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Using non-hideout buildings as hideouts was kind of interesting. I held up in the House that connects the Meadow to the Silent Forest. Almost died, but still made it.
iv never seen a black chomper but i have seen red chompers.
At night im not attacked by chompers anyway, its exlusivily savages and dogs (dont tell me what i will see later on i want to find out myself. day 16ish atm). so far definatly could be survivable in a shack
Shhhh!
i certinaly didnt read any, i want the new things to be a surprise
The writer. You can type in (spoiler)Lots of spoiler text here(/spoiler) but replace the parantheses with brackets. You can also use b to make bold text, and i to make it italicized.
It is much easier in terms of game design just to limit player playzone during night.
No, not really. And here are some examples why:
There are already several buildings that have a generator that provides power to the lights. And the enemy invasions aren't really that bad. Roughly 3-5 enemies to deal with in the hideouts (unless Banshees are involved). Meadow has Hideout1, the Wedding Building, and the House the links the Meadow to the Silent Forest. All of which enemies can be dealt with quite reasonably at those locations. There's also a Brook, but I wouldn't hold up there with how narrow it is.
Silent Forest has Hideout2, Piotrek's home and the Pig Farm. Dealing with enemies in these locations isn't too difficult, there is a tradeoff with the wide open space to evade compared to using traps in narrow spaces (not completely impossible though).
Old Forest has Hideout3, Creepy House, Wolf's Hideout and the Hunter's Cabin. Dealing with
Now granted, some of these locations weren't around during the older Alphas, but they all can have some form of protection. Based on my experiences from travelling during the night, the addition of Floor Gore was made to force the player to a hideout as it's more difficult to survive in a tight area than it is to travel at night. Especially if you have perks or stamina items, travelling at night isn't really that difficult.
Now, some nights, I don't know what is happening, but inside my hideout everything starts to shake like in an earthquake. I can hear a high pitched scream, so I think there is one of the fabled banshees around (haven't found one yet... I guess). What I can say is, the last night it happened, one of the windows in my room blew to pieces, right before dawn, and I got to see outside A LOT of... I think they were the chompers from the prologue. And I mean A LOT. they moved really fast (faster than I could escape), and there were at least 4. Luckily for me, they didn't try to enter the room, just moved frantically out of the window as the day changed.
How could ANYONE survive being hunted by THAT outside? Please, tell me. Because I have a gun, and I'm sure it wouldn't even help me kill myself before those things catch up to me.
That being said, If you are "outside" for real, when the day changes you "wake" up on the place you were, but instead of starting with time freeze you'd start with time running, and you'd loose the chance to buy/sell stuff from the weird guy that waits for you in the kitchen every morning.
Of course, I'm speaking from a noob point of view, since I'm still in chapter one, I'm now exploring the Silent Forest, haven't talked to the wolfman yet (I could, but I like to explore everything before I go forward with the story), and the most dangerous encounter I had so far was a prologue chomper in a dream with a grave (the chomper won, since I suck in shovel fighting, apparently). :P
but I definitely think some kind of 'you die if you leave hideout at night' threat is a good idea.
Struggling to survive at night in a small space is such a different gameplay,
compared to being able to roam around almost anywhere during the day,
and I think it is good.