Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Ohh, i actually knew this, i just didn't know it was a fake tree he was tied to - but i have found the scarecrow and rope before.
Thanks, yeeet again, for clearing it up!
Ha! Was worth reading until the end for that zing :P
I agree with your synopsis of the plot points there, though I'm yet to corroborate them all myself. I just completed a 35 hour play through of the game but, like the movie "Fight Club" (which got better with a re-watch) now that I better understand what's going on and what I'm supposed to be looking for lore-wise, playing Darkwood through again is going to be a rather different and somewhat richer experience. Now that all the conversations and clues I come across have more context to them I'll be able to better appreciate how it all fits together and what the heck the Protag was doing there in the first place.
But most importantly I need to find out exactly what was trying to break through the barricaded door in the room next to where you hit the gas tank with the axe and set the roots of the talking tree alight . I whacked the barricade from my side with the axe, just once, and the nearby NPC told me that was not a good idea.. so I heeded his advice and stuck to plan A.
I regret backing away now.. mostly because I need to start a new save file to get the option again :P
Next playthrough I'm demolishing that barricade to let whatever's up there come down to get a torch shoved up its eye!
Usually within an hour or so I have two full magazines. At which point I gun the wolf down.
Just to pre-phrase all of this I don't think your ever meant to understand the being or its intentions just its influence on the world and the events around it.
If you ask what the being wants you get this dialogue:
"The everpresent whiteness blinds me. It explodes with brightness once more and then starts vibrating. Suddenly I realise that the pleasant feeling of warmth has been replaced by coldness. The coldness of the void that surrounds me."
Due to the language like coldness and void especially the line "The coldness of the void that surrounds me."
I believe The Being wishes to (like any intangible hive like alien threat) eliminate/absorb all life and perhaps replicate or store their consciousness. And no doubt it will keep doing this till all is consumed by it. So to say that the false ending is good especially considering that we know for sure that the forest will keep spreading due to the evidence from the merciful route to the epilogue would seem to be false. Even if this interpretation of all the info is wrong the fact that the influence of The being will continue to spread is definitely not a good thing. Would you want to die not knowing the truth as you disappear into your sleep? Perhaps get murdered by horrific beasts? Watch as your loved ones leave house and home to journey to the nearby forest where weird signals are transmitted on your radio tell you to find them? No, even if the fates of the people was to keep living it is surely not a ambiguous ending. The horror inflicted by the being to any species not of it is surely not a "Good ending" by killing it you most likely save all of humanity, as if left alone I think it would probably become impossible to beat. Especially for the time era.
I mean when describing itself in its mysterious communication it dazzles the player with bright light almost as if it is some sort of central infinitely complex mind, which may give credence to the weird symbols being its language as its brain is far more complex than we can imagine (Read the doctors dialogue in his second encounter in chapter 2 to suggest it's the being's language).
Corresponding dialogue to who are you?
"I'm drowning in an illuminating, pulsating whiteness. I squeeze my eyes shut, but the bright vastness continues to blind me. The silent grunt grows stronger with every moment. It stratifies into an unlimited number of abstract, incomprehensible sounds, only to combine into a distant, wailing voice. My eyes fill up with tears, my hands are trembling."
[The rest of this is based of 5Y573M_F41LUR3's rather compelling theory]
And it would be weird for something that is somehow just a predatory biomass/something which is trying to expel humanity to make things like the trader or the Wolfman if only to perhaps understand other life forms or replicate them as they are brought into The Being. Not to mention how they retain information of their past.
(The Wolfman who has his replica of the ring when he was human and engaged to the pretty lady and how he keeps his murderous ways like hunting humans instead of animals and using his taxidermy skill on them. No doubt he is bitter that the engagement failed somehow and that is why he is obsessed with her in some sort of love/passionate way. The Trader who knows the truth about the woods having no exit and no doubt being able to fully recall all that happened to the protag as he knows what's behind the underground entrance and where it leads and how it doesn't lead to freedom yet has seemingly never been through it as the door stays unlocked after opened.)
Either way it's intentions are incomprehensible to humanity but they are bad for humanity so stopping it is the only way to save us. I believe the clone it makes of you is not you due to the fact that all the people remade are dead and the one made of you still exists when your alive therefore it is not you.
