Darkwood

Darkwood

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Sabbat-X Oct 12, 2017 @ 6:07pm
No warning about lost inventory between chapters
I am genuinely furious right now. I had a full workbench. When I finally got to the part where the Doctor finally opens the underground tunnel, I only brought weapons, light, armor, health and the like. That seemed reasonable. I had no idea what I would find.

I wasn't expecting to lose everything from the hideout and be completely barred from going back for no reason. There is absolutely no indication of this coming. I lost so many resources I'd been carefully saving, and I had no way to prepare for this and it makes zero sense to keep me from going back.

I really love this game, and I'm going to keep playing, but this is a ♥♥♥♥♥♥♥ ♥♥♥♥ move.
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Showing 1-6 of 6 comments
Null Winter Oct 12, 2017 @ 9:38pm 
"No indication"? On the Doctor's path through to Chapter 2, you get two warnings that you probably should bring everything you care about. The Doctor warns you himself, and your character thinks that it may be a one-way trip when you head back to the Underground Entrance.

You also can't go back because the path becomes full of rubble and the hatch locks.
Last edited by Null Winter; Oct 12, 2017 @ 9:40pm
Sabbat-X Oct 12, 2017 @ 10:11pm 
Originally posted by Null Winter:
"No indication"? On the Doctor's path through to Chapter 2, you get two warnings that you probably should bring everything you care about. The Doctor warns you himself, and your character thinks that it may be a one-way trip when you head back to the Underground Entrance.

You also can't go back because the path becomes full of rubble and the hatch locks.

I didn't get any of those messages. Is it possible they glitched? The only thing I can think of is when I walked into the shack with the white arrow on the ground, I had two messages, but the second immediately replaced the first. The second was just describing the arrow on the floor. So I know that I missed whatever message came before that, but I really do not remember any character monologues about this.

MazyRun Oct 12, 2017 @ 11:20pm 
Originally posted by Sabbat-X:
I only brought weapons, light, armor, health and the like. That seemed reasonable
That's all you really need to take across with you, so it looks like you will be ok. There will be enough stuff there to survive the first night, then take it from there.

Even if you took nothing it's still possible to build everything up again from scratch, there are a lot of resources throughout the biome.

I didn't know what to take with me the first time I made it to chapter 2, but after a few days there I realised it didn't really matter, whatever you do take is a bonus.

It feels good to start over at the mid way point with fresh storage space again. The transition between chapters teaches us that there's no need to hoard items in future playthroughs.

Using up everything we find (instead of saving it) makes future playthroughs a lot more interesting, it made me realise a permadeath run wouldn't be as hard as I first thought.

If you brought all your upgraded weapons across that's a bonus..

Within a few days of scavenging you will have a bench full of fuel, wood, nails, rags, bottles etc again. You will literally run out of inventory space to store it all (which I'm sure you experienced in chapter 1 as well).
fastsniper Oct 13, 2017 @ 5:13am 
would it be possible to grab the stuff by using the bike bell and have him bring the stuff over from the old base in chapter 1?
Spidey19355 Oct 13, 2017 @ 9:02am 
Originally posted by fastsniper:
would it be possible to grab the stuff by using the bike bell and have him bring the stuff over from the old base in chapter 1?

Nope, bike bell does not work in Chapter 2.
PizzaSHARK Oct 14, 2017 @ 11:18pm 
The game warns you multiple times. Maybe you weren't paying attention or your game was bugged somehow.

It doesn't matter. There are resources all over the place in Chapter 2 and you still see a trader every morning, in addition to getting +$250 for surviving each night. You will rapidly reach a point where you have plenty of cash and nothing worth spending it on.

Bottles and rags are the only things that seem to be kind of annoying to get in Chapter 2. You can't buy bottles, but at least you can buy rags. I usually bring a stack of bottles with me and those along with some alcohol you'll find in various stashes (which can be turned into bottles by making torches with the alcohol) and that's more than enough to have enough lanterns to last the rest of the game.

Honestly, Darkwood gives you WAY more stuff than you will ever possibly need. Hoarding is a trap.
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Date Posted: Oct 12, 2017 @ 6:07pm
Posts: 6