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bear traps, broken glass and shovel all i need to survive in any hideout in chapter 1. I even started to miss the axe.
8.1 alpha might add what i wanted. I even want to replay the second chapter from the start just to feel the trill beeing defenceless again. Shive (the hook weapon), throwing knifes, traps all i need. Oh and i don't need to use the free defence the swamp hideout provides.
I wish that was mentioned when examining the broken fence (unless i missed it), because i would have repaired it then. I thought they would just climb over it.
In addition to the fences blocking all enemies movement and attack, the axe has no trouble reaching them. I had one night where the fence by the generator got swarmed, and 6 axe swings later, I reaped the rewards of 4 huge dogs and 2 savages. It felt like cheating...way too many resources gained for so little risk and effort. The way full fences work either needs to be modified, or the other areas of defense made more difficult.
I think part of the problem is that the furnature is still godly. While it can be destroyed, most enemies don't seem to target it, so in the end its really only your own melee weapon or a molotov that's going to break your defence, making it super easy to block off the one truly open area.
To remedy this, I think all enemies should be able to jump furnature, or at least should target cabinets with attacks more often. In the latter case, chairs also need to be destructable. Possibly lamps, too. It's too easy to use a chair as the extra little space filler that can be pushed up against forever and never let anything in that gap. The poltergeist event doesn't even break up my furnature clump the way I have it set up.
I'm realizing that a portion of the problem is that most of the players that hang around here have played ALOT. I know additional levels of difficulty have been suggested but has there been any serious consideration to this?
Yeah, in hideout 3 i usually move 3 cabinets in the house to the generator room hallway. I jam the first cabinet in the door that goes to the oven, then i shove both cabinets into hallway completely blocking off the generator room door. And the monsters can't move them because the one jammed in the door keeps the others in place. I also drop broken glass and traps in the hallway so that if they destroy the cabinets they usually run off from getting hurt by a trap. The only monster that can break my defense are dogs. They can fit through the tiny openings around the cabinets.
I've also found that at the well opening at the swamp hideout that c.bundy mentioned, it is possible to completely block it off using just one cabinet and 2 chairs, and then be able to swing the axe over the chairs if anything tries to push against them for nearly-free kills. Again, because you can't break your chairs. The only potential threat in this situation is really human spiders because of their ranged attack, and of course centipedes.
Yeah, i've never really used chairs too much, but i'll make sure i try them out. I always thought the monsters could just easily push them out of the way, i did know that they could block doors pretty well though, but i never really used them.
I merely felt as though if these things went unsaid, they might go unnoticed. I'm not sure what all the wizards have on their to-do list for the rest of the game, but I felt as though adding to this post would help point out some specifics to think about. It's a discussion after all, no?