I think we can definitely assume that if the goo people left the forest the goo that is animating them would simply stop moving. Turning them to a hardened substance akin to the sample found after the radio tower dream challenge. Perhaps this explains all the hardened bodies on the road to The Being? Maybe The Being hardened them to stop them from reaching it. Maybe they are the corpses that power the consciousness of the talking tree? It's hard to tell, I don't think there is (or should be) some sort of official scientific answer to the conditions needed to create everything in the woods, just know it is The Beings doing.
I think 5Y573M_F41LUR3 is right about the protag's fat before the prologue.
He can't be clone since the clones are controlled by the woods to some degree and we can assume they would probably die without it. So trying to escape would be foolish. However he is definitely a mutant. He doesn't need to eat suggesting he either produces his own food or simply doesn't have to eat for very long periods of time. Maybe he is part of the being somehow?
Extra evidence for the trader being a copy made of goo by The Being is the fact he stands the same height as the protag in his own words "A man, roughly my size, is standing before me."
↓ A theory for what the being is ↓
One extra thing, I can't find the evidence for it but I remember there being a picture/text describing/depicting a bright light falling from the sky and landing in The Darkwood Forest. (I believe it was removed from the game to keep it vague). I believe things started become strange a few years later leading to the Government's hushed investigation. This may be why it is shown as a baby in the first dream sequence as while it may not look like that it may have been/still be a baby since it landed, just not a human one. It is alien being from another world, space or time. Maybe it is a species which once it's finished consuming a world moves on to the next. If anyone who reads this knows the source of my theory please send it to me.
Sorry for any mistakes/contradictions I was kinda re-writing the whole thing when I was half way through.
(2018 play through for Halloween on nightmare, that's why I'm posting)
@Yellow
I beleive this is what you are looking for:
https://darkwood.fandom.com/wiki/Painting_from_1975
- and yes, you can still find this in the game. it has not been removed as to my knowledge.
thanks
When they came it fully "woke up", hence all the events of the game.
I have tried to look for details in my recent playthroughs after reading this discussion, so I'm just going to sum up what we have collectively found on how the Being works and where do the monsters come from.
To my understanding there is 2 ways to create a monster.
1- A living entity make undirect contact with the Being (eating mushrooms for example)
In this case, the entity will sustain mutations and possibly go mad.
A few examples:
-The Sow (she has been fed mushroom by her caretaker as stated in his scribblings)
-The pretty lady (We don't know exactly how it happened, but she is clearly mutated and have acquired an unnatural hunger for fresh meat as we discover in the Bliss ending.)
-The Musician (again, we don't know exactly how he came into contact with the being, probably eating mushroom as well and also have an unsatisfied appetite)
-The Chompers (Hanuska's son in the village well, the Musician parents, the people under the church and so on...)
-The protagonist (His blood got mixed with the Being's white goo when he was tied up to a fake tree.)
2- The Being make direct contact with an entity, living or dead.
This is linked to the main way the Being interact with the world: by replication.
The roots of the Being reach to dead bodies or the people that get attached to the fake trees and so on. This way he can replicate what he finds.
Let's see a few examples:
-The Wolfman is a replica of the dead Hunter in his house, covered in roots, mixed with a dead wolf. He even has a replica of the hunter's wedding ring.
-The Snail is a replica of the dead man covered in roots, in the Cottage near the Junkyard mixed with the snails he harvested to survive.
-The Mushroom Granny is a replica of the granny from the flooded village, obviously, the entire house has been replicated, as well as some part of the village like a little shrine.
-The man in the bunker is a replica of the dead man covered in roots at the end of the tunnel. The Being also replicate the bullet in his head.
-The trader is a replica of the protagonist the Being was able to make when he was tied to a tree. He also has a replica of his notebook and the key to the door 21.
-The monsters. Yes, the monsters are mostly replicas from the dead bodies we can find at the Markings locations in the swamp (probably set up by The Three, or at least some savages), mixed with whatever was put with it.
Crows will make Banshees, Insects will make Centipedes, white mushrooms will make Mushroom men, more humans will make Human spiders and so on.
