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It controls really well on M/K but id like to try it again with a controller see what its like.
Really I just don't see why people won't even give the game a chance like they dismiss it immediately.. Its one of the best games of its kind imo, my only critique of DW is the intro might of been a bit confusing for some players as it involved figuring out the functions. Also that the first couple of nights really add to the tension and horror and might be a bit much for people who were expecting lots of shooting and action. I actually find the start of the game the most creepy with the little subtle mysterious things going on. The later parts like the swamp I think are more action orientated due to the influx of the creepy enemies. So both are really scary but I think some might not of got the start of the game and the tension it created. I personally like the start of it best, cause you feel more vulnerable due to lack of supplies and weapons.
The intro wasn't bad, but I dunno if it was as good as the rest of the game. Its better when you understand the story more.
The combat is clunky, I get it, but the combat isn't the main draw of the game, imo. The people who say it sucks are probably the same ones buying Call of Duty games -- simply a different breed of gamer.
I also kinda like the COD games, nice scripts and good action. Good firefights, lotsa blood and gore in world at war. Modern warfares a very slick gunfight, but I'm not interested in buying a dozen cods especially when I still like the old games. My only complaint with cod is over saturation.
Interestingly the last 2 big video reviews of this game (made by youtubbers) both said similar things in their final verdict.. they both loved the game, everything about it, basically suggesting it was near perfect game design, but they both cited the combat as a mild sticking point for them (it was the only thing preventing them giving the game 10/10)..
Now if you watch their gameplay you can see why they mentioned the combat.. they were not good at movement and timing attacks yet, which is to be expected, they hadn't racked up many hours of combat experience yet.. and this was the only reason the combat was the only aspect of the game they couldn't get to grips with..
However, they shouldn't have mentioned the combat as a reason for not giving the game a top rating because they should realize that the combat is the skill based element of the game which they would have got good at if they had played more.
So I'm sure that if they had played more it would have clicked with them and they would have changed their mind and possibly realized that the combat is actually one of the best things about the game. In other words, they would have given the game 10/10 instead of 9/10 if they had been more patient.
One of the deadliest things in the game are the spirits that kill you on a lights out. Sometimes its very hard to avoid this death. And the fear of being killed by a spiritual unknown always keeps the tension up in this game for me.
Its good to keep a lantern around just in case, or a flashlight, but even they seem to go out sometimes during these events.
I don't really agree about the monsters, maybe its cause you see them from above.. But in full 3d the monsters in DW would be far more creepy than some psychos with axes. We're talking about natural mutations of human beings. Centipede men, humans fused and combined into a spider, not a real spider mind you but a disfigured mutilated corpse zombie. Would be pretty freaky with a game like outlasts production. You really should look at this from an indie perspective outlasts graphics are very high quality and nowhere near an indie game like DW. With awesome art, atmosphere, sound, production etc. Its like comparing Resident evil 4 to the original blood omen. Blood omen is an artistic atmosphere classic, but doesn't have the modern themes that new games have.
I look at DW as a masterpiece book and masterpiece horror storytelling. I heard outlast was good and I got the first one recently on sell but my pc wouldn't play it right. I can play newer farcrys and most ps3/360 stuff so my PC isn't early 2000's, but I still can't play outlast. Not even number 1, pretty much anybody could play DW. Until I get an upgrade I can't judge outlast. But I still think its not really that fair to compare a genius indie game with amazing art and quality like DW to a
technical juggernaut like outlast. Being an oldschool gamer I think DW is miles ahead of the classics but that's just my opinion. In design, art, atmosphere, storyline, characters, etc. I really don't see how you getting killed by the equivalent goombas in DW made you feel annoyed, that's what games do, especially when someone runs into one. What do you think someone would do if you tried to hit them with nails? Stand there?
Also as good as Outlast looks to me, its still yet another 1st person game. Like amnesia, alien isolation, death stranding, and more.. Its getting a bit old everything in FP. DW would be terrible in FP imo. But I did ask why and I'm glad someone filled that role, and I encourage anyone to share their opinion. But you'll find there's a lot of people who really like DW more than most horror they've played. I won't make a judgment on outlast I wanted to play it, but its a heavy game also not everyone can run. DW is a game most everyone could run.
Melee combat is simplistic, unfun, and clunky to the point that I avoid using melee weapons at all cost. There's no block or parry button, and the dodge moves you less distance than a strong fart. Once I learn the enemy attack pattern I'm mostly just grinding a healthbar down after baiting attacks and wearing out my glass-like weapons at the same time.
Other tedious mechanics like having to loot ferry items around the map or play a nightly tower defense game keeps me doing grindy tasks instead of enjoying exploration of the map. Finite resources means I can't really slow down and explore at pace I like because I could eventually run out of items and my hatred for the melee combat exacerbates this issue since I'm constantly crafting ranged weapons and traps. Hideouts being specific set places further contributes to time wasting as you loot ferry and backtrack to the one building that's safe at night.
Footage from the wedding quest was what got me buying the game, but I've never received the note from the night event on any of my saves despite hearing the knocking. I also didn't encounter any other scenarios that seemed as spooky as the wedding trailer as I went through the game, and that was really what I was looking for,
Overall I think the game would be much more enjoyable if I could spend less time ferrying loot to maintain a fort against a predictable nightly horde and more time exploring the various points of the map. Finite resources have me feeling like I'm racing a timer to beat the game Pikmin 1 style. I'd also like to have seen more spooky quests like wedding.
If anyone has advice on how to mitigate these frustrations on my next playthrough I'd be glad to read it.
You can call him with the bell you find in the 2nd house. Just use it and look outside near the house he'll be there.
Also the wedding was a part I missed my first playthrough as well as if you don't do certain things initially you can miss it.
I can see how it might be kinda slow for some, I really got into the atmosphere and setting, more so than any other horror game besides the original blood omen. The game shares a lot in common with zelda with the inventory, top down exploration, etc. So I think you really need to try zelda 1 on NES if you wanna get an idea of what kinda game DW really is. Also my only real gripe with the game as I'm a fan who thinks its one of the greatest horror games, but I've seriously never seen character profiles like this, in anything, games, movies, books, I mean geiger and beksinski are two of my favorites but I like artur kordas even more, for his blending grim realism with abstract horror. That's another thing about DW, even tho its poland, it still has that feeling you've been there, or seen stuff like this. Old trailer parks, run down ghettos like at the end, dark woods, swamps, run down old flooded buildings. This has supernatural horror elements but the realism and atmosphere are also there, which gives you a haunting and familiar feel to it.
But my only real gripe is that, sometimes it can be a waiting game. I think that is why there is no pause during window. I think waiting for evening could be a real drag sometimes as the night time were the best parts gameplay wise. Exploring is fun but like most top downs such as zelda you eventually find everything. The night segments were my fav parts, but speeding up the process would of been nice. Since daytime has no enemy attacks besides on the map, they could of allowed us to skip the daytime with a quick nap, like in fallout or morrowind. Would of sped up the gameplay greatly. I really hope there is a sequel, or a new version like issac rebirth or something, that lets us do all kinds of new stuff. I would pay 20$ for a new darkwood.
I honestly started the game without even knowing anything about it and was looking forward to what some people claimed was a great horror game.
Yes, it turned out to be horror . but not the intended way of horror.
Frustrated I stoped the game after abouit 20 minutes not being able to even leave the startiong area - which from what I read is because I could not find the cupboard the needed key is in. A d*mn cupboard which I walked past like ten times, but could not see, because it was like grey on grey. Bye, terrible game.
Its an absolute masterpiece. Not a terrible game at all one of the best pure examples of its genre. And this is more of what I was talking about, people not even giving it a chance and dismissing it immediately cause of, controls, you can't see the map? Really I had no problems at all with this. You're gonna hate it when lights out happens, but you probably won't give it that much of a chance.
Sad I see you don't own it anymore, must of refunded it. Your loss I suppose. Also what you heard about this being some kinda good horror game is actually an understatement. Its a contender for the best horror game. Up there in the top 5 imo with silent hill, resident evil, pathologic, and blood omen. If you don't like those games either, I don't think you really get what horror games are suppose to be.
They are suppose to be atmosphere, misery, gloom, and not just splatter gore action flicks with zombies. That's not how psycho, or hills have eyes were. Hills have eyes is an incredibly creepy film, and its not even that violent. You don't understand poe, shelly or lovecraft. You want an instant gratification 3d smorgasboard. Also the controls and top down perspective. If you don't like this, stick to new fully 3d games. Don't even play zelda, metal gear solid, blood omen, you will hate those revolutionary classics as well.
Pretty hard to fail the super simple prelude. If you couldn't do that maybe you would be happier refunding it.