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We only start dreaming(not including hallucinations) during the epilogue,probably because during the path to the heart of the woods we are taken out by The Being. Before that moment there are too many hints of an outside world and different characters to be a dream.
Couldn't it also be that the Wolfman is actually the hunter himself? The trophy missing the wolf head could indeed be a wolf's head. He may have gone insane after ingesting shrooms and wore the wolf head as he began to "turn".
Was the person found dead in the hideout confirmed to be the trader? I recognised the mask, but I thought it was another member of the Outsiders.
Also, about the white bullet, I think there was a dream or location where there were multiple bodies in a tunnel which also had white bullets I think? I'm not sure. I had this thought that they were either being mind-controlled in some way or marked for something.
About The Three, are they an entity aligned with or against the Being? They do not appear on the morning after you burn the talking tree. Also, is the talking tree just the result of the amalgamation of the Dark Wood's victims or is it a representation of the Being itself?
About the radio tower, the journal written by the man in the Cottage near the Junkyard mentions receiving weird noises which he presumes comes from the radio tower. When you approach the gate at the radio tower, a savage is seen trying to get in, and below him lies a large pile of corpses (possibly past savages who previously attempted to get in). There could be a correlation between these two little details.
There is a photo in the village of three young men. If you show it to the cripple he tells you how they stole from the village and were thrown out.(I stupidly didn't see the connection to the three at the time) If you go through the radio tower and also burn the entity the epilog says the three burn to death embracing the talking tree. So maybe they really just wanted to return to their families who now made up the tree?
You could derive warnings from these dreams but it is also an equally plausible hypothesis for these dreams to be an extension of the Being's mind control. So I agree with you that they serve as warnings functionally, but I disagree that they were meant as such (or at least that there is evidence pointing to that conclusion)
3) didn't have to take place at night necessarily. The chomper may not have really killed you but rather, that may have been the madman chasing you away. The biggest bit of evidence pointing towards the dream actually taking place in one way or another is the fact that reality changes in accordance to your choice in the dream, in contrast to other dreams which, while you do retain an item from them, serve more to provocate the player/protagonist into contemplating their situation.
In the Swamp there is a Mushroom Glade where a bunch of villagers hang out. Mushroom Granny tells the protag that the villagers, sneak into the Mushroom Glade to eat her mushrooms on the account of starvation. The villagers that surround the mushroom patches in the Glade appear to be extremely lethargic and slur their words as if they have great difficulty speaking. This seems to imply that eating mushrooms for most people is far from ideal, either due to the hallucinogenic effects or to the fact that they are not as adapted to the mushrooms as the protagonist is. This is reinforced by the fact that they lead to negative mutations, as is true for the main character. The villagers in Chapter 1 had a surplus of pig meat, thus they had no reason to eat mushrooms.
I think a common hypothesis is that the protagonist is one of the few characters who benefits from consuming hallucionegics such as mushrooms explicitely because he adapted to doing so.
Never said he was lazy just bitter and resentful, which explains his immorality.
This is an example of a compromise of story for the sake gameplay. I agree that Wolfman had no reason to rely on the protagonist to do his bidding and the fact that he then goes through the trouble of relocating to the Swamp and setting up the ambush. But, hey, the developers wanted to add more choices & concequences to the game and involve the player more into the affairs of the villagers.
Pretty Lady has a real wedding ring and so does the hunter's corpse. Wolfman has a fake wedding ring (if you kill him). Hunter has a blurry picture of what looks to be a wolf and an empty trophy display in his cabin, which seems to imply that Hunter had a vendetta with Wolfman. Wolfman wants Pretty Lady and seems to imitate Hunter by displaying human trophies. This is the foundation on which I built my hypothesis.
Ку товарищ, я тоже могу говорить и читать по русски.
Doesn't the thing crash after he launches it? You can find its remains in Chapter 2, in the junkyard. Building a moderately large rocket-like craft in a heavily rural setting and successfuly launching it seems to be far fetched but not outside of the realm of possibility. I mean, kids built toy rockets all the time, atleast in the USSR, so the same needs to be done on a larger scale with different types of materials. Then again I am not a rocket scientist so I could very well be wrong.
Here is the picture regarding the forest as spreading - evolving - growing.
It can only be found if you complete the dream sequence at the radiotower, and reach a huge plain area - coming up from the ground, through a hatch.
This also leads to the jar with a sample (in a house to the right) = some bark with a white substance. The source to the white goo, the being? Maybe?
This forest thing, secluded from the rest of the world, with it's own anomalies etc., really reminds me of the S.T.A.L.K.E.R. games, regarding the Zone - any one of you guys who also know this game series?
EDIT: i hope the link works - just tell me if you want a screenshot of the jar with the sample as well.
EDIT: Also, i do beleive the path through the radiotower, is more significant than the burning down the tree path, since you find so many more clues, adding to the lore - completly unobtainable by going with the path of burning down the trees.
Thinking again about Tree blocking way and comb-like forest structure it seems like Entity wasnt saving food for later but rather for future entities - one in each hex. Entity pulsated like heart, supposedly pumping around white goo. To expand covered areas more pumping nodes would be reasonable.
Wow, thanks a lot for that note!
RE: Zone, it seems that Darkwood draws huge inspirations from Stragutski Brothers' Roadside Picnic, which in turn was a novel that inspired the Stalker games and movie.
He needs the player to get the key to the Pretty Lady's room because the villagers would probably try to kill him as soon as possible- he's got plenty of dead bodies at his main hideout, so he's probably enemies with the Villagers.
Now, getting into the village to find the key would be hard for him- he doesn't know where exactly the key is.
Even though the villagers don't trust the player, they at least don't attack him on sight. This means the player can go poking around to figure out where the key to the Pretty Lady's room is, something Wolfman couldn't do because he'd be attacked immediately.
Then, when he's got the key, he can just sneak into the village at night to get the Pretty Lady. How he carried her all the way to his base, I don't know (probably with a wheel barrow I guess).
Wolfman is far from immortal, he can be killed pretty easily with the right setup (I killed him on day 1 on my most recent playthrough), so ~10 villagers would me more than a match for him.
When you get to the swamp and he steals your stuff. That's also easily explained - he's trying to humiliate you. He doesn't just want to kill you for betraying him, he wants to put you in your place. Best way to do that is by giving you a good reason to go look for him in a place that he's already filled with traps and enemies beforehand.