-The petrified people. I think all those white figures we can find in the game are another form of replica. They have the same nature that the other examples, just not the same degree of autonomy. The two petrified Outsiders at the Burned House are replicas of the team that came to burn the place down, and one of them even have a flamethrower (Maciek ?). The petrified villagers in the mushroom glade are replicas from actual villagers. They are still talking about the incident with the Three and their father. Which means in my opinion, that they can't be villagers that came in the mushroom glade and then got petrified. Rather they have been replicated in the mushroom glade because they are part of the village the Being is replicating! Otherwise, they wouldn't know or talk about the incident taking place in said village, when they are in the middle of the forest.
A side note about The Three
I have seen the idea that The Three might be replicas as well or somehow resurrected by the Being because we can find their graves at the Radio Tower (This is also where we can find the markings with the crows).
But the graves are actually open and empty. It's going to sounds a bit creepy but I think The Three dug up the graves to sleep in it (it calls back to the dream in a sense). One of them is even covered with a blanket. So The Three are, in my opinion, the original boys that were chased from the Flooded Village.
A side note about The Being and the factions.
Now a more general response to several conflicting ideas I have seen.
I think that it would be a mistake to apply our logic to the Being or some characters of the game.
For example, we can't say that the Talking Tree is a separated entity from the Being just because it prevents villagers from reaching the Being. We can't just assume that the Being has absolut control on absolutely everything he replicates. The Trader, the Mushroom Granny and the Snail are clear example that sometimes, the Being replicate things without a specific purpose in mind, that's just what he does.
If we go back to the immune system analogy, well the immune system doesn't have a plan, he doesn't know that he is protecting something. Sometime the immune system can even actively starts working against the body.
One last anecdote on the Talking Tree, there is the figure of a cow at the base of the Tree. So I thought to myself "If the Tree is a product of the Being, then we should be able to find a cow covered in roots somewhere, like most of the things it replicates." And actually there is a cow! It's not in the village, but in the dream sequence we get when trying to access the root of the Tree, we can find a dead cow! No doubt that this area is overgrown with roots by now and that the Being replicated the cow like this.
The same goes for The Three. We can't assume that they are working for, or against the Being just because they protect the Talking Tree or just because they killed the Trader. They have quite obviously go nuts and their actions are no longer the result of clear motives or goals. They protect the Talking Tree because this is the only remain of their father, this is pretty certain in my opinion(the rest of the family are the Elephants). I don't know why exactly they killed the Trader, maybe because he is a replica? And therefore a "lie".
I mean, given the extensive horror that communism has inflicted on mankind including 20th century democide of 100 million, in Eastern Europe in particular, it seems an appropriate allegory for the game setting, even if that wasn’t the developers intention.
During the mass executions of the Katyn Massacre in Poland alone more than 22,000 were killed and dumped into mass graves. Between 1945 and 1950 there were 206 forced labor camps with about 300,000 inmates.
During the communist regime and policy of forced state-atheism of Romania under Ceaușescu, christian dissenters like Richard Wurmbrand were brutally tortured at Jilava Prison. Pitesti Prison was also a prison in which inmates were tortured with brutal humiliation.
Activites of the League of Millitant Atheists/Society of the Godless in the Soviet Union from 1925 to 1947 included assisting the government in the slaughter of believers. Thousands of orthodox clergy and monks were sent to prisons and gulags.
Other atrocities include The Great Purge, demolition of thousands of churches, the Bolshevik Red Terror, the Khmer Rouge’s Cambodian Genocide, ethnic cleansing, Mao’s Chinese Famine and “Great Leap Forward/Cultural Revolution”, the French Revolution’s Reign of Terror, and dozens more. Here are just a few links for additional reading.
https://communistcrimes.org/en/countries/poland
https://en.wikipedia.org/wiki/Katyn_massacre
https://en.wikipedia.org/wiki/Mass_killings_under_communist_regimes
https://en.wikipedia.org/wiki/Crimes_against_humanity_under_communist_regimes
https://www.ranker.com/list/worst-acts-by-communist-regimes/daveesons
https://en.wikipedia.org/wiki/The_Black_Book_of_Communism
https://en.wikipedia.org/wiki/League_of_Militant_Atheists
https://en.wikipedia.org/wiki/Pite%C8%99ti_Prison
https://en.wikipedia.org/wiki/Richard_Wurmbrand
You're replying to someone who posted back in 2017. This thread has been dead for years.
*tower