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Bikeman will deliver your war chest, filled with essential resources (wood/nails, metal, glass, flares) and crafted items (lanterns, armor, throwables, disposable shotguns).. You can leave it all inside the very pack it's delivered in (beside the workbench).
If you've been hoarding red eggs now would be the time to cook them, the max efficiency oven at HO3 allows you to max level up by around day 15-20 (this means you will have all your chosen skills during the old woods section, well before moving on to chapter 2).
You have enough resources to keep windows permanently barricaded and doors/furniture/tools constantly maintained/repaired (with bear traps outside protecting the window barricades)..
The trick to conserving metal is to not use traps in the first 2 areas and buy scrap metal every day. Bear traps are extremely effective at protecting against intruders. Traps give you control of your hideout..
Which in turn means you do not need to hide or hunker down, being confined to a single room can be a liability (and also means you will miss out on a lot of valuable loot). You can secure the central area within the hideout (the outer areas have to be breached before they get to you)..
You are surrounded by outer corridors and outer rooms, anything breaking into those areas is breaking into a kill zone for you to move into and mop them up & take their loot (remember, good prep = lots of firepower).
There are 2 openings in the hideout, your well barricaded windows mean these openings will be the main breach points. Use glass traps at these openings, anything entering through here will instantly take a lot of damage, allowing you to kill them quicker..
Whilst patrolling your hideout, if you notice the glass is gone from an entry point you know something has come in through there and is weak, sniff them out.
If you do go the route of using furniture as barricades, remember you can fire over the top of some furniture.. https://steamuserimages-a.akamaihd.net/ugc/850473117534436484/83A4D756CA70B3D75C4B997585E77280D973DA0C/ ..but it is a hassle setting stuff up like that, you're almost better off with uncluttered routes and unblocked exits, free roam gives you more control over situations..
As a general rule I say furniture is for storage, best pushed out of the way (against walls) to give you as much floor space as possible. The one exception to this is chairs, the single seat chairs/stools are indestructible, perfect for barricading..
Placing chairs in front of windows (or doors) protects against damage & intrusion because the intruder will just push against the chair unable to interact with the actual window (or door). This strat is more useful in the chapter 2 HO where you can use chairs to block intruders from the north & west entry points (leaving just south & east to worry about).
The key is to always be thinking about the best ways to proactively deal with situations rather than the best ways to ride them out. So use your ears and react to intruders, use all the tools the game gives you.
The more experienced you get the more you start trying to maximize every possible situation, you start seeing intruders as a resource, letting their corpse loot despawn (when the day cycle begins) becomes regrettable. You end up going outside to kill everything just to grab every last piece of odd meat and tradable item (at the same time you are minimizing the damage done to your hideout).
It is good to have rooms and areas (with multiple exits) to fall back to, the room with the bench is a good room to move in and out of (I always stay close to the bench in any hideout). Most the action (fighting or escaping) will take place in the corridors (nice long narrow kill zones) or the outer rooms adjacent to windows (like the oven room).
https://cdn.discordapp.com/attachments/500697453561905152/584818263041769483/Hideout_3_Outline.JPG
I survive all my nights, and rarely run into problems. If there are any ghosts I use flares and if anything comes through my wardrobe in the top right I blast them away with my shotgun.... Or I just use a shovel for huge dogs. I hope this helps. I also tend to go the stealthy approach. The circles are bear traps btw.
I think this is too much furniture that you used for barricading instead of storing space. I think you should have at least 2 wardrobes in your room.
Oh... I use all of that for storage and fortifying. I have the essentials in my workbench. But extra stuff in the wardrobes and dresser.
Forgot about the workbench. If you got things nicely sorted out in your workbench then there's no really need for wardrobes eh.
You want to barricade all doors here, there are 3 of them. Furniture on the door in the crafting table room. The door leading towards the room the trader appears in you want to put a trap behind it if something breaks through, always keep a trap or two in your inventory, along with wood and nails, to quickly put up your defences again if they get through. The last door I usually never have problems with, because I also barricade the hallway and doors outside of it.
Always keep your gun ready if multiple enemies get through your trap. This is viable and easy enough to handle, even the chompers as you control the chokepoint.
last time i used guns (in my second playthrough) i had 8 mags before i reached old woods... that's almost 13 dead chompers. Shotgun can oneshot anything in the game (except few specific creatures) while each slug requires 40 rep. A bit ridicilous isn't it. Perhaps they should break after some time, or trader should restock on ammo every 2 or 3 days.