Darkwood

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How many items are too many?
Been playing this game for a little while now and so far I'm at the Silent Forest hideout, explored around 50% of the area and have yet to go to the village.

My problem is : I have too many items. Hear me out. I've filled the workbench and 3 other containers to the brim with stuff and already have 1k rep with the trader. What should I do now? Should I just sell my stuff and buy a lot of ammo? If so, how much should I keep? Have over 100 matches and nails, around 80 planks, more than 10 filled gasoline tanks, 25 scrap metals, 20 rags and several small cal mags, as well as pills, bottles, knives and crafting components. I'm really not sure what to do with all this
Originally posted by MazyRun:
Silent forest is the ultimate area for stockpiling stuff, there's so much stuff to scavenge and craft, it can get a little messy but that is all solved when you move to the next area..

When bike man delivers all your stuff it will ALL be in one container, a pack which you can leave in the middle of the floor.. it will contain your endless supply of stockpiled items.. lanterns/armors, healing items (pills), metal/rags/glass, etc.

So while you are in this resource rich stockpiling area, you could craft as many utility items as possible (armors, lanterns, etc.) & stockpile ammo and survival gear...

Try not to hoard rep.. instead try to convert the rep everyday into useful things as prep for old woods.. weapons and utility items are more valuable than 2000+ rep doing nothing.

If you've been stockpiling red eggs, bikeman will deliver them all to HO3 where you can then cook them to level up all your remaining skills tiers (on the high efficiency oven).

If you've been stockpiling pipes you can craft a bunch of homemade shotguns, have them all delivered (10+ guns = 20+ free insta kill bullets) then just take them from the delivered backpack whenever needed (like an armory)..

..the benefit of this means you wont ever have to dip into your supply of real ammo, therefore you can take all your stockpiled shells to the 4th area instead.

If you don't use any bear traps in the first 2 areas (and stockpile all the ones you find), you can have them all delivered and stored in the pack..

All your pre-crafted/stockpiled throwables will be in the same container. Basically 1 huge container with everything in it, easy access. This solves the whole too much stuff issue.. the 4th area solves the issue even further (you will find out how).
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Showing 1-8 of 8 comments
Ivy Aug 26, 2020 @ 8:29am 
Christ almighty

Alright.

-Keep only 1 stack of matches
-You can have 2 stacks of nails if you find yourself wasting a lot of resources on barricades
-I'd keep 2 stacks of planks (20)
-I'd keep no more than 5 gas tanks at a time. If you think you're gonna stay in silent forest or Old Woods for a long time you might want to keep more than that
-Keep scrap metal, really useful resource
-20 rags is excessive. I'd keep 2 stacks at most
-Don't throw ammo away, or sell ammo types you don't need and don't think will need in near future
-Keep a stack of bottles, useful for making molotovs, gas bottles or throwing them on the ground which creates a trap that can't damage you, but damages enemies
-I'd sell the knives if you don't use them, if you do i'd keep 1 or 2

You can also just throw stuff on the floor, it won't despawn. But it won't be picked up by the bike man.
DanTheAssassin Aug 26, 2020 @ 8:31am 
thanks! Gonna finally get some space...I know there's a lot of stuff in the village to loot. At this point I think I could just keep buying ammo and not barricading at night anymore
The author of this thread has indicated that this post answers the original topic.
MazyRun Aug 26, 2020 @ 9:24am 
Silent forest is the ultimate area for stockpiling stuff, there's so much stuff to scavenge and craft, it can get a little messy but that is all solved when you move to the next area..

When bike man delivers all your stuff it will ALL be in one container, a pack which you can leave in the middle of the floor.. it will contain your endless supply of stockpiled items.. lanterns/armors, healing items (pills), metal/rags/glass, etc.

So while you are in this resource rich stockpiling area, you could craft as many utility items as possible (armors, lanterns, etc.) & stockpile ammo and survival gear...

Try not to hoard rep.. instead try to convert the rep everyday into useful things as prep for old woods.. weapons and utility items are more valuable than 2000+ rep doing nothing.

