ndaeluu Jul 27, 2014 @ 9:39am 
Originally posted by Fab:
Originally posted by Ndaeluu:
Make things like this a toggle in options so everyone can be happy. If you don't like it you don't have to use it, but those that want it can. Besides, and I've said this many times, why do you care how other people you don't know, and have never met, play games?
We care about the experience. It's a part of the gameplay to feel nearly lost in forest, trying to remember your path, etc. Make things like this optional is like enable players to listen Rihanna albums in Silent Hill games instead of the original sound design.

You CAN feel lost in the forest, etc. Just don't turn on the marker. This is like telling people they can't play small maps in Civ because it would make the game shorter. Those options are there for a reason. Why do you care if other people listen to Rihanna while playing Silent Hill? How does that diminish YOUR gaming experience playing Silent Hill the way you want to play it?

Having said that, it's really not that hard to find your way around with the map the way it is right now. Just pay attention to which way you are walking and use the map to guestimate your position. I don't find it a problem for myself, but I don't begrude others if they do and want some help. This is exactly the supposed point of EA. Player input guiding the game as it is developed. (Though I suspect it's mostly more about the funding). Not everyone is going to agree with the changes and additions.
Catsim Jul 27, 2014 @ 9:46am 
Originally posted by False Dragon 88:
A "search" button that would make the player character point to a couple of the nearest landmarks and say something like "My safehouse is that way." and "A shrine is that way."
This would make all the difference in the world. Landmarks would be much more useful if I could know where the closest one is and they weren't just off the side of the screen so I pass right by them unknowingly.
A_King_Doggo Jul 27, 2014 @ 9:51am 
Originally posted by Ndaeluu:
Originally posted by Fab:
We care about the experience. It's a part of the gameplay to feel nearly lost in forest, trying to remember your path, etc. Make things like this optional is like enable players to listen Rihanna albums in Silent Hill games instead of the original sound design.

You CAN feel lost in the forest, etc. Just don't turn on the marker. This is like telling people they can't play small maps in Civ because it would make the game shorter. Those options are there for a reason. Why do you care if other people listen to Rihanna while playing Silent Hill? How does that diminish YOUR gaming experience playing Silent Hill the way you want to play it?

Having said that, it's really not that hard to find your way around with the map the way it is right now. Just pay attention to which way you are walking and use the map to guestimate your position. I don't find it a problem for myself, but I don't begrude others if they do and want some help. This is exactly the supposed point of EA. Player input guiding the game as it is developed. (Though I suspect it's mostly more about the funding). Not everyone is going to agree with the changes and additions.

This.
Eclipse22 Jul 27, 2014 @ 10:46am 
i dis agree with the map indicator. the games suppossed to represent being surrounded and lost in this dense forest. would destroy the immersion if you added any help with the map
Fab Jul 27, 2014 @ 11:25am 
Originally posted by Ndaeluu:
You CAN feel lost in the forest, etc. Just don't turn on the marker. This is like telling people they can't play small maps in Civ because it would make the game shorter. Those options are there for a reason. Why do you care if other people listen to Rihanna while playing Silent Hill? How does that diminish YOUR gaming experience playing Silent Hill the way you want to play it?

Having said that, it's really not that hard to find your way around with the map the way it is right now. Just pay attention to which way you are walking and use the map to guestimate your position. I don't find it a problem for myself, but I don't begrude others if they do and want some help. This is exactly the supposed point of EA. Player input guiding the game as it is developed. (Though I suspect it's mostly more about the funding). Not everyone is going to agree with the changes and additions.

I have nuanced my opinion later in this thread. Regarding the Silent Hill example, it's really simple :
If you start to blend, leave what was original in the Darkwood concept, listening every poor gamer who can't adapt himself to the game design, you obtain.......badum tss....Dead Rising. Cool huh ? I caricature, but understand that Darkwood, like Dark Souls, are niche games. They are interesting because of their REAL personalities.
Last edited by Fab; Jul 27, 2014 @ 11:30am
Cool McKat Jul 27, 2014 @ 11:38am 
Darksoul lost 90% of its personality once you left Anor lando, and then it became nothing but ramped up artificial difficulty
Scythe Jul 27, 2014 @ 11:48am 
Hold on hold on. What about a compass and a watch as loot? Both should exist in Darkwood universe since radios do. Together they would allow players to orient themselves slightly better without breaking game feel.

Since darkwood is in alpha it is possible more complicated story elements will be add/bigger map that will make landmark based navigation difficult.
Last edited by Scythe; Jul 27, 2014 @ 11:49am
Vitowns Jul 27, 2014 @ 11:48am 
There is already a watch
Szellem Jul 27, 2014 @ 12:56pm 
Originally posted by Catsim:
Originally posted by False Dragon 88:
A "search" button that would make the player character point to a couple of the nearest landmarks and say something like "My safehouse is that way." and "A shrine is that way."
This would make all the difference in the world. Landmarks would be much more useful if I could know where the closest one is and they weren't just off the side of the screen so I pass right by them unknowingly.

I don't think there should be a map marker, for all the reasons others have stated, namely that maps don't show you your location. However my biggest gripe at the moment is that while heading a direction from my current location, which is only a general area on the map, I often walk right past/just miss the location I'm looking for and eventually am told I've found some other minor landmark without ever actually having seen or personally identified it. So, when I now look at the map I can see that I've travelled way further than I thought I should have, but I at least know where I currently am by the newly added minor landmrak. The issue is that since I rarely see a broken tree or big hole or shrine or rocks, I don't really know where they are, and once I leave the area, I'm lost again.
My suggestion would be this:
Just like there is a watch to get a better feel for the night/day cycle. Why not have a pair of binoculars that when equiped would indicate the precise location of the landmark by means of a message "There is a 'landmark' XX paces to the 'direction'" , but only after the player is within some radius (the discovery range, or just bigger). In this way there are no changes made to the map from current, but descovering something becomes a little more tangable using the top-down perspective rather than a blanket statement on the hud that I've found something that may be off screen. Lastly, I lean more towards this idea over a compass for the simple reason that in a top-down game, up is north, etc. so the directionality provided by a compass is pointless.
Cat Lady Jul 27, 2014 @ 1:04pm 
I just want a compass or a way to know which direction you're going without pulling up the map. Compass would be nice since you could craft it and you can reference it when running away from stuff trying to kill you
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Date Posted: Jul 25, 2014 @ 7:33pm
Posts: 54