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Also, hideouts tend to be generated close to the transition areas.
Really, really ♥♥♥♥♥♥♥ stupid way to lose multiple hours of gameplay. There is zero reason why Wolfman or Musician shouldn't just write the location of hideout 3 on your map once you give them the key. Considering the player is FORCED to spend the night in the hideout, there's zero justification for them not being put onto the map whenever the player is expected to move on to the next section.
It's not adviced to spend the night there unless you've plenty of construction materials on-hand or at least some booze and the bike-bell to get it quickly. Without proper barricades and traps you're bound to be demolished by roaming enemies.
Right, and that's what I did. The first day I explored just inside the area after the bridge, murdered some dogs and chompers, didn't find the hideout so I went back to hideout 2 and waited until I had a full day to explore.
I assumed I wouldn't find another bell, so I took it with me.
I'll respect the woods when the developer respects the player. There is zero reason the hideouts shouldn't either be put on the map automatically for you, or that a map item that fills them in shouldn't be located together with a plot-relevant item (like the feces covered key.)
Also, usually you should find roads in Old Woods. One of them is between Hideout 3 and other notable location.