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Something like a compass, of which the functionality is stating the landmark you're currently closest too: not a bad idea.
You CAN feel lost in the forest, etc. Just don't turn on the marker. This is like telling people they can't play small maps in Civ because it would make the game shorter. Those options are there for a reason. Why do you care if other people listen to Rihanna while playing Silent Hill? How does that diminish YOUR gaming experience playing Silent Hill the way you want to play it?
Having said that, it's really not that hard to find your way around with the map the way it is right now. Just pay attention to which way you are walking and use the map to guestimate your position. I don't find it a problem for myself, but I don't begrude others if they do and want some help. This is exactly the supposed point of EA. Player input guiding the game as it is developed. (Though I suspect it's mostly more about the funding). Not everyone is going to agree with the changes and additions.
This.
I have nuanced my opinion later in this thread. Regarding the Silent Hill example, it's really simple :
If you start to blend, leave what was original in the Darkwood concept, listening every poor gamer who can't adapt himself to the game design, you obtain.......badum tss....Dead Rising. Cool huh ? I caricature, but understand that Darkwood, like Dark Souls, are niche games. They are interesting because of their REAL personalities.
Since darkwood is in alpha it is possible more complicated story elements will be add/bigger map that will make landmark based navigation difficult.
I don't think there should be a map marker, for all the reasons others have stated, namely that maps don't show you your location. However my biggest gripe at the moment is that while heading a direction from my current location, which is only a general area on the map, I often walk right past/just miss the location I'm looking for and eventually am told I've found some other minor landmark without ever actually having seen or personally identified it. So, when I now look at the map I can see that I've travelled way further than I thought I should have, but I at least know where I currently am by the newly added minor landmrak. The issue is that since I rarely see a broken tree or big hole or shrine or rocks, I don't really know where they are, and once I leave the area, I'm lost again.
My suggestion would be this:
Just like there is a watch to get a better feel for the night/day cycle. Why not have a pair of binoculars that when equiped would indicate the precise location of the landmark by means of a message "There is a 'landmark' XX paces to the 'direction'" , but only after the player is within some radius (the discovery range, or just bigger). In this way there are no changes made to the map from current, but descovering something becomes a little more tangable using the top-down perspective rather than a blanket statement on the hud that I've found something that may be off screen. Lastly, I lean more towards this idea over a compass for the simple reason that in a top-down game, up is north, etc. so the directionality provided by a compass is pointless.