Darkwood

Darkwood

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c.bundy99 Oct 4, 2016 @ 8:10pm
IMO The hideout in chapter 2 is too easy to defend.
Seriously, this has to be the easiest hideout defend (besides hideout 1). The fences block the monster's movement and all you have to do is board up the windows and block the path by the well and WALLAH! You have a hideout thats almost 100% monster proof. Only banshees and the centipedes pose a threat but there is usually only one of each so its ok as long as you have a good weapon.

Hideout 2 in chapter 1 can be pretty difficult some nights, while at hideout 3 all you could do is pray for the morning light.

I think the fences make it too easy to defend and the moster spawn rate at night MIGHT be too low. Idk, but thats just how I feel about the new hideout. Watch, I'll die every night from now on. XD
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Showing 1-14 of 14 comments
Micolash Cage Oct 4, 2016 @ 10:05pm 
I believe the current nights might be glitched. I don't get any monsters to attack me at all in chapter 2. And even when they did in chapter 1 a lot of the time they'd get stuck in the window and couldn't go through it.
Spidey19355 Oct 5, 2016 @ 4:25am 
Wait, monsters can't climb fences?
c.bundy99 Oct 5, 2016 @ 4:45am 
Originally posted by Spidey19355:
Wait, monsters can't climb fences?
They can, but the fences that you build at the hideout in chapter 2 cant be climbed.
Nogardtist Oct 5, 2016 @ 5:41am 
hideout 3 is much more interesting then hideout 2 on first chapter... chapter 2 finally gaved me the challange i always wanted since i got used to the gameplay of first chater. good traps are enough to survive, but in chapter 2 hideout i barely made it alive a few times... still better survival rate then the day time.
bear traps, broken glass and shovel all i need to survive in any hideout in chapter 1. I even started to miss the axe.

8.1 alpha might add what i wanted. I even want to replay the second chapter from the start just to feel the trill beeing defenceless again. Shive (the hook weapon), throwing knifes, traps all i need. Oh and i don't need to use the free defence the swamp hideout provides.
Spidey19355 Oct 5, 2016 @ 9:16am 
Originally posted by c.bundy99 #TeamHeavy:
Originally posted by Spidey19355:
Wait, monsters can't climb fences?
They can, but the fences that you build at the hideout in chapter 2 cant be climbed.

I wish that was mentioned when examining the broken fence (unless i missed it), because i would have repaired it then. I thought they would just climb over it.
korben dallas Oct 13, 2016 @ 5:43pm 
I agree this hideout is way too easy to defend.

In addition to the fences blocking all enemies movement and attack, the axe has no trouble reaching them. I had one night where the fence by the generator got swarmed, and 6 axe swings later, I reaped the rewards of 4 huge dogs and 2 savages. It felt like cheating...way too many resources gained for so little risk and effort. The way full fences work either needs to be modified, or the other areas of defense made more difficult.

I think part of the problem is that the furnature is still godly. While it can be destroyed, most enemies don't seem to target it, so in the end its really only your own melee weapon or a molotov that's going to break your defence, making it super easy to block off the one truly open area.

To remedy this, I think all enemies should be able to jump furnature, or at least should target cabinets with attacks more often. In the latter case, chairs also need to be destructable. Possibly lamps, too. It's too easy to use a chair as the extra little space filler that can be pushed up against forever and never let anything in that gap. The poltergeist event doesn't even break up my furnature clump the way I have it set up.
the sandwich Oct 15, 2016 @ 7:17am 
if you get the indestructible crates from wolfmans hideout and drag them to hideout 3 its easily the safest hideout in the game
korben dallas Oct 15, 2016 @ 2:51pm 
LOL that is both genius, and tedious. Hideout 3 is pretty easy to defend as is...either by blocking off the generator room with cabinets and trapping the one window (and then camping it with molotovs/gas and matches), or boarding off and trapping the oven room. The only time I have trouble with hideout 3 is when I arrive late in the day the first day staying there and don't have time to prepare, then get rushed by a pack of huge dogs or some similar event. This is also when this hideout is at its most fun though, imo.

I'm realizing that a portion of the problem is that most of the players that hang around here have played ALOT. I know additional levels of difficulty have been suggested but has there been any serious consideration to this?
Spidey19355 Oct 17, 2016 @ 10:35am 
Originally posted by korben dallas:
LOL that is both genius, and tedious. Hideout 3 is pretty easy to defend as is...either by blocking off the generator room with cabinets and trapping the one window (and then camping it with molotovs/gas and matches), or boarding off and trapping the oven room. The only time I have trouble with hideout 3 is when I arrive late in the day the first day staying there and don't have time to prepare, then get rushed by a pack of huge dogs or some similar event. This is also when this hideout is at its most fun though, imo.

I'm realizing that a portion of the problem is that most of the players that hang around here have played ALOT. I know additional levels of difficulty have been suggested but has there been any serious consideration to this?


Yeah, in hideout 3 i usually move 3 cabinets in the house to the generator room hallway. I jam the first cabinet in the door that goes to the oven, then i shove both cabinets into hallway completely blocking off the generator room door. And the monsters can't move them because the one jammed in the door keeps the others in place. I also drop broken glass and traps in the hallway so that if they destroy the cabinets they usually run off from getting hurt by a trap. The only monster that can break my defense are dogs. They can fit through the tiny openings around the cabinets.
korben dallas Oct 18, 2016 @ 6:31pm 
It's possible to block those potential openings using chairs, as they are still indestructable.

I've also found that at the well opening at the swamp hideout that c.bundy mentioned, it is possible to completely block it off using just one cabinet and 2 chairs, and then be able to swing the axe over the chairs if anything tries to push against them for nearly-free kills. Again, because you can't break your chairs. The only potential threat in this situation is really human spiders because of their ranged attack, and of course centipedes.
Spidey19355 Oct 19, 2016 @ 4:20am 
Originally posted by korben dallas:
It's possible to block those potential openings using chairs, as they are still indestructable.

I've also found that at the well opening at the swamp hideout that c.bundy mentioned, it is possible to completely block it off using just one cabinet and 2 chairs, and then be able to swing the axe over the chairs if anything tries to push against them for nearly-free kills. Again, because you can't break your chairs. The only potential threat in this situation is really human spiders because of their ranged attack, and of course centipedes.


Yeah, i've never really used chairs too much, but i'll make sure i try them out. I always thought the monsters could just easily push them out of the way, i did know that they could block doors pretty well though, but i never really used them.
korben dallas Oct 19, 2016 @ 1:50pm 
You can always test your cabinet/chair barricades by simply sprinting into them from the direction the enemy will approach from. It's not 100% effective, but you can usually get a good idea if it's going to hold up or not.
konari❤ Oct 21, 2016 @ 11:46am 
Stop complaining about easy defence. They will make it harder to survive the night.
korben dallas Oct 21, 2016 @ 12:04pm 
Originally posted by KenBlock#43:
Stop complaining about easy defence. They will make it harder to survive the night.


I merely felt as though if these things went unsaid, they might go unnoticed. I'm not sure what all the wizards have on their to-do list for the rest of the game, but I felt as though adding to this post would help point out some specifics to think about. It's a discussion after all, no?
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Date Posted: Oct 4, 2016 @ 8:10pm
Posts: 14