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Mobs are disturbed by noise (movement sounds) and they are attracted to barricades, this is what can make it feel like they've seen you through cracks (when in fact they heard you).
That's good to know. I keep finding myself doing contradictory stuff when it comes to light, because I wasn't sure how much it affects mobs (only picked up game yesterday). I turned on the 2 lamps and made sure they were in a good position to light up both the room I defended for the night and the room immediately connecting to it (so I can see if something's coming) because the generator note said that 'hiding in the shadows won't do any good, they're coming anyway'. But at the same time, I always end up pointing my flashlight at the wall and trying to minimize the amount of light my character gives off because the animal part of my brain keeps screaming 'you're broadcasting your location! If you can see them, they can see you'. So I end up sitting in the corner with all the lights on, flashlight smothered as much as I can. It feels like the 'if I hide under this blanket, the monsters can't get me' theory, and probably just as effective.
I know this is an old thread, so I won't be miffed if you don't see this question, but on the subject of 'attracted to barricades': I've barricaded all 3 of the windows in the room I'm defending, is that just going to draw more of them to me? Should I tear down one or more of the barricades instead of keeping all three? Since the last of the barricades went up, I think on like day 2 or 3, currently on I think day 5, I've only been attacked once. Whatever it was didn't manage to get through, because they attacked right at dawn and didn't get to finish smashing the window. I checked to see if there was an option to repair the barricade, but it only had the option for tearing it down.
First off light doesn't matter untill you get the shadow event (first perk) or reach later in the game with the black mist (invincible to everything but light). Don't waste your items durability on nothing, just wait for some noise.
If you don't use your generator the shadow event trigger way more often, so it's not viable to rely on flare to ward them off since it cost less to use gas and help you overall to see around you.
They can see trough crack but unless you are in front of it they don't usually notice you. If they try to go trough a window though, since they face you they will spot you and become agressive.
On the first hideout they are NEVER agressive by standart. That mean they will never tear down any barricade completely (if it was full hp) making is fine to barricade everything if you want to.
However as you get to the other hideout more and more start agressive by default (hideout 3 = 90% of the spawn is) they will activelly try to roam trough the house breaking everything in the way of their path. That mean trying to go trough any windows and door.
If you barricade yourself it will cost you a lot and won't help much. You can barricade a bit especially inside to force them trough a path and avoid being surrounded too quickly, and if possible, remove the barricade before it break or go around to kill it. They usually don't randomly hit furniture, they try to hit something like "door", "windows", "you". So if you keep your distance and place one furniture in a hallway that do not block light you can shoot them while they are slowed trying to push it. If you get close they do their attack and hit the firniture.
Later there is some event you need to take care of anyway, and being stuck in a room doesn't make it possible to deal with.
IMO, beside shelter one, your best bet is always using a lantern and some carefully placed around furniture to make noise and slow them and trap/use gun. A glass bottle do a lot of dmg overtime, a bear trap allow you to melee anything, a molotov deal with a banshee, etc. Loot them after to get back enough money for the trader if you need to. if you are out of material because somehow you sucked badly, you can always go back to hideout 1 for safety.
If you have some real difficulty dealing with the night you can also push around more furniture, especially one that are invincible for hideout 3 (church bench, crate from the barn), it will allow you to block 100% of your hideout if you want to AND allow you to melee anything but dog while being safe. That being say, there is always the moment when an event pop and move your furniture, so you NEED to train dealing with them in contact regardless.
Another good way to deal with "door" is to not barricade it but instead put some furniture to block it from opening from the inside. That will stop most of them as long as you aren't spotted nearby, allowing you to deal with other event meanwhile.
Last note. Hideout 1 is like SUPER easy. You have at best savage (one hand, one rock) and one dog, and rarely a banshee (day 15 usually).
Savage empty handed are deal with simply dodge & hit, and the one with rock is a little more annoying (wait, dodge, rush right outside of melee range and prepare to hit, then hit + quick attack - if you go too close too early he do a quick melee attack and cancel your charged attack). For dog juste dodge and hit.
As for the banshee, if you cleaned other monster just seal yourself and wait, it cannot break anything. Or throw a molotov at it to kill small one that spawn from it.
In any case they only have very weak attack, they won't be able to break much.