If you've been stockpiling red eggs, bikeman will deliver them all to HO3 where you can then cook them to level up all your remaining skills tiers (on the high efficiency oven).

If you've been stockpiling pipes you can craft a bunch of homemade shotguns, have them all delivered (10+ guns = 20+ free insta kill bullets) then just take them from the delivered backpack whenever needed (like an armory)..

..the benefit of this means you wont ever have to dip into your supply of real ammo, therefore you can take all your stockpiled shells to the 4th area instead.

If you don't use any bear traps in the first 2 areas (and stockpile all the ones you find), you can have them all delivered and stored in the pack..

All your pre-crafted/stockpiled throwables will be in the same container. Basically 1 huge container with everything in it, easy access. This solves the whole too much stuff issue.. the 4th area solves the issue even further (you will find out how).
SD.Laeley-EN- Aug 26, 2020 @ 10:50am 
1 stack of matches, 2 stacks of nails, full saw of boards, 2 gas tanks, 2 to 4 stacks of rags depending if you'll be hunting for shells and using armor or not.
Small cal mags - save up some if you use the pistol, i personally never used anything sides shotgun.
Pills - 1 or 2 stacks of healing pills will do.
Bottles - 2 or more stacks depending on your usage of molotovs/lantern.
Knives - sell every single one.
Crafting components - depending on your progression and if you plan to craft a lot of firearms. I'd save up parts for single shot shotgun and sell all the rest. Aswell as all toolboxes and a wielder once you get to workbench level 5.

Scrap metal - save as much as you can, bear traps come in handy in zone 3. Also upgrading melees eats up a bunch.
keesio Aug 26, 2020 @ 7:40pm 
Originally posted by MazyRun:

All your pre-crafted/stockpiled throwables will be in the same container. Basically 1 huge container with everything in it, easy access. This solves the whole too much stuff issue.. the 4th area solves the issue even further (you will find out how).

That special bikeman container... does it stay there forever or do you have to get your stuff out of there after a certain time limit?
MazyRun Aug 27, 2020 @ 5:08am 
Originally posted by keesio:
That special bikeman container... does it stay there forever or do you have to get your stuff out of there after a certain time limit?
Well the only drawback is you can't put stuff in it yourself, or re-organize it.. it's just the full inventory of your last hideout in one place for you to unpack. So you just take out stuff as you need it, it wont despawn.

It cannot be re-delivered to the next hideout, so empty the pack when you move back to dry meadow (if you want whatever's left in the pack to be delivered there).
Last edited by MazyRun; Aug 27, 2020 @ 5:59am
DanTheAssassin Aug 27, 2020 @ 8:01am 
Originally posted by SD.Laeley-EN-:
1 stack of matches, 2 stacks of nails, full saw of boards, 2 gas tanks, 2 to 4 stacks of rags depending if you'll be hunting for shells and using armor or not.
Small cal mags - save up some if you use the pistol, i personally never used anything sides shotgun.
Pills - 1 or 2 stacks of healing pills will do.
Bottles - 2 or more stacks depending on your usage of molotovs/lantern.
Knives - sell every single one.
Crafting components - depending on your progression and if you plan to craft a lot of firearms. I'd save up parts for single shot shotgun and sell all the rest. Aswell as all toolboxes and a wielder once you get to workbench level 5.

Scrap metal - save as much as you can, bear traps come in handy in zone 3. Also upgrading melees eats up a bunch.
have started using the pistol a bit yeah. already used the wielder so I don't need toolboxes either. Should I really make the single shot shotgun or wait to make a better one when I upgrade the workbench more?
SD.Laeley-EN- Aug 27, 2020 @ 12:24pm 
Originally posted by DanTheAssassin:
Should I really make the single shot shotgun or wait to make a better one when I upgrade the workbench more?
You can't make a better shotgun than single shot til chapter 2. And single shot is more than enough to kill most things in the game, constant reloading isn't really a hurdle.
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Date Posted: Aug 26, 2020 @ 8:15am
Posts: 8