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It's very much a linear narrative driven story with some open areas to explore.
It's not a sandbox by any stretch of the imagination.
A quick glance at any gameplay video would likely have shown off some story progression, mate.
you can finish game even if you kill every single npc along the way. you are told what to do but it's up to you how you go about things. the narative is not by any means linear there are branches you can follow and consequences for your actions.
this game is by definition sandbox.
however... it places more limitations on the player than typical sandbox does because it has strong gameplay loop than is strictly enforced.
It has open world elements.
It's not a sandbox like Minecraft with no objectives or clear beginning/end.
The game definitely moves you a long the story, from hideout to hideout, on a linear path of progression through the experience. Lots of linear games have multiple endings, or multiple choices at points; doesn't change the fact they are linear story driven games.
I think you are automatically labeling any game that has survival/crafting elements as "sandbox." They aren't; to be a sandbox game you have to have no objectives what so ever; thrown down into the world to do as you see fit with no direction.
According to it's most popular tags on Steam; Darkwood is an "Indie Horror Survival Top-Down RPG." Which sounds about right to me.
straight-forwardness of story, survival mechanics, crafting and amount of objectives have literaly nothing to do with sandbox.
game is sandbox if it has open world with emphasis on exploration and freedom. and in darkwood you are free to do whatever you damn well please with the story and the inhabitants of the world. the journal just points you in direction but you dont have to follow it.
just google definition of sandbox game.
sykrim is sandbox, gta is sandbox, new zelda game is sandbox, witcher is sandbox, assasin's creed is sandbox, farcry is sandbox, stalker games are sandbox.
minecraft is more sandbox than the games i name above but that is like saying destlied water is more water than seawater.
A game can be open world but not a sandbox.
I think you are conflating the two terms.
I've been playing video games for 26+ years, open world and sandbox share concepts but are inherently different in structure.
Think what you want though, you obviously can't be reasoned with. We won't even get into the fact that Darkwoods barely counts as open world either.
yes there is a quest line with the end goal of getting to the road home. Wolf or the Kid with Violin will get you there in chapter 1 and in the chapter 2, you either get to the bunker or destroy the talking tree. I did this, wolf quest --> find first hideout, find chicken lady key --> find 2nd hideout (clue the one with alot of dogs) --> he takes you to the doctors house --> find code to boxcar in his house --> find doctor and take him to the underground entrance which will lead you to the swamp biome for chapter 2.
in chapter 2 go find cripple in village --> go find elephants (tip: find the "holes" too) --> find mushroom granny --> go the quarry and block it off thus completing mushroom granny quest and return the boy to the elephants and get the oxygen tank --> dive into the basement in the village and find the way to burn the trees root --> survive one more night and you are done (I survived the burning villagers at the end barely, you need to plan ahead and really make it hard for them to get you trapped!).