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https://steamuserimages-a.akamaihd.net/ugc/942825538290658248/6A3F433CD5931F3D2C61455F1790609A035BDD97/
..I like taking all the stuff I worked for in chapter 1 and starting from scratch at the swamp with no materials. You can regain everything in one day.
Once you get your resource levels back up the only things you might ever run low on are the items which can't be bought from the trader, such as glass (you may occasionally run low on rags if you like crafting lots of lanterns/armors/throwables).
On my very first play through I was very sub-optimal with what I took. I brought all my weapons and a lot of items I never had any use of, rags, toolboxes, welders, bottles. Even with a sub-optimal picks you can still do very well for yourself in Chapter 2.
I wasn't going to waste a metric ♥♥♥♥♥♥♥ of time to get more ammo, but I did remember to go and kill Wolfman to get the AK.
But now, I kinda regret taking those weapon parts, as I have found about 3 tubular magazines, 5 long barrels and a ton of weapon parts.
But what I think of chapter 2.
The hideout isn't as fun as the Old Woods one.
HO 3 had these long corridors with multiple rooms and cracks in the walls and you could move onto some different area if you got overrun and it was just actually enoyable to survive through a tough night.
Now I just pick the room next to the one with the oven, put down some beartraps and shoot the enemies as they come through the door.
I kinda wish there was a game setting to increase the difficulty in some manner.
The most difficult encounter I've had so far is just a swamper pulling up on me, spitting some goo so I got trapped, I got hit probably once and then he died with a single shotgun blast.
Sometimes even in the Old Woods I've gone out of my way to find a few Chompers to go full grra grra pop pop on them with the pistol, just because I like the combat aspect so much, but it's sometimes just too easy.
I would like to see if the devs made a top-down multiplayer shooter with the same mechanics as Darkwood (but without the horror aspect of course).
Even a DLC that would add like a horde mode that focuses solely on surviving the night and combat would be on the top of my wishlist immediately.
There are a couple of things I can think of that might help increase the all-round difficulty level a bit (playing on permadeath is a given)..
..One is to take absolutely nothing with you to chapter 2. I've yet to try this (the thought of leaving behind all your crafted items!), it sounds like a cool challenge, rebuilding completely from scratch. I'll try this next playthrough.
..Another idea is to use a list randomizer to dictate which items are available from the daily trader. I've tried this, it works like a rebalancing mod (you have to have good discipline to obey what the list says you can and can't buy from the trader on any given day). It can make the resource management/crafting side of the game more interesting when items are subject to